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BioShock (Playstation 3) Hot

 
BioShock (Playstation 3)
BioShock (Playstation 3)
BioShock (Playstation 3)
BioShock (Playstation 3)

Your Accessibility Breakdown for BioShock (Playstation 3)

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5.8


Out of 10
Precision
Deaf Gamers
One-Handed
Yes
Maybe
No
Other Alerts
Subtitled
Color Blind
Cognitive Features
Yes
Maybe
         
     

This Game as Also for ...

 

About the Game

Mature
Class Commercial
Genre Shooter
Maker 2K Games
Release Date October 21, 2008
Multi-player Yes
Licence Category commercial

Description of the Game

BioShock lets you do the impossible as you explore a mysterious underwater city. When your plane crashes, you discover Rapture - an underwater Utopia torn apart by civil war. Caught between powerful forces and hunted down by genetically modified "splicers" and deadly security systems, you have to come to grips with a deadly, mysterious world filled with powerful technology and fascinating characters. As little girls loot the dead, and biologically mutated citizens ambush you at every turn. Now you're trapped, caught in the middle of a genetic war that will challenge both your capacity to survive and your moral allegiance to your own humanity. Make meaningful and mature decisions that culminate in the grand question - do you exploit the innocent survivors of Rapture to save yourself - or risk all to become their savior?

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Editor review

Accessibility Review for BioShock

Overall rating: 
 
5.8
Mobility:
 
4.0
Visual:
 
8.0
Hearing:
 
7.0
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Tara Tefertiller Reviewed by Tara Tefertiller
August 14, 2010
Top 10 Reviewer
View all my reviews
 
Last updated: August 14, 2010
0 of 0 people found the following review helpful
Visuals:
Bioshock is a dark game over all, mainly to create atmosphere for the player. However, it does have the player set the brightness at the beginning of the game to make sure that the player can see the right amount of details. The brightness can also be adjusted through out the game.

This game also offers “Art Subtitles” that can be turned on if the player so chooses. Art subtitles identifies some objects in case a player may have difficulty making out what they are, but may enjoy knowing what they are. They could be labeled “Propaganda,” “Quote from Andrew Ryan,” “Statue” or so on. These art subtitles help the player make out the objects around him during the game.

Bioshock also highlights any important objects, especially those important to gameplay, to call the player’s attention to them and make them easier to find in a game that is overall very dark.

Although most of the interface is red-green color blind friendly, there are moments when it becomes difficult. Difficulty on hacking and whether bots are friendly or enemy are both indicated by red or green. However, there are other in game clues that allow the player to determine what state these items are in. It’s playable, but not ideal.

Controls:

Bioschock only comes with one control layout, so this game is not for players who need remappable controls. It also requires the use of both triggers, switching back and forth between guns and plasmids. This means this game is likely not friendly to the one handed gamer.

The only controller options are adjusting the controller sensitivity and inverting the y-axis.

Precision:

This game does offer an auto-aim option, but it is very slight. This game requires precision. If you have issues with other fast paced first person shooters you will likely have difficulty with this game.


Subtitles/Audio:

Bioshock does offer subtitles. The subtitles cover all major story lines. Unfortuneltly, the lines are often ahead of actual game play. This causes moments where the cinematic or scene is still playing although the subtitles have already stopped playing.

Additionally, the game does not always subtitles enemies, such as the splicers. This leaves gamers with a hearing impairment at a disadvantage. Rather than hearing them early and being prepared, the gamer must physically see the splicer. The same problem occurs for the big daddies, which are never subtitled and so the player will not know they are near one until they are visible.

Other:

Bioshock has several other features that can make it more accessible. This includes Adaptive Training, which is help text that helps players understand and use new items, weapons, and plasmids. The game also offers a quest arrow to point the player to the next objective to help prevent the player from getting lost.

Bioshock also has “Vita-chambers” in case of death. When a player dies, they are returned to the nearest chamber with all their items, some health and some eve. Any enemies that were harmed before being sent to the vita-chamber keep the same amount of health they had at the time of the player’s death. This is true for all enemies, except the final boss fight.

Bioshock also offers three difficulty settings.

Mobility Disabled Checklist

Mouse Sensitivity Setting No
 
 

User reviews

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Overall rating: 
 
0.0
Mobility:
 
0.0   (0)
Visual:
 
0.0   (0)
Hearing:
 
0.0   (0)
 
 
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Comments (1)Add Comment
georgli
georgli
April 15, 2011
Votes: +0
...

I have played [and finished] the PC version utilizing a freeware headmouse, a voice recognition software for games and a standard mouse. this allows playing one-handed and with reduced mobility and you get rid of the need to press keys.

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