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Visuals:
Resident Evil 5 is a light colored game, with most of the color palette being dusty and light brown, although the later half of the game is a grayish blue. The game does allow the player to adjust the brightness of the game, although it will likely not be needed. Most of the game takes place in the daytime. However, there is little contrast between colors of the enemies and the surrounding in the game.
Any item that can be picked up has something to call the player’s attention to it, preventing it from being lost in the background. Any item that the player needs to complete the current object, such as a key, will flash white. Any item that is dropped (from an enemy or destroying a crate) will have a large halo that reaches from the ground to about the character’s waist.
Although there are several instances where items are labeled red or green, it doesn’t make the game difficult for red-green colorblind gamers. On the minimap, the player’s icon is green and the partner character (Sheva until you’ve beaten the game) will be red. However, the player’s icon is always centered, allowing the player to tell them apart. Additionally, dropped items will be labeled by color. If a dropped item is ammo, the halo around the item will be green. If the dropped item is used for healing, the halo will be green. Either way, you will likely want to pick up both items and the color won’t matter.
Controls:
Resident Evil 5 offers 4 preset control types, and does not offer remappable controls. Unfortunately, this game has the same problem as Modern Warfare 2- requiring the player to hold down a button to aim rather than being able to toggle in and out of aiming. All control types require the player to hold down the left trigger to aim and either right trigger or x to fire, depending on the control scheme. In addition to making custom controllers hard(maybe impossible) to use, it makes this game not friendly to the one handed gamer. Additionally, the player must hold down a button to run.
Resident Evil 5 does allow the player to invert both the x and y axis and adjust the aiming speed.
Precision: This game does require precision. Quick aiming and firing is important when trying to complete this game. If you had issues with other third person shooters (including Resident Evil 4) you will likely have issues with this game.
Additionally, this game has several quick time events that are required to beat the game. If you lack a fast reaction time you will likely have issues with this game.
Subtitles/Audio:
Resident Evil 5 is subtitled. This game also allows you to adjust the volume of the in game sounds and the in game music.
Resident Evil 5 also has many visual prompts in the game to accompany sounds queues in the game. For example, when the partner character is hurt, the character will shout help and a heart beat noise begins to play. At the same time, the character’s health bar will begin to flash red while the word help appears.
Due to the linear nature of the game, in the in game prompts, and commands the player can issue (such as “Cover me” and “Wait”), hearing impaired players should be able to play with other players and not just the AI characters with little difficulties.
Other:
Resident Evil 5 offers 4 difficulty settings.
Friendly fire is set off as a default
Mobility Disabled Checklist
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Mouse Sensitivity Setting
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No |