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Forza Motorsport 3 Hot

 
Forza Motorsport 3
Forza Motorsport 3
Forza Motorsport 3
Forza Motorsport 3

9.40

9.50

Your Accessibility Breakdown for Forza Motorsport 3

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8.5


Out of 10
Precision
Deaf Gamers
One-Handed
No
Yes
Yes
Other Alerts
Subtitled
Color Blind
Cognitive Features • One-Switch
No
Yes
         
     
 

About the Game

Everyone
Class Commercial
Genre Sports
Maker Microsoft Game Studios
Release Date October 21, 2009
Official Website Official Website
Multi-player Yes
Licence Category commercial

Description of the Game

Launching this October exclusively for Xbox 360, "Forza Motorsport 3" unites the racing game genre making it possible for everyone to experience the thrill of the world's most exotic and exquisite cars. Live the most realistic racing experience ever as you take the wheel of more than 400 of the most-beloved cars on over 100 renowned real-world tracks and exotic road courses from around the globe. With breathtaking HD graphics and the most advanced vehicle performance modeling in a video game, "Forza Motorsport 3" includes a host of driving assists and adjustable skill levels to make the game a gripping pick-up-and-play experience for audiences of all ages and skill levels.


Launching this October exclusively for Xbox 360, "Forza Motorsport 3" unites the racing game genre making it possible for everyone to experience the thrill of the world's most exotic and exquisite cars. Live the most realistic racing experience ever as you take the wheel of more than 400 of the most-beloved cars on over 100 renowned real-world tracks and exotic road courses from around the globe. With breathtaking HD graphics and the most advanced vehicle performance modeling in a video game, "Forza Motorsport 3" includes a host of driving assists and adjustable skill levels to make the game a gripping pick-up-and-play experience for audiences of all ages and skill levels.


Your escape into the world of car culture in "Forza Motorsport 3" doesn't stop at the track. Turn 10 is a proven leader in user-generated content creation in games. "Forza Motorsport 3" further fuels the imaginations of its evergreen community of painters, tuners and photographers with improved customization tools and brand new ways to share creations with the world via Xbox LIVE*. Xbox LIVE makes your journey into the "Forza Motorsport" community and the world of user-generated content easy and fun.


A love of cars lives in all of us. "Forza Motorsport 3" is the automotive playground we've all been waiting for.

Editor review

Forza Motorsports 3 Accessibility Review

Overall rating: 
 
8.5
Mobility:
 
10.0
Visual:
 
8.0
Hearing:
 
6.0
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Scott Puckett Reviewed by Scott Puckett
November 12, 2010
Top 10 Reviewer
View all my reviews
 
Last updated: November 12, 2010
0 of 0 people found the following review helpful
Considering that most of the accessibility improvements made in Forza 3 were incremental, the lack of subtitles becomes the single most important accessibility concern in the game. Related, but not identical, text occasionally appears on screen while the announcer is speaking but this text appears inconsistently. It is far more likely that a gamer with hearing concerns will see a speaker icon on the screen with the word announcer next to it, indicating that someone is speaking, but not see any text to accompany the voice-over. Not all of the voice-over is important to playing or completing the game, and the amount of voice-over diminishes as players progress, but voice-over tracks seem to be present throughout Forza 3.

Even noteworthy subtitling failures such as Red Dead Redemption, which used an unreadable and illegible font, and Mass Effect 2, which made its subtitles unreadable and illegible for many people by designing the interface for high-definition television, at least tried to provide subtitles. Forza Motorsport 3 makes no such effort, making it the only game I’ve seen for the Xbox 360 that doesn’t even have an option. While deaf gamers may be able to work around the absence of subtitles, they shouldn’t have to. Simply put, this is one of the most glaring and unfortunate accessibility oversights in any game available for the Xbox 360.

The remaining accessibility concerns in Forza 3 are no worse than they were in Forza 2, and generally show incremental improvement.

Where Forza 2 reduced a player’s winnings for enabling assistive modes, Forza 3 instead offers percentage bonuses for selecting higher difficulty levels. Gamers who need assistive modes to play are no longer penalized for using them which is a clear improvement. Anti-lock brakes, automatic shifting, traction control, stabilizing and Suggested Line (an on-screen path which indicates the best course to take as well as when to brake and accelerate) assistive modes all return from Forza 2 with no changes. The Hire A Driver feature also returns, although it does not appear until later in the game.

The controller configurations are greatly expanded, offering 12 separate layouts with limited remapping. Default layout 12 uses the right stick to control accelerating and braking and the left stick to steer (although players can still choose to use the direction pad to control steering). Default layout 9 assigns accelerating to the A button and braking to the B button, while default layout 8 assigns accelerating to the A button and braking to the X button.

More impressively, Forza 3 now features automatic braking which greatly improves its accessibility since players can enjoy the game doing nothing more than steering and holding down the trigger, stick or button to accelerate. Since many gamers with use of only one hand have already developed some form of workaround for triggers and buttons, this single change makes the game significantly more accessible.

In fact, by turning on automatic braking and acceleration, you can play the entire game with only two switches!

However, if that improvement wasn’t enough, Forza 3 also adds a Rewind mode, which allows players to reverse the game for a few seconds to correct a mistake – over or under-steering, a crash, a cornering problem and so forth. Furthermore, Rewind can be used an infinite amount of times, even in a single race.

Combined with the automatic braking feature, the Rewind feature and the other assistive modes carried over from Forza 2, Forza 3 doesn’t seem to present any insurmountable problems for gamers with precision concerns or with use of only one hand. Forza 3 might not be easy, but it does offer exceptional accommodations for gamers with those disabilities.

The save system is automatic and saves after each race and after purchasing a car. Players need to manually save progress when painting or customizing their car with decals, shapes and logos, which is important to remember since it’s possible to spend a significant amount of time decorating only to lose that progress by pressing the wrong button.

Finally, Forza 3 carries over the same accessibility concerns for color blindness that were present in Forza 2. The Suggested Line feature still uses red to indicate when to brake and green to indicate when to maintain speed or accelerate.

Likewise, purchasing upgrades for cars still displays improvements in green and decreased performance in red. Forza 3, like Forza 2, grades a car on a scale of 10, 10 being the best possible performance, and those numeric values are the best way for gamers with a form of color blindness to determine how an upgrade affects their car. However, some improvements do not change performance sufficiently to result in a numeric change, even though they reduce weight or offer a nominal increase in acceleration, handling, braking or another category. In this case, players will have to pay careful attention to the horsepower increase, weight decrease, or other change indicated in the part window. Some parts also display graphs demonstrating the change and these charts may assist gamers with a form of color blindness as well. However, allowing players to assign different colors to indicate improved or decreased performance would have made it easier for players to see how a part affects their car.

While Forza 3 improves on its predecessor in nearly every aspect of gameplay, the absence of subtitles is a critical oversight which significantly reduces its overall accessibility. While the incremental accessibility improvements in other areas are a welcome change, failing to provide subtitles is a flaw which is simply too big to overlook.

At A Glance

Precision: Forza 3 adds an automatic braking feature, enabling players to focus only on steering. The game also adds a Rewind mode, which allows players to reverse the game for a few seconds to correct a mistake. Recommend rating of 10 out of 10.

Deaf Gamers: The game uses voice-over tracks and occasionally displays related, but not identical, text on screen. The game does not offer an option for closed captioning or subtitles. Recommend rating of 0 out of 10.

One-handed: Forza 3 offers 12 controller layouts. When combined with the automatic braking assist, three of these layouts enable gamers with use of only one hand to use the left stick or direction pad to steer while holding down a button, trigger or right stick to accelerate. Considering that most gamers with use of one hand have already identified workarounds (such as pressing the controller against something to hold a trigger down), this change seems to make Forza 3 as close to completely accessible as is possible for a console game. Recommend rating of 10 out of 10.

Subtitled: Subtitles are not included, and there is no option to enable them. Recommend rating of 0 out of 10.

Color Blind: The game uses red and green in the Suggested Line assistive mode to indicate when to brake, and when to maintain speed or accelerate, respectively. The game also uses red and green to indicate whether an upgrade part represents a performance decrease or improvement. While Forza 3 also assigns numeric values which change with certain parts, some upgrades offer a nominal improvement that will not trigger a numeric change. Recommend rating of 7 out of 10.

Checkpoint / Save System: Recommend rating of 10 out of 10.

ABLEGAMERS EDITORS NOTE: While I agree that Scott is right to point out that the game has a lack of voice-overs subtitles, I disagree with his assessment that the missing subtitles hamper the overall accessibility of the game. Quite the contrary, the voice overs that are present add nothing to the game play, and does not take away from the Deaf gamers enjoyment of the game.
 
 

User reviews

Average user rating from: 1 user(s)

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Overall rating: 
 
6.5
Mobility:
 
7.0   (1)
Visual:
 
4.0   (1)
Hearing:
 
8.0   (1)
 
 

Forza Motorsport 3

Overall rating: 
 
6.5
Mobility:
 
7.0
Visual:
 
4.0
Hearing:
 
8.0
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Javier Mairena Reviewed by Javier Mairena
November 10, 2009
Top 50 Reviewer
Comments (0)
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Last updated: November 10, 2009
0 of 1 people found the following review helpful

In Forza Motorsport 3, there are many driving aids that can help drivers navigate the racetracks easier, and indeed, activating all of the available options gives us the opportunity to play with just with one finger pressing a button and directing turning the car with another.

The driving aids available are:
• Automatic Brakes - With this option enabled, you can constantly hold one-switch or button to accelerate. The game will automatically take care of applying the brakes properly before each curve.
• Antilock brakes
• Control stability
• Traction Control
• Automatic Gear
• Optimal Trace - It tells us during the race exactly where we should go for a perfect driving.


Part of these driving aids has included another very important characteristic: rewind.

During the game, at any time, you can press the back button on the pad and the game will go back in time to allow you to regain control 2 or 3 seconds or more after any unwanted incident. This is very useful if, for any reason, you left the road or you have want to try again, without having to repeat the whole entire career.

Deaf players will have no serious problems when playing, visual cues are sufficient for a game of this style.

People with low vision will have problems because there are many items on display during the race with complex shapes and textures. This does not include high-contrast mode or simplified graphics. People with colorblindness should not have serious problems either.

For people with reduced mobility there are several control modes, one is to control the steering wheel and pedals, if you can handle the wheel with one hand and using one foot to the accelerator with all of the aids enabled.

To control the conventional way, you can choose from 11 default options for control settings. Unfortunately, not all of the keys are remappable; some keys must remain as the game has them set to default.

For left-handers, the best option is the default number 10, where the trigger back on the left (LB) serves to accelerate and the left stick to control the rotation. Taking all the aid activity is a very comfortable because you can grab the control while pressing the trigger and just control the rotation of the car with the stick.


The best option for right-handers is the configuration number 7, where the right trigger (RT) is the accelerator. However, this method is not as comfortable as the lefty; because you cannot change the settings to control the car with anything other than the right stick, and it is very difficult to reach the left stick with the right hand. You will still have to support the pad or have it attached with something to make it comfortable.

It is great that the game maker chose to include so many driving aids and the new rewind option. Thanks to these aids, many more disabled gamers will be able to play but you can sense that they included these options to support the casual player, not add accessibility. For example, including 11 modes in the default configuration and none of them can control the right stick for direction, something simple to implement especially given the amount of options that already exist.

In addition, since they included the option of automatic braking, they could have also included an automatic accelerator so that you would only have to control driving the car. Actually, if you think about it, having automatic acceleration, as an option, would have been the same thing as holding down the button constantly. The option to keep the acceleration down continually could have been put into an option or an on/off switch easily.

Yet we are happy to see these options and aids, we expect more in the next game and to have them fully focused towards accessibility. This is the first racing game to include automatic options for some controls in a long time; we can only hope that this is the beginning of a new trend.

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Comments (1)Add Comment
Ronin KX
Ronin KX
November 13, 2010
Votes: +0
...

I agree with the editor's note - the lack of subtitles hurts FMS3 very little. Besides, the information he was throwing out there wasn't all that helpful anyway - sometimes it seemed like he was only there to remind you that he was there.

Otherwise, I'm in agreeance, it's probably the best sim racing game out there that anyone could throw their money into.

Plus, it seemed like it got a lot of DLC there for a while: new cars, new tracks, and the online community was pretty cool about everything when I was playing the game a lot.

I hope that GT5 is at least a little bit in the same league as FMS3.

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