• No Barriers to Fun!

    We met our friend Giddeon at the AbleGamers Accessibility Arcade in Atlantic City, New Jersey. When he first sat down with the AbleGamers crew, Giddeon didn't want to play any games. He told us that with his disability gaming was difficult. Giddeon has a rare disease that caused the growth of his arms .. Read More
  • A Window to the World

    Shepherd University invited the AbleGamers Foundation to come on campus and do one of our Accessibility Arcades for the students and local disabled community. The event was a roaring success with hundreds of children and adults coming out to see the technology and in some cases experience gaming the first time. Read More
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About the AbleGamers Foundation

Since 2004, the AbleGamers Foundation, a 501(c)(3) public charity, has served more than 56 million members of the disabled community by advocating greater access in video games. Today, AbleGamers is a leader in the development of equipment, programs and services to those living with disabilities, hardships, and quality-of-life issues that are a result of chronic illness or trauma. It is our goal to ensure that all people, regardless of their disability, can use gaming as a tool to have enriched social experiences with friends, family, and the world at large. 

Putting Disabled Gamers Back in the Game

I am glad that the issues we here at AbleGamers are always advocating are starting to get picked up in the mainstream gaming press, and I could not be happier. This time Matthew Boyd of Kwanzoo.com wrote a story on disabled gaming. He spoke to Stephanie, John Banick, and I at 7-128 Software and Michelle Hinn of the IDGA GA-SIG. Take a moment and go read the story.

 

When Mark Barlet called his lifelong friend Stephanie Walker, she was in tears.

“I can’t feel my right hand, and I can’t play,” she said. “I want to play, but I can’t.”

Stephanie had been diagnosed with multiple sclerosis, and now had little to no feeling in her right side. She’d quickly gone from working a full-time job to not being able to walk or feed herself. She just wanted to spend a night on EverQuest with her friends like before, but now even that was cut off to her.

Four years later, Stephanie is the associate editor of Ablegamers.com, and Mark is the editor-in-chief. They’re part of a community that sees that disabled gamers don’t have to lose an important part of their life, even when developers have lagged behind on accessibility.

Go and read the rest of Putting Disabled Gamers Back in the Game

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