2 of 2 people found the following review helpful
This title we have here is directed by Hideki Kamiya the creator of “Devil May Cry” and has many similarities to the series. Bayonetta falls into the category of action based games and certainly has plenty of action to around. With the addition of a few options this game is probably one of the most accessible mainstream console games of 2010 even with only the first month having come to pass.
To me I found that the story never took itself very seriously and had a larger focus on just having fun. Pretty much the basic storyline is about regaining the main characters memories and locating the location of certain stone with the help of your two ''' business partners'' as I call them. This of course after spending quite some time at the bottom of a lake literally. The story is a good way to rest in between action scenes after pressing the buttons a ridiculous amount of times.
In my opinion the story was secondary to just having fun. Either way let's get on to the accessibility praise and critique of this review!
The good. (Getting to the center of the tootsie pop.)
First we can start off with all the best parts of the game which are the most beneficial to other players with certain limitations. This game has the generic subtitles like you would find in most foreign movies, they get the job done but could be a bit better such as designating who is speaking when they're not shown on screen.
My favorite part of this game is the automatic mode because it opens up again to many more players who would never even try this game otherwise. In combat when you have it set on, it will run you into position and various different attacks on its own. You can still run around and do your own attacks if you move the joystick and press buttons as usual. Basically this assist you with every component of combat. On the easiest setting if you retreat from combat for a while you can also recharge your energy. Everybody from the absolute beginner all the way to the most hard-core players will find something that suits them.
One of the nice things about the control setup is the fact that all the important actions can be done on the right side of the control with a single hand. Taunts and changing your weapon set are on the left side which in my experience was rarely ever used, hardly necessary whatsoever to enjoy the game.
The controls are very friendly for one-handed players amazingly enough I was unable to think of any way to improve the layout for one-handed players.
The bad. (Like an empty tin of cookies.)
The only really bad thing I could say about this game is the subtitles are a bit on the generic side and could use more discerning subtitles when you can't see the characters talking on the screen. I know it sounds a little bit knit picking but it's true. During my play through a couple of line were not subtitled. Just to be clear 99% of the game has subtitles. There really is next to nothing bad about this game when it comes to accessibility features. I will get to the two negative parts in the next section of the interview.
The ugly. (This is a lot like spoiled milk left in the sunlight.)
Let's start off with the only thing that really is not good for the accessibility of an otherwise flawlessly accessible mainstream video game. QuickTime events throughout the game require repeated tapping a certain buttons at certain points and can make some of the physically limited players such as myself become tired much more quickly than usual. Instead of my usual six-hour gaming sessions, I have to rest after a couple hours because of the tapping required for some of the moves. Personally QuickTime events are perfectly okay except when they make you have to tap buttons repeatedly or insanely fast in succession. Perhaps there should be a slow mode for these events on certain difficulties?
The only thing about automatic mode is you have to do the puzzles without assistance , although it's not too bad since it usually involves running from point a to point B and kicking something repeatedly before running across. Although it is manageable if you can move the joystick and tap buttons you'll have no problem one-handed.
Grand finale.
After playing this game for over a week I would recommend it to just about every gamer that has a disability. My experience with the game was a ton of fun that does not require serious concentration to fully enjoy the spectacle on screen. Barring a couple issues this game is one of the most accessible mainstream console games I've ever seen or had the pleasure of playing through. This is definitely a contender for accessible game of the year 2010. Whether this was intentional or unintentional, good job on the accessibility Platinum Games.
Mobility Disabled Checklist
| Mouse Sensitivity Setting |
No |