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Thursday, September 02, 2010
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Mass Effect 2 (XBox)

 
Mass Effect 2 (XBox)
Mass Effect 2 (XBox)
Mass Effect 2 (XBox)
Mass Effect 2 (XBox)

9.60

9.76

9.00

Your Accessibility Breakdown for Mass Effect 2 (XBox)

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4.0


Out of 10
Precision
Deaf Gamers
One-Handed
Yes
No
Maybe
Other Alerts
Subtitled
Color Blind
Yes
Yes
         
     

This Game as Also for ...

 

About the Game

Mature
Class Commercial
Genre Action
Maker BioWare
Release Date February 02, 2010
Official Website Official Website
Multi-player No
Licence Category commercial

Description of the Game

Two years after Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new enemy has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the most terrifying threat mankind has ever faced.

To even attempt this perilous mission, Shepard must assemble the galaxy's most elite team and command the most powerful ship ever built. Even then, they say it would be suicide. Commander Shepard intends to prove them wrong.

Features List

  • Prepare for a suicide mission to save humanity
  • Choose between 19 different weapons
  • Devastating heavy weapons (that) can end a battle in seconds
  • Recruit a team of the galaxy's most dangerous operatives
  • Explore the galaxy — scan planets to uncover unique secret missions
  • Train and equip your team to survive insurmountable odds
  • Control your conversation with physical moments of intense action

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Editor review

An Achievement In Design, A Disappointment For Accessibility

Overall rating: 
 
4.0
Mobility:
 
5.0
Visual:
 
5.0
Hearing:
 
1.0
Was this review helpful to you?
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Scott Puckett Reviewed by Scott Puckett
March 03, 2010
Top 10 Reviewer
View all my reviews
 
Last updated: March 03, 2010
1 of 1 people found the following review helpful
The most critical issue at this time is subtitling. While players can turn on subtitling, the subtitling is only for dialogue and does not offer a switch or option to subtitle sound effects or ambient noises. More importantly, on a standard definition television, all of the game’s text is fundamentally illegible and unreadable including subtitled dialogue, the options on the dialogue wheel, codex entries and so on. The distinction between the two terms is significant in this case; not only are the letters and words nearly impossible to make out unless you are sitting less than a foot or two away from the television, the text passages are unreadable due to their layout. At the time of this review, BioWare has said that this is a design decision and that no patch will be issued to correct it. Considering the scope of the problem, this is a game-breaking issue for the deaf, but even people with normal or corrected vision will have significant problems playing this game on a standard definition television. Finally, and once again, it is often difficult to read the dialogue against the background colors. This was a problem in “Mass Effect” and remains a problem in “Mass Effect 2,” even for gamers playing on a high-definition television.

Gamers with cognitive issues may encounter problems with mini-games and quick-time events. There are two types of timed mini-games; one which presents a number of icons (usually, three to four pairs) to match in a memory game, the other offering a pattern-recognition matching game of blocks of differently colored and indented text. Neither of these games can be paused. The colors in the text block mini-game are blue, green, orange, purple and white, and should not present difficulties to gamers with color-blindness, especially when considering that indentation is also used to differentiate the blocks. Gamers with motor function concerns may find these mini-games more problematic, especially the memory mini-game which may locate icons close to each other. While it is possible to research upgrades which will give the player more time, these mini-games may present difficulties at early levels. However, gamers who only have use of one hand should not encounter many, if any, difficulties with these mini-games.

In “Mass Effect,” there were no dialogue interrupts; in “Mass Effect 2,” it is possible for the player to use a Paragon or a Renegade interrupt to open up new dialogue options when a wing or a star flashes on the screen. It is important to note that these are only options – they may yield more or less Paragon or Renegade points but they will not prevent the player from accomplishing a goal.

Players who only have use of one hand will likely find more problems with “Mass Effect 2”; at this time, the only controller re-mapping options are for default and southpaw configurations. Buttons cannot be re-mapped to make it easier for control by one hand which is frustrating because allowing that would have allowed players limited to use of one hand to enjoy the game much more and much more easily, especially playing a Soldier character. As it is, it’s possible to play the game with one hand, but it is difficult, even in the training mission. Playing on casual difficulty with auto-squad powers enabled may help mitigate this since the squad members tend to do most of the combat on that difficulty level.

A concern for both one-handed gamers and gamers with motor function issues is the final boss fight, which effectively requires the player to be able to shoot a moving target with a finite amount of ammunition (in my experience, I had roughly 75% of my ammunition left after the fight). On casual difficulty, it wasn’t an impossible task, but it’s something to keep in mind when considering whether to play this game.
 
 

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Comments (2)Add Comment
0
Mark Vost
June 05, 2010
Votes: +0
...

I agree completely with Mr. Scott!! I have no known hearing or vision problems, but I have noticed right from the start that I had to turn the TV way too loud for my small apartment (Gasp!). And I do not even want to get started on the dialogue and not being able to read it. God help anyone trying to read the codex entries!! It's a shame because those two MAJOR problems really impacted my enjoyment of an otherwise flawless game.

Wacky Lisa
Lisa C
July 24, 2010
Votes: +0
...

I'm legally blind and a have a standard def TV so this problem won't be there for many people at all. About 12 hours into ME2 I've discovered that I'm not going to be able to continue because when using the Galaxy Map to travel the representation of the Normandy 2 is so small and translucent as to be easily lost. I found the vibration feedback on the controller confusing and would quickly run out of fuel trying to move the N2 so I could spot the movement and find it.

I will say that the vibration feedback while scanning a planet is helpful however.

I do sit within 2 feet of my TV and that font is still horrid. The main codex entries aren't a problem since they are voiced but otherwise it is a serious problem.

Also, if you have a limited visual field like I do you may find it difficult to spot the Paragon and Renegade options when they flash on the screen.

I quickly learned to always save prior to interacting with objects so that if I mess up a mini game due to my clumsiness or mental problems I can try again.

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