Wednesday, February 08, 2012
Text Size

Batman: Arkham Asylum (Xbox) Hot

 
Batman: Arkham Asylum (Xbox)
Batman: Arkham Asylum (Xbox)
Batman: Arkham Asylum (Xbox)
Batman: Arkham Asylum (Xbox)

9.30

9.00

Your Accessibility Breakdown for Batman: Arkham Asylum (Xbox)

Mouse over for more information

5.5


Out of 10
Precision
Deaf Gamers
One-Handed
Yes
Yes
No
Other Alerts
Subtitled
Color Blind
Mostly
Maybe
         
     

This Game as Also for ...

 

About the Game

Teen
Class Commercial
Genre Action
Maker Warner Bros. Interactive, Eidos Interactive
Release Date August 25, 2009
Official Website Official Website
Multi-player Yes
Licence Category commercial

Description of the Game

Batman: Arkham Asylum exposes players to a unique, dark and atmospheric adventure that takes them to the depths of Arkham Asylum - Gotham's psychiatric hospital for the criminally insane. Gamers will move in the shadows, instigate fear amongst their enemies and confront The Joker and Gotham City's most notorious villains who have taken over the asylum.

Using a wide range of Batman's gadgets and abilities, players will become the invisible predator and attempt to foil The Joker's demented scheme.

Batman: Arkham Asylum features an original story penned exclusively for the game by famous Batman author and five-time Emmy award winner Paul Dini, whose credits include Lost season one and Batman: The Animated Series.

You can Support AbleGamers

Using one of the links below helps support AbleGamers Foundations' Mission

 

Editor review

Batman: Arkham Asylum

Overall rating: 
 
5.5
Mobility:
 
6.0
Visual:
 
5.0
Hearing:
 
5.0
Was this review helpful to you?
Yes No
Scott Puckett Reviewed by Scott Puckett
April 16, 2010
Top 10 Reviewer
View all my reviews
 
Last updated: April 16, 2010
2 of 2 people found the following review helpful
Corey Krull wrote an excellent review of “Batman: Arkham Asylum” (http://www.ablegamers.com/pc/batman-arkham-asylum.html) last year when the game was released, but primarily focused on the PC version. With that in mind, please remember that this review focuses ONLY on the Xbox 360 version of the game. Since Corey described the events in the game, there isn’t much reason to repeat them here, except to note that this is indeed the best game based on a comic book to date. Paul Dini, a long-time writer for Batman comics, penned the script for the game (which also seems to borrow a bit from Grant Morrison’s renowned “Arkham Asylum” graphic novel) and it truly captures the dark, brooding feel of both Gotham and the criminals that populate the city. Furthermore, the combat sequences capture how many of us imagine that Batman would fight – constantly flowing from kicks and strikes to counters and takedowns without stopping until all opponents are down. The graphics for the 360 version are very well rendered, and provide a gritty feel which does a fantastic job of establishing the dark world Batman inhabits. Depending on how much you explore, the game can be finished in 10-15 hours, although I spent about 20 hours on my first playthrough because I wanted to solve all the puzzles and collect all of the Riddler trophies, etc.

Accessibility Issues / Concerns

First and foremost, it appears that a demo version of “Batman: Arkham Asylum” is still available through the Xbox 360 marketplace – before buying or renting the game, I would strongly suggest downloading and playing the demo to make sure it works for you; while all reviewers do their best to analyze a game and explain where it is and is not accessible, accessibility varies for individuals with different concerns; in this case, you can try it before you buy it and make sure it works for you.

“Batman: Arkham Asylum,” on its easiest difficulty setting, appears to have been designed for a casual gamer which, in this case, improves accessibility. In Corey’s review, he mentioned that there are quite a few button combinations – while this is true, it’s also possible to finish the game using little more than the X button to strike. In some events, you’ll need to dodge a charging enemy, but the game usually reminds you of the command to dodge while you’re playing. In my case, I rarely used more than glide kicks, which require being perched on a ledge or gargoyle and pressing a button, basic striking and batarangs, which require using both triggers. Much like “Bayonetta” on the 360, the combat commands can be as simple or as complex as you like, but will not prevent you from finishing the game. Furthermore, if you lose a boss fight, the game restarts at the beginning of the event, making it significantly less frustrating. However, there are no options to remap the controls which may make things more challenging for some gamers.

The game is reasonably well subtitled, but only subtitles character dialogue. It does not specify which character is speaking, nor does it subtitle ambient noises or sound effects. Considering that the atmospheric effects are part of the haunting mood at Arkham, and that you can often hear enemies before seeing them, this oversight is both an aesthetic and practical problem for deaf gamers. Luckily, Detective Mode offsets that by allowing you to see through walls with thermal scanning, identifying how many enemies are in the next area and how many are armed. Still, the Joker broadcasts a significant number of taunts through the Arkham public address system and it would have been nice to see those subtitles included. A final concern with subtitling, as is true for other games, is that it’s difficult to read on a standard definition television screen and there is no way to adjust the size, color or font for subtitled text to make it easier to read.

Color blind gamers will likely have an issue with Detective Mode in that it displays armed enemies in red. Later in the game, a cryptographic tool uses colors from orange to a shade of green to indicate how close the player is to hacking an electronic lock – the tool also displays progress using a wave like you would see on an oscilloscope screen so this difficulty is offset somewhat. However, “Batman: Arkham Asylum” does not use green and red at the same time – it is always one or the other, hopefully making it easier for color blind gamers.

For gamers with precision concerns, there are very few timed events, and in the event a player does not successfully complete the task, the game restarts at the beginning of the task. While there are some puzzles that depend on having a proper vantage point to solve them (namely lining up The Riddler’s question marks), it doesn’t seem that a gamer needs to find the exact pixel to do so. Combat does not rely on precision – facing an opponent and pressing the X button on the controller is enough to fight. Grappling and other movement typically snaps to a point defined by the game; in essence, the game automatically selects the proper location to grapple to, meaning that gamers don’t really need to worry about whether a point will hold them – if it won’t, the game won’t let you grapple to it. Even climbing and leaping is largely automated, meaning that the primary concern the gamer has is unraveling The Joker’s plot, not trying to figure out which pixel is safe to land on.

All things considered, “Batman: Arkham Asylum” feels like a significantly accessible game which is open to a wide variety of gamers with accessibility concerns; perhaps more importantly, it’s a game which feels significant accessible that is also a LOT of fun to play.

Details
Precision: You may need a small amount of precision to play the single-player campaign, but the game is highly forgiving. When grappling from location to location, the game targets for you. When targeting enemies with a glide kick, the game will target them for you. While you generally need to be facing an opponent to fight them or perform a ground takedown, the game seems to provide a significant amount of leeway, especially when set at the lowest difficulty. I cannot recall anything about this game with respect to precision that would present problems to gamers with motor function concerns. Recommend rating of 8 out of 10.

Deaf Gamers: The game is substantially subtitled, but omits sound effects and ambient noise. It also doesn’t note which character in the game is speaking at any given time, and it can be difficult to read on a standard definition television screen. Recommend rating of 7 out of 10.

One-handed: The game frequently requires the use of both triggers, one to aim and one to use a gadget, whether a grapple gun, a batarang or some other device. It also makes use of both sticks to control the character and view. Furthermore, it does not offer an option to remap controls. While I’m sure it’s possible to play and complete this game using only one hand, it would be difficult. Recommend rating of 3 out of 10.

Subtitled: The subtitles can be difficult to read on a standard definition television screen. Sound effects and ambient noises are not subtitled, and the speaker is not identified. Recommend rating of 5 out of 10.

Color Blind: In Detective Mode, a way to view objectives, opponents, items that can be interacted with, etc., enemies with weapons are red, which may present problems for gamers with color blindness. Furthermore, a tool uses colors from orange to a shade of green to indicate how close the player is to hacking an electronic lock. The game also uses waves – much like an oscilloscope – to indicate how close the player is to success which may offset the use of color in that instance. Recommend rating of 5 out of 10.

Mobility Disabled Checklist

Mouse Sensitivity Setting No
 
 

User reviews

There are no user reviews for this listing.

To write a review please register or login.
Overall rating: 
 
0.0
Mobility:
 
0.0   (0)
Visual:
 
0.0   (0)
Hearing:
 
0.0   (0)
 
 
Powered by JReviews
Comments (1)Add Comment
Ronin KX
Rob McCaulley
April 16, 2010
Votes: +0
...

This makes me want to throw the disc in again and go through it all over again. What a great game - hopefully other superhero-type games learn something from Batman: Arkham Asylum.

I'd almost call this the most accessible game of 2009 for the 360. I visually had no problems with this game. From Detective Mode to the Cryptographic something-or-other. I guess I shouldn't have said no problems because there were a few of the riddler puzzles that seemed a bit difficult to line up for what they were. Oh, and I had no idea there were any reds in the game (aside from explosive gargoyles and armed thugs) - I thought it was done for the most part in a blue/gray scale.

The only challenges I faced in the motorskill department were so minimal that they only took time to figure out how to go about things. The Remote Control Batarang was problematic in the begining, but once I got it figured out, it was relatively easy to release and return the it to me, and "POW!", there was an achievement for it.

I did get a little anxious when it came to ripping grates from the wall to crawl around the air ducts (or later in the game when the viciously insane would back-jump you), but being as though they aren't timed rapid button pressing events, it's very accomidating... I played the demo when it first hit XBL, and my heart about dropped through my stomach when I came to the first grate because I've usually gotta stop playing a game when it comes to rapid button pressing, but after I pulled that grate off the wall I shut off my XBOX, went to amazon and pre-ordered the full game.

There are some sensitivity issues with the game, particularly the controlling of the Remote Controlled Batarang and the Killer Croc boss battle as you've gotta have a lite touch to not alert Croc to your position or keep the batarang from taking to sharp an incline, decline, right or left.

Great campaign. Harley, The Joker, Batman, and Oracle make the game. I'd kind of like to see a CGI movie or Batman: Arkham Asylum made just so everyone could see all the cut-scenes and the way the story plays out. The inmates even contribute a lot to the game, though I feel a little like the guards take away from it somehow.

I don't remember what the mini-games are called, unfortunately. There are the games that you take down all the baddies on a map as quickly as possible, those present no real problem as it's just a matter of doing the same thing you did in the campaign. However, the other mini-game mode takes far more skill and presents far more of an accessibility issue if you're unable to press buttons from Y to X to A in a fairly rapid succession. Still very fun, even if it is frustrating.

I don't think that any of the DLC for this game was paid, so unless you're really into the idea of buying a 3DTV and seeing Batman: Arkham Asylum in 3D, I'd skip the game of the year edition and buy a regular copy of the game for less than half the price of the game of the year edition. Unless the Joker (who was a PS3 exclusive) is included in the game.

I really hope that Batman: Arkham Asylum 2 is as good a game, but with them putting the rush on it (it's supposed to drop this fall [was that a pun?]), I somehow don't think it will be. Here's to hoping, though.

Good review. I might almost have to do a write-up for my LJ after I replay the game.

Write comment
 
  smaller | bigger
 

security image
Write the displayed characters


busy
QR Code

AbleGamers GOTY_2011

Welcome to AbleGamers

Sign in with Facebook

On AbleGamers

 

Latest AbleGamers Reviews

Osmos (PC)
Editor rating
 
10.0
User rating
The Binding of Isaac (PC)
Editor rating
 
6.0
User rating
VVVVVV (PC)
Editor rating
 
10.0
User rating

With Support From

Who's Online

6 users and 4175 guests online

Short URL

http://ablegamers.com/k131c