Since 2004, the AbleGamers Foundation, a 501(c)(3) public charity, has served more than 56 million members of the disabled community by advocating greater access in video games. Today, AbleGamers is a leader in the development of equipment, programs and services to those living with disabilities, hardships, and quality-of-life issues that are a result of chronic illness or trauma. It is our goal to ensure that all people, regardless of their disability, can use gaming as a tool to have enriched social experiences with friends, family, and the world at large.
{sidebar id=3}{sidebar id=1}So many pretty colors, so little time. This week's Ioo Web game of the week is from iLegendary, a developer from Moldova, which creates fascinating puzzle games. Neon Maze is a fast-paced, timed, puzzle maze with plenty of twists along the way.
You play a spaceship with the ability to morph into different colors. The walls of the maze are controlled by various colored walls. The puzzle involves running your spaceship over special colored portals on the play area to change your ship's color to match the barrier you wish to cross.
Sounds simple doesn't it?
The game increases the difficulty by adding a timer. Fortunately, the timer only controls your score. If you run out of time, you can still complete the level but you won't gain any points. Additionally, as the levels increase in difficulty, new obstacles are introduced including colored keys and colorless walls.
The most blatantly obvious part about this game is that those of you who are colorblind will have extreme difficulty playing Neon maze. We spoke to the developer, Vitaliy Zlotskiy, about the lack of a colorblind option.
"I really regret this," said Vitaliy. "I get a lot of comments from color blind people that complain that they just cannot play my game. So next time when I make a game I will definitely think about it and maybe make a colorblind mode."
Vitaliy was very receptive to the idea of disabled gamers playing his game. Much more so than what AbleGamers normally encounters. "Generally I was inspired by colors and mazes...but, I think [I] could do more in future for disabled people, like colorblind mode," he said.
Getting the message across to developers early in their careers is an important step. In reaching out to people when they first start designing videogames, we plant the seed that accessibility is important to consider from day one. It's also important to reinforce that not every game can be fully accessible and all of us understand that.
The game is completely controlled by the mouse; this is good news for motion impaired and one-handed gamers. You simply point to where you want your ship to go and it follows your mouse. Additionally, the instructions to the game are written in text on the playing field. Deaf gamers are not going to be missing anything.
All in all this game is very accessible to everyone but the colorblind. But don't take my word for it. See the video below:
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