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Carnival Games: Mini-Golf is home to larger-than-life, theme park style miniature golf courses, and features Carnival Bob and characters made popular in the original title. Whether back in time to the land of dinosaurs, keeping order in the Wild West or searching for treasure on an island full of pirates, the game combines traditional miniature golf fare with action-oriented game play with innovate Wii technology of the Wiimote
Although great for parties and gaming with friends because it supports up to four players, it’s not very accessible for the Ablegamers community.
The biggest problem is the unresponsive Wii controls. The game attempts to mimic swinging a putter by having you pull back and push forward with the Wii Remote, but the sensitivity is so dulled down that short movements aren't registered.
Meaning instead of applying a fine touch like you would when using a real mini-golf putter, you have to yank the remote back and then slam it forward hard like you were driving for distance instead of a simple 2 foot putt.
Moreover, the course design can be an issue because trick holes require you to figure out some kind of trick to score a hole in one, such as bouncing the ball off a wall or triggering an exploding barrel or something equally ridiculous to cause the ball to luck into the hole.
You need to get really lucky and hit a precise shot here, which isn't easy to accomplish because of the challenging controls.
Challenge holes are somewhat similar, although, at least here you're allowed multiple shots to pull off some wacky objective like cracking a bunch of giant chicken eggs. These shots requires a lot of precision and may be difficult for the one-handed as you move and aim your character using the D pad and hit the ball with a gesture of the Wii remote, which is reflected by a power meter on the bottom of the screen.
To hit the ball, you hold the A button and swing the remote, which briefly fills up the power bar. When you release the A button your character follows through with the swing. The larger and faster the motion, the more the power bar is filled.
The power bar will be a hassle for the colorblind gamers because it indicates red for a bad shot and green for a good shot. In addition, the topography is difficult to see and hazards always occupy locations that are full of vivid colors and texture, making it difficult for colorblind gamers.
Subtitling is severely lacking in this game because the game realizes on the voice of the annoying barker and the theme music does not add much to the game either. When a subtitle does appear it’s on the map or on the course itself and the font that makes it is so artsy also makes it is very difficult to read.
Hearing impaired gamers will not miss anything; the barker’s commentary can be annoying. The bad font may require you to pause and read the manual, which can put a real damper on the experience.
At a Glance
Precision: You will need a significant amount of precision to play this game if you are motion impaired. Swinging the remote can be very difficult to accurately as you need a lot of momentum. Also, this precision will come in handy because the courses are challenging and may be frustrating for some.
Recommend rating of 4 out of 10 for single-player and multi-player.
Deaf Gamers: Subtitles are completely missing.
Recommend rating of 2 out of 10 for single-player and multi-player.
One-handed: This game is very difficult for one-handed gamers to play because of the odd mechanics including how you release the button on the back stroke, which makes you feel like you're never actually performing the swing. You're really only making half the motion - jerking the remote to the side to swing.
Recommend rating of 3 out of 10 for single-player and multi-player.
Subtitled: None
Colorblind: Will have a lot of issues with because the colors and textures with the courses and with interpreting the power meter because of the uses of reds, green and yellows.
Recommend rating of 2 out of 10 for single-player and multi-player.