Thursday, February 09, 2012
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New WoW Dungeon System – Improving Mediocrity or Dumbing Down Excellence

New World of Warcraft Dungeon System

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Today on the World of Warcraft website, the new dungeon system was revealed for the first time. Among many of the new additions are features such as joining as a group or a solo player to a completely random group, cross realm instancing, new quests, new pets, and an updated need before greed loot system.

Below are the bulleted points that can be seen in greater detail on the World of Warcraft website.

  • Join as a Group or Solo
  • Cross-Realm Instances/Grouping
  • Instance Teleporting
  • Smarter Group Matching
  • Daily Random Dungeons
  • Repeat Random Dungeons
  • Choose Multiple Dungeons
  • Vote Kick system
  • Lovin' the PUG Bonuses
  • Looking For Raid
  • Need Before Greed Updated
  • Group Disenchanting
For the disabled gamer, adding the ability to be automatically paired up with other players whom may not be from your server is an intriguing proposition. In fact, some people who may otherwise have felt gun shy about attempting instances now possess a way to get experience killing monsters in an organized way with people you may never see again.

Moreover, the ability to instantly teleport directly to the instance door is a beautiful thing for those that have limited playing time due to various disorders, or those who have problems navigating the world map to find the instance itself.

Of course, you can expect the new kicking feature to be abused in more ways than we can currently imagine. Many Warcraft players are notoriously young and sometimes unforgiving, this may be counterintuitive for Blizzard as they hoped to get even more people into instances, yet if your first experiences with dungeon running are negatively impacted by groups of players kicking you for being less experienced, this may not be such a good thing after all.

One could actually argue that although the game is moving in an ever-more convenient direction; World of Warcraft itself is being dumbed down to cater to the casual player that has a very limited time span.

AbleGamers has always been a place of advocating options placed into videogames but a major detractor of options which damage the overall gameplay, whether for accessibility or not.

As a veteran of World of Warcraft, I can tell you that the new options for increased loot, easier time finding group mates, and the new disenchant feature are all very welcome. However, one has to wonder how much more the developers can reduce the amount of effort needed to "win."

In a pattern that has been developing over the last year, World of Warcraft has been systematically lowering the requirements to reach the endgame. Examples of this theory can be seen in numerous Blizzard moves such as:

  • Lowering of the requirements for experience - twice
  • Addition of equipment that allows for 20% faster leveling
  • Mounts being available at much earlier levels than ever before
  • Refer a friend bonus
  • Increased amounts of money per quest
  • Less gold sinks
  • And now instant teleporting to dungeons

Now, don't get me wrong, the additions of the new features are ultra-friendly for those with limited time. This benefits both casual gamers and disabled gamers alike. I happen to be a member of both groups. The problem is that World of Warcraft is beginning to feel like it is offering little challenge whatsoever.

If you put in your time, you are bound to get the second-highest gear on your maximum level character within two weeks of hitting the level cap. All you have to do is play for 2 to 3 hours a day and go into heroic dungeons. These dungeons provide badges that can be turned in for some of the best loot in the game.

As a general anecdote, recently, I changed servers to play with a group of friends on a realm I had never set foot on before.  Without any monetary assistance, other than a few bags and the occasional run through Strathome, I managed to get from 1 to 80 within three weeks, and then acquire epic tier gear in every slot no more than 10 days after hitting 80.

That means relatively within one month's time, I was able to catch up to those people that have put in their time raiding eight hours a day every other day since the expansion was launched with my measly 1 day 14 hours /played.

Again, I am not a raider, but I do feel it somehow cheapens the experience of those who work much harder than I do to be able to achieve the same level of character in a fraction of the time.

Did I walk uphill in the snow both ways to get to school?  No, but in the years past when your character was sporting all purple gear; you had a sense of accomplishment because obtaining that level of the character was impressive. Even more impressive if you are a casual player or a disabled gamer.

One can only wonder how much longer until for $25 you can simply purchase a level 80 with full tier gear from Blizzard themselves.

We'd like to hear what you think. Do you like your MMO's more casual friendly with less frustration and more loot or do you like your MMO's more progressive where the learning curve is more difficult but more rewarding in the end?

Let us know your thoughts below!

Comments (5)Add Comment
0
ava
October 30, 2009
Votes: +2
...

I couldn't agree more. I have no qualms with making things more accessible for more players (my alts love it!)but when you remove goals and challenges, the game gets boring very fast. And when even the worst player can gear up in a week in a day or two /played, they stop paying when there's nothing left to do.

As a raider, I'm slightly irked that there is little to no rewards for being a better player and conquering challenging content. The difference between TOTC & TOTGC is vast, yet the gear are minor upgrades and all look the same. Groups on our server were pugging the 25 man regular versions the day they came out...and clearing it. I have 3 alts that are almost as well geared as my main (including my hunter that I have no real idea how to play)....there's something wrong there.

Raiding is not a huge time sink. Our schedule is less than 18hrs/week as a server leading guild, and we're bored after one night. Time is not a factor in seeing content anymore. So it coes do to skill - raid smarter, not harder. But when you remove the challenge as well, its time to look for something else.

Avalonna
Bloodhoof

CariWoW
Carol Williams
October 30, 2009
Votes: +3
...

WoW is becoming a multi-layered game to appeal to different types of players. For players who enjoy levelling different alts and playing on a more casual level, the increases to xp through various methods, and the new LFG system will provide a richer gameplay experience. End-game, particularly hardmode end-game, still favors players with a very high level of skill. When ToC came out, there were a lot of people complaining about the fact that the different levels of gear looked the same. End-game is getting less about getting gear and more about enjoying the accomplishment.
I do agree with you that end-game is getting easier to reach, and that is resulting in players who don't fully understand their characters joining pugs. I'm in a 10 man heroic raiding guild (I'm still retired, just social) and what we are seeing when we run 25 man pugs is that there are melee dps that taunt off the tanks, ranged dps that don't move when they need to, and the like.
Personally, I like the normal/hardmode differentiation. It allows me to raid interesting content, and yet allows my friends with more skill to have a challenge.

0
tigglet
October 30, 2009
Votes: +1
...

the elitist jerks who believe the everything should be twenty times harder then what it should be to get gear are out of their minds. this game was supposed to be like this in the beginning but had very few players cause these people thought they were supposed to be the only ones who could get decent gear. it's great to see them innovate to include everyone else in the game because when you get groups you want them to be geared enough to handle the heroic you are trying to achieve, not the other way around. i hope they do more to the game. i would love to see them eliminate the stupid cookie cutter rotation for dps so players can actually play the game the way they want to and not rely on number crunching and robotic movements to kill bosses for gear. math and repetative motions are great for work, but this is a game should be treated as such. i do think that blizz should make more legendary items for people who want to be extremists in the game for 25 man raids alone on the hardest achievements so that when they do actually achieve the extreme stuff they get something higher then a epic item. that would shut the elitists up forever imo.

Quadilious
Mike Bourgeois
October 31, 2009
Votes: +1
...

A problem with the easy epics is a lot (and I mean A LOT) of people get them, and all the power to them, but don't think that having good gear and a cookie cutter dps rotation will get you into a top guild automatically. We deal with this on a daily basis and if the person(s) get rejected from the guild, they go around screaming so and so Guild is Elitist. IT"S NOT THE CASE AT ALL! when you're up against a boss like Heroic Anub, thinking quickly on your feet, being environmentally aware, and such are very important, and skills like that are refined through lots of practice. I do have a lot of respect for the casual gamer and have no problem with helping out people or giving advice, but you also have to remember that hardcore raiders put in tremendous amounts of time and effort into the game, not only in play time, but in researching boss fights and like was mentioned "the math" and can sometimes get upset when somebody comes along in epics thinking they got the goods for an end game Boss and wipe the raid because they ran through the group with Legion Flames.
I do commend Blizzard for trying to make game more accessible to the casual player, and the easy leveling benefits the hardcore raider too, but you have to keep some of the hard content hard, because the thrill of good teamwork on a difficult boss is what drives a lot of people to continue playing, myself included. Also, blizz should refund the gold if they lowered the prices. THATS what burns my bottom, not the fact that someone got their mount at 2o. Its that they got their mount or a quarter of the gold I paid, thats what hurts. thanx for listening to my rant

0
Will G
November 10, 2009
Votes: +2
...

Look, anyone with an average IQ and the OPPORTUNITY to learn the fights can handle anything WoW throws out. The whole mentality that only a few have the "talent" to click keys and down a boss is in itself flawed. What happens is that a lot of people don't have patience to teach others how to do a fight. Anything that Blizz can do to give everyone a shot at end-game content is a bonus to me. We're all paying the same amount for the game, being shut-out by guilds is ridiculous. Enough with your elitist mentality - all of you. Yes, there are a few out there who are clueless, but trust me, you who think you're "all that" - you're not. For the most part, you were in the right place at the right time.

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