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Resident Evil 5 (XBox) Hot

 
Resident Evil 5 (XBox)
Resident Evil 5 (XBox)
Resident Evil 5 (XBox)
Resident Evil 5 (XBox)

9.00

8.50

Your Accessibility Breakdown for Resident Evil 5 (XBox)

Mouse over for more information

5.8


Out of 10
Precision
Deaf Gamers
One-Handed
Yes
Yes
No
Other Alerts
Subtitled
Color Blind
Cognitive Features
Yes
Yes
         
     
 

About the Game

Mature
Class Commercial
Genre Shooter
Maker Capcom
Release Date March 13, 2009
Official Website Official Website

Description of the Game

The biohazard threat has not ended: Just when it seemed that the menace of Resident Evil had been destroyed, along comes a new terror to send shivers down player¿s spines. Chris Redfield, returning Resident Evil hero, has followed the path of the evil literally around the globe. After joining a new organization, Chris heads to Africa where the latest bioterrorism threat is literally transforming the people and animals of the city into mindless, maddened creatures. He is joined by a new partner, Sheva Alomar, who lends her strength, intelligence and sharp-shooting skills to the mission. In order to survive, Chris and Sheva must work together to take on the challenges of discovering the truth behind this evil plot. Utilizing a revolutionary new co-op mode of gameplay, players will be able to assume control of either Chris or Sheva and experience Resident Evil in new ways. In Resident Evil 5, Capcom will have players fearing the daylight as much as they have feared shadow in previous games. Promising to revolutionize the series by delivering an unbelievable level of detail, realism and control, Resident Evil 5 is certain to bring new fans to the series. New technology developed specifically for the game, as well as incredible changes to both the gameplay and world of Resident Evil will make this a must-have game for gamers across the globe.

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Editor review

Accessibility Review of Resident Evil 5

Overall rating: 
 
5.8
Mobility:
 
4.0
Visual:
 
7.0
Hearing:
 
8.0
Was this review helpful to you?
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Tara Tefertiller Reviewed by Tara Tefertiller
August 17, 2010
Top 10 Reviewer
View all my reviews
 
Last updated: August 17, 2010
0 of 0 people found the following review helpful
Visuals:
Resident Evil 5 is a light colored game, with most of the color palette being dusty and light brown, although the later half of the game is a grayish blue. The game does allow the player to adjust the brightness of the game, although it will likely not be needed. Most of the game takes place in the daytime. However, there is little contrast between colors of the enemies and the surrounding in the game.

Any item that can be picked up has something to call the player’s attention to it, preventing it from being lost in the background. Any item that the player needs to complete the current object, such as a key, will flash white. Any item that is dropped (from an enemy or destroying a crate) will have a large halo that reaches from the ground to about the character’s waist.

Although there are several instances where items are labeled red or green, it doesn’t make the game difficult for red-green colorblind gamers. On the minimap, the player’s icon is green and the partner character (Sheva until you’ve beaten the game) will be red. However, the player’s icon is always centered, allowing the player to tell them apart. Additionally, dropped items will be labeled by color. If a dropped item is ammo, the halo around the item will be green. If the dropped item is used for healing, the halo will be green. Either way, you will likely want to pick up both items and the color won’t matter.



Controls:

Resident Evil 5 offers 4 preset control types, and does not offer remappable controls. Unfortunately, this game has the same problem as Modern Warfare 2- requiring the player to hold down a button to aim rather than being able to toggle in and out of aiming. All control types require the player to hold down the left trigger to aim and either right trigger or x to fire, depending on the control scheme. In addition to making custom controllers hard(maybe impossible) to use, it makes this game not friendly to the one handed gamer. Additionally, the player must hold down a button to run.

Resident Evil 5 does allow the player to invert both the x and y axis and adjust the aiming speed.


Precision: This game does require precision. Quick aiming and firing is important when trying to complete this game. If you had issues with other third person shooters (including Resident Evil 4) you will likely have issues with this game.

Additionally, this game has several quick time events that are required to beat the game. If you lack a fast reaction time you will likely have issues with this game.


Subtitles/Audio:
Resident Evil 5 is subtitled. This game also allows you to adjust the volume of the in game sounds and the in game music.

Resident Evil 5 also has many visual prompts in the game to accompany sounds queues in the game. For example, when the partner character is hurt, the character will shout help and a heart beat noise begins to play. At the same time, the character’s health bar will begin to flash red while the word help appears.

Due to the linear nature of the game, in the in game prompts, and commands the player can issue (such as “Cover me” and “Wait”), hearing impaired players should be able to play with other players and not just the AI characters with little difficulties.

Other:
Resident Evil 5 offers 4 difficulty settings.
Friendly fire is set off as a default

Mobility Disabled Checklist

Mouse Sensitivity Setting No
 
 

User reviews

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Overall rating: 
 
0.0
Mobility:
 
0.0   (0)
Visual:
 
0.0   (0)
Hearing:
 
0.0   (0)
 
 
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Comments (3)Add Comment
Ghost Matter
Olivier
August 17, 2010
Votes: +0
...

There's also a PC version! smilies/cheesy.gif

Mark
Mark C. Barlet
August 17, 2010
Votes: +0
...

if you want to review it please let us know.

georgli
georgli
April 15, 2011
Votes: +0
...

I have played [not finished] the PC version utilizing a freeware headmouse, a voice recognition software for games and a standard mouse. this allows playing one-handed and with reduced mobility and you get rid of the need to press keys.

there are several situations where you have to quickly press a certain key which can be tricky using a voice-recognition software because every spoken command takes a little time to be recognized. This makes it mandatory to very quickly issue the command as soon as you are shown the key you have to press.

there is one sequence in which you flee from a huge snake. Every few seconds will be shown a certain key and you have to push it extremely quick. It is a sequence of 5 or 6 keys. the Keys changes after you failed an attempt so it is impossible to memorize the sequence and gain a few milliseconds in order to start giving the command before you get shown the required key. the timing has to be too precise. This amount of precision is not possible with a voice recognition tool. I did not manage to do it. waste of money.

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