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Final Fantasy XIII (PS3) Hot

 
Final Fantasy XIII (PS3)
Final Fantasy XIII (PS3)
Final Fantasy XIII (PS3)
Final Fantasy XIII (PS3)

8.50

Your Accessibility Breakdown for Final Fantasy XIII (PS3)

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7.5


Out of 10
Precision
Deaf Gamers
One-Handed
No
Yes
Maybe
Other Alerts
Subtitled
Color Blind
Mostly
Maybe
         
     
 

About the Game

Teen
Class Commercial
Genre RPG
Maker Square Enix
Release Date March 16, 2010
Official Website Official Website
Multi-player Yes
Licence Category commercial

Description of the Game

From the creative minds behind FINAL FANTASY VII and FINAL FANTASY X comes the latest installment in the critically acclaimed series. As FINAL FANTASY VII was for PlayStation, and FINAL FANTASY X for PlayStation 2 computer entertainment system, FINAL FANTASY XIII will be the first numbered FINAL FANTASY title for the PlayStation 3 computer entertainment system and Xbox 360, and will look to once again reestablish the series as the RPG brand. Players will follow Lightning, Snow, and the other heroes who are dealt a hand of fate by the god-like fal'Cie. Cursed and regarded as enemies of society, they have the world against them and nobody to rely on but each other. Will they find the strength within themselves to break free of their curse and determine their own fates, or will they succumb to this higher power? With a story that is sure to connect with players' hearts, diverse new characters from world-renowned creator and character designer Tetsuya Nomura, and exciting new gameplay features centered around an evolved Active Time Battle system, FINAL FANTASY XIII will be the pinnacle in gaming experiences.

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Editor review

Final fantasy XIII: Sexy, sexy pixels and dinosaurs.

Overall rating: 
 
7.5
Mobility:
 
7.0
Visual:
 
8.0
Hearing:
 
8.0
Was this review helpful to you?
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Kit Windsor Reviewed by Kit Windsor
April 22, 2010
Top 10 Reviewer
View all my reviews
 
Last updated: April 22, 2010
2 of 2 people found the following review helpful
Final fantasy XIII is a role-playing game in a long-running line of games developed by the very well-known company Square-enix . There was considerable hype leading up to the release in North America on March 9th 2010 and I had extremely high hopes and expectations for this game. It definitely delivers on what I was expecting, but does this masterpiece deliver on the side of accessibility? Let's find out shall we?

The environments and sets in final fantasy are beautifully done and varied throughout the game. There were a few parts where I would stop just to look around and enjoy the scenery for a moment, although a few parts had less than perfect water textures. This is definitely the best looking game in the series and the beach city cut scenes with the fireworks were absolutely breathtaking!

Enough talk about the obviously amazing graphics and just a quick note about the soundtrack. I have been playing since final fantasy II and I would like to say that I am very familiar with the kind of music that goes into each game. I found the soundtrack to be good but not absolutely mind blowing like some of the previous titles of the series. I really enjoyed the first chocobo song you hear in the game at the amusement park. Cheerful and upbeat, makes you feel relaxed and energetic. Overall the soundtrack is good, but not the greatest.

It's time for me to stop being a fan boy and get down to the part that actually matters to people reading this site....... accessibility!

Definitely the subtitling is done the best in this iteration of final fantasy, especially the extra option which you can turn on. This option will have the character's name displayed next to the text whenever they are talking, even when they are not displayed on screen. Another excellent option is the ability to slow down the fights to half speed which will give you more time to react in fights.

Another very helpful menu option in combat will automatically fill in commands for you and generally they are the best choices. Using the ability called Libra can find out the weaknesses of enemies and the AI / your character will use the proper abilities to exploit their weaknesses when using the auto attack ability. You can also choose to have the cursor default to manual input or auto attack first depending on your preference.

Also when you change equipment its color coded to tell you whether something raises your stats or lowers them, it also has up and down arrows to also signify changes.

Overall it has some nice options for accessibility in the options menu.
Some of the ambient speech was not subtitled, mostly mumbling and shouting from the crowds in certain scenes. Even though you do not miss any of the story or anything important, it would have been nice to subtitle these particular parts of the game.

The mini map uses symbols that are easy to distinguish between each other, but enemies are red dots and your teammates are grey. This may or may not be a problem to some colorblind players.

The upgrade system could have used a better tutorial to better explain how the system works and not leave you in the dark for the most part.

The main controls of the game that you absolutely must use in combat are L1, X, left analog stick and sometimes circle to cancel your actions. Even on a slow setting, some of the battles can be hectic to slow moving players.

One handed players might have a problem if they're unable to move the joystick or press X to confirm actions and L1 to change roles as needed. If you can handle this with limited mobility or one handed play you will have no problem, if you cannot handle this you will have great difficulty completing some of the missions and bosses. Please consider this before purchase.

Overall the game is very accessible to deaf players, colorblind and more accessible than most games to the one handed player.... although not completely perfect. It's a very enjoyable game with more accessibility then most of the games I have played in the past few years. If you can handle the four main control elements needed for the game you will not have any issues playing FF13. Suggestion is to rent to make sure you can handle the four main elements and if you can... I recommend purchasing it as there are many things you can do are after finishing the game.
 
 

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Overall rating: 
 
0.0
Mobility:
 
0.0   (0)
Visual:
 
0.0   (0)
Hearing:
 
0.0   (0)
 
 
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Comments (6)Add Comment
RenderB
R Bruynzeel
April 22, 2010
Votes: +1
...

How are the fonts, and how do they look on smaller hd and sd screens? Did they learn from star ocean 4?
On that note: you tested the ps3 version but does the xbox 360 suffer from swap mania like SO4 near the end? (I never understood that, the entire game is on my hd so why not simply always require disc 1 to play like on pc?)

For me personally this is a bleh game. I got to tinker with it for a few hours and it bored me. The structure is linear as heck. It is another dumbed down game in terms of rpg elements. Shops are mainly symbolic, no real direct control in fights and I could keep going.

Actualy I will: What is so new about those roles? It's like jobs in early ff games and the silly dress spheres in ffx-2.

I'm all for trying new things, but not in a main title like this one. It gave me the same feeling as Last remnant. Namely that I'm not really involved much with the actual action.

The nail in it's coffin for me is the voice acting. I was annoyed with the pc version scrapped, the lower visual on the xbox 360 a minor gripe (You know you CAN use both sides of a dvd.) However finding out they scrapped dual audio on all versions was the last drop.
(My japanese is nowhere near good enough to read kanji. Which is an even bigger pain in the backside if you're visually impaired.)

Gamingkitsune
Kit Windsor
April 22, 2010
Votes: +0
...

Chapter 11+ it opens up and really it did not matter to me really. The voices are matching to the characters like they should be. The crystarium system is very nice because after chapter 10 you can customize your character to whatever role you want them to be. It's a highly customizable system if you actually put time and effort into it.

Linear?really doesn't matter to me... because seven is the same as this,8,9,x were just the same, event 12 so to me complaining about linear first halves in a final fantasy series is kind of a pointless argument in my opinion.

Later in the game if you actually do the missions which are a lot of fun, they require specific strategies and thinking.

I'm curious how far you played into the game and if you did any of the extra things after completing the game?

There was never any plans for a pc version, it was developed on a pc which is done with many things that never are released on pc. There's a difference between development making a game for pc. I have some development programs on my computer for console game creation.

From my experience fonts are a decent size and very easy-to-read. I did not buy on x360 because it's not the best version..... only difference is discs and graphical performance.

And a few hours really is not enough to properly criticize or complement this game. after 25 hours things change quite considerably and require strategy.You get to change your party and select your leaders in the beginning of chapter 10.

everything my review I complete before before I start writing.

Splinter cell is my next review. Next week hopefully.

These are just my opinions and you're entitled to not like it. it was my third favorite in the series. FFVI>FF7>FFXIII

FFXIV is going to be extremely accessible and probably one of the best mmo's because of the focus on story and character development.

There is plenty of inside information around the Internet, I can't wait to try it.

RenderB
R Bruynzeel
April 23, 2010
Votes: +0
...

On this game I almost completely agree with Yahtzee. Sorry but if it takes x hours before getting to the good part that´s bad design.
Would you go to a bookstore and buy a book the first few chapters did not appeal to you just in case the other half might be great?
And this is a game, it´s supposed to be fun.
I´m not argueing you should not like the game, that is a personal taste issue.

FF4 was genius, FF6 grand with nice choices. Chorono Trigger is good, Chrono Cross even grows on you. FF7 also failed to impress me, and I know that is a capital offense in some circles.

For the VA yes I will agree this is a matter of personal choice. The problem is I am not given the choice. The english VA´s make me feel ill as did the star ocean 4 ones. The international version of so4 for ps3 made me a happy camper. And I would even pay an extra 10 euro for the jap voices/videos. Would not even complain about the sync issue that they used as excuse for not making it dual audio.

As for pc, it was mentioned. And there is some confusion about what he meant in that interview.
It was later explained away as being developed on pc. Almost every single game is developed on pc. It´s the most logical platform and all the dev kits are made for it. It´s not like there is much else out there. SGI workstations are more or less dead, apple stopped being the graphics design platform king ages ago.
A look at history tells us that square is no stranger to releasing popular titles later on pc. Or that PR depts love rewriting history to suit their needs.

Gamingkitsune
Kit Windsor
April 23, 2010
Votes: +0
...

We will agree to disagree,ff13 was a blast. Red dead ftw !

crunchyfrog555
Daniel Linger
May 13, 2010
Votes: +0
...

A little late to the party, but I wanted to complete the game before I commented.

And that's part of the conundrum - completing the game. It's just so damned tedious.

I'm all for trying new things, too, and change is great (but not just for change's sake). However, seemingly everything about this game is watered down. I won't even go into the poor game design of basically having hours and hours of drudgery before you get to the main game, which I have to say, is no great epiphany. It's still as dull as ditchwater. Thinking about it, maybe they knew they had a dead duck on their hands and tried to create a wow factor by doing the "13 hour or so tutorial" as some have called it.

Either way you slice it, if you've done 12 basic instalments of a game (with subtle variations) you don't then remove seemingly every single aspect which made the game successful - it's suicide.

Accessibility aside, the music, combat, story - all the qualities you kind of take for granted in Final Fantasy just aren't there.

The only redeeming factor I can give the game is that the characters were fairly engrossing. But compared to previous instalments, even they were pitiful.

I'm sorry, but the bottom line is this is just not Final Fantasy, and furthermore, it is just NOT fun.

RenderB
R Bruynzeel
May 24, 2010
Votes: +0
...

Forgot to put this in my original comment: The used font on xbox 360 is just on the cruelty line. It's not small enough to be unreadable, but certainly taxing. Played this on a 24" 1080p screen, so the sd argument does not fly.

There should have been an option to pause the atb while in sub menus such as items/abilities. That's not asking for anything square/enix did not do before.

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