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Since 2004, the AbleGamers Foundation, a 501(c)(3) public charity, has served more than 56 million members of the disabled community by advocating greater access in video games. Today, AbleGamers is a leader in the development of equipment, programs and services to those living with disabilities, hardships, and quality-of-life issues that are a result of chronic illness or trauma. It is our goal to ensure that all people, regardless of their disability, can use gaming as a tool to have enriched social experiences with friends, family, and the world at large. 

Intense Accessibility Breakdown of COD: Black Ops

{sidebar id=12}Call of Duty: Black Ops is Treyarch’s second game in the Call of Duty franchise being preceded by 2008’s Call of Duty: World at War.  Black Ops can be seen as either a sequel or a stand-alone game due to the return of a somewhat prominent character from the Red Army side of the campaign.

This isn’t World War II, this is the Cold War, and a different war means a different cast of characters to follow. Unlike a lot of Call of Duty titles in the past, Black Ops keeps the skipping around to a minimum making it easy to follow the story of Black Ops agent Alex Mason.

Mason’s story takes players to locals like Cuba, Laos, Russia, Vietnam, and the United States as well as a place that you’d think would have shown up in another of the franchise’s games.  Quite a bit of the game also takes place outside on the other side of enemy lines - our side. This portion of the game is reserved for cinematic and the setting for the main menu.

Even though the storyline of Call of Duty: Black Ops’ campaign mode is more worthy of discussion than quite a few of its predecessors, Call of Duty: Black Ops won’t become as big as it will become for its storyline, it’s the action that calls to gamers, able-bodied and AbleGamer alike.

Before heeding the call of duty, you need to know what you’ll be getting yourself into, and that begins with the main menu, or the room that holds both Alex Mason and the television where the main menu occurs.

Despite taking place on a Cold War era television, the main menu looks great. In the background of the television, players will see the cover art from Call of Duty: Black Ops, and on top of it players will see four menu items to choose from: Campaign, Multiplayer, Zombies, and Options. Choices will appear as white font with a black outline on the Black Ops background while un-highlighted, but while highlighted, fonts and will stay the same, though they will be surrounded by a gray rectangle that reaches from one side of the television screen to the other. Fonts used on the menu are plain lettering with nothing fancy about them, and with only four choices to fill a television screen, they are large enough to be read comfortably.

[review]COD: Black Ops,5.8,Stick and button layouts are plentiful; the four stick configurations in conjunction with the nine button layouts available to players may seem appealing to those who don’t necessarily find the default control scheme appealing...,http://www.ablegamers.com/xbox-360/call-of-duty-black-ops-xbox.html[/review]

After selecting to enter the options menu, a bluish-gray menu will pop up that holds such items as: a graphic content filter, look inversion, aim assist, stick layout, button layout, look sensitivity, player name indicator, subtitles, stereoscopic 3D settings, safe area, audio settings, brightness, and of course, the game’s credits.

The aesthetics within the options menu follow a white font with a black outline contained within a darker-than-the-background gray box. While highlighted, the color scheme inverts making fonts gray with possible light gray outlines and the box holding all this in is turned white.

Upon the game’s initial setup, audio, brightness, and safe area should already be dealt with, but it’s good that they’re there incase players need to tweak them at any point.  The stereoscopic 3D settings will only appear highlighted and be able to be played with if your Playstation 3 is aware that you’ve got a 3D enabled television.  Most options in the list can either be turned on or off, while a few have various settings like look sensitivity, stick and button layouts, and name indicators.

Stick and button layouts are plentiful; the four stick configurations in conjunction with the nine button layouts available to players may seem appealing to those who don’t necessarily find the default control scheme appealing, but in actuality, Call of Duty: Black Ops presents players with thirty-six varying combinations of the standard Call of Duty control scheme.

The stick layout presents players with choices: default, southpaw, legacy, and legacy southpaw. The default and southpaw control schemes allow players to flip the sticks controlling making the player move and look with either stick as opposed to always having to control movement with their left thumb and the camera with the right. Legacy control schemes do basically the same thing, but movement reacts more like the camera, and likewise the camera reacts more like a player might move.

Button layouts are a bit less useful to play with as all they really do is rotate some of the controls associated with some of the buttons. Fire weapon, throw lethals, throw tacticals, and ADS (aim down sights) - R1, R2, L1, and L2 can all be rotated among each other. Crouch/prone and melee attack - R3 and “O” respectively can be swapped back and forth. Finally, sprint/hold breath and melee attack, R3 and L3 respectively can be swapped back and forth.

Since the stick layout and button layout don’t impact one another, this setup feels cheap, and to avoid confusion makes the default control scheme look slightly appealing.

If you prefer the XBOX’s default control scheme to the Playstation 3’s default control scheme, worry not, it is easily attainable.

Once you’ve turned on subtitles, you’ll begin to notice on occasion that someone is talking to you while you’re still on the main menu or options menu. The game’s plot thickens as soon as you read the title of the person speaking to you.

With that, let’s talk about the subtitles; they follow the typical scheme of white font with black outline on whatever background they might find them on. They do go one step better than the rest, as I mentioned above, the subtitles will provide those making use of the subtitles with the name or title of the person speaking in the subtitle in a red font with a black outline. The font used for the subtitles doesn’t seem all that offensive on the majority of the backdrops it is placed on, but with all games that follow this scheme, some backdrops make them easier to read while others make them slightly more of a chore.

Some cinematics may be a bit on the flashy side for players that don’t really care for strobing light/dark.

Finally, closer to gameplay… The HUD is almost non-existent in the campaign mode of the game with the only tool at your disposal being the mini-map in the lower right hand corner of the screen. Health is dealt with how it is dealt with in this franchise, the closer to dying you are, the bloodier and less vision you have. The mini-map is so inoffensively placed that it wasn’t noticed until it was looked for.

Gameplay can be made as simple as steer, aim, and fire to using each and every control that Call of Duty: Black Ops affords players; the game does play much better using more controls,

One feature that makes the game a lot easier is the auto-aim feature, which can be turned on in the options menu. While this won’t snap to an enemy on the other side of the screen, it will snap from an enemy to a close enemy with a quick release of the ADS button. It should be noted that since there auto-aim is not available in multiplayer, players that turn auto-aim on might be at a disadvantage when going online.

For those planning to take the game online, Black Ops does include adjustable look sensitivity that can be set from one to ten, and this too is found in the options menu. Moving around incrementally, there doesn’t feel like there is all that much difference between the default setting of three and a two or a four making it easier to ramp up the comfort level of your sensitivity.

These are the only assists Call of Duty: Black Ops will afford gamers, though as I briefly mentioned, these assists don’t extend any further than the campaign, and even then, the look sensitivity has to take over somewhat; larger, more stationary weapons like stationary guns will require players to aim them on their own.

Multiplayer is without the luxury of auto-aim making even larger a target of your ability to find a comfortable look sensitivity number. Zombie mode and President John F. Kennedy didn’t seem to make use of auto-aim either. Exclusion from multiplayer is understandable, but its absence from Zombie mode just feels like an attempt to further short-change an already limited audience.

The sights used in guns seemed to take a slight leap forward in accessibility from the last Call of Duty to Black Ops. What I mean by that is the metal sights that come with every gun no longer seem like just a clutter of metal on top of guns, but they now look like something that should actually be used to aim. This does not, however, extend to sights like the red-dot sight or most any other upgradeable aiming system. This can be looked passed due to the era that the game takes place in, but the glass in the sights looked as if they added an unnecessary sheen to my trying to make another player’s head pop.

Locations, as with all Call of Duty games, vary; one mission you are in a tropical climate, and the next you find yourself in the frozen over U.S.S.R. Or, as you often also do in Call of Duty games, run in and out of houses experiencing all the atmosphere a war-torn location has to offer. This will present players with a lot of visual feedback to get lost in and on.

One of the more trying features of Call of Duty: Black Ops are the rapid button mashing sequences found a couple times through the course of the campaign. Treyarch adds to that whole inaccessible mess by making players rapidly and alternatively press down on the right and left stick for an all too extended period of time.

Go check out the total score at the game review page

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0 #7 COMMENT_TITLE_R E Intense Accessibility Breakdown of COD: Black OpsSoop 2010-11-20 06:18
Black Ops is actually Treyarc's THIRD game in the Call of Duty series... the lame PS3 launch title Call of Duty 3 was developed from the top down by Treyarc, it wasnt until they got there hands on the CoD4 engine, did Treyarcs game become good.
 
 
0 #6 COMMENT_TITLE_R E Intense Accessibility Breakdown of COD: Black Opsteajay74 2010-11-19 12:23
In order to access colour blind scheme:

Select Options

Under "Player Name Indicator" slide across through options until you see "Alt Color Scheme."

It will make player names appear blue and orange. I really appreciate a developer that includes options like these. That's more than can be said for Infinity Ward.
 
 
0 #5 COMMENT_TITLE_R E Intense Accessibility Breakdown of COD: Black OpsTJW 2010-11-19 06:19
Thank goodness they included an alternative color mode for us color blindy's.

It was hard to find but the orange/blue is just perfect (for me.)
 
 
0 #4 COMMENT_TITLE_R E Intense Accessibility Breakdown of COD: Black OpsRonin KX 2010-11-18 17:48
@Mark: Thanks. "Fresh game scent".

@N0M4D: Thanks. You've given me an idea.

@Steve: Thanks. You just deserve to be thanked.
 
 
0 #3 COMMENT_TITLE_R E Intense Accessibility Breakdown of COD: Black OpsSteve 2010-11-18 10:13
N0M4D, I'm glad they added the layout you inspired. Rob's article covers both PS3 & 360 but mainly the PS3. We welcome user submissions though if you want to write up your take on any game.
 
 
0 #2 COMMENT_TITLE_R E Intense Accessibility Breakdown of COD: Black OpsN0M4D 2010-11-17 21:58
This review is a bit misleading as the reviewer only discusses the PS3 version. In the Xbox version, Treyarch added more accessible features like bringing back the button layout they named after me, N0M4D, which helps players toggle aim. They added another layout called Charlie which also toggles ADS. If I can remember right, I believe they added color blind options as well.
 
 
0 #1 COMMENT_TITLE_R E Intense Accessibility Breakdown of COD: Black OpsMark 2010-11-17 21:10
Wow, I dare say it Rob, this is one of your best reviews yet. The only think I am not 100% sure of it what the disk smelled like coming out of the box.

Great job!