
On the opposite side of the spectrum we have Halo 3, which doesn’t allow players to join into other games. In turn, when players quit, the teams are forever unbalanced. Once one player quits, there is often a ripple effect, especially in smaller matches. In addition to this, there are no real penalties for quitting. Losing one experience point is not enough to stop people from quitting. 
Agree entirely.
I consider myself to have a pretty broad range of tastes when it comes to games, much to my wife's annoyance (and the subsequent lack of space in the house). I lost interest fairly quickly with Bungie's attempts at gaming, although I couldn't really put my finger on why I disliked Halo (maybe dislike is too strong a word, rather I got bored with it quickly). When I heard them banging on about "innovation" time and time again in Halo 3, that was the signal to give up on them.
Believe me, I've tried to like Halo, it's just that I get bored with it very, very quickly. I've since come to suspect it's because that as well-finished and produced a game it might be, it still lacks a lot.
Anyway, getting back to this story, this speaks volumes to me. With those "innovation" speeches ringing in my ears, I get the impression that they just don't get it.
I guess that people might now start to see how clueless this one-trick pony really is. Sure, they've created some very competent programming, but without a hint of soul.
Wasn't intending that to be a rant, but it kind of came out like it.
I think it's a step toward trying to increase the over-all maturity level of online gaming. Sportsmanship might also be a good word to use.
There are a lot of things about online gaming that need to be addressed/fixed, this just seems to me to be one of them.
IMO, this is unlikely to be an issue for disabled gamers. If Bungie has an ounce of sense, this is something that will be assessed based on how many times a gamer quits in a given period; as long as disabled gamers pay attention to how they're feeling and don't start a new session if they're hurting or getting tired, I seriously doubt that a gamer quitting a match once or twice will result in getting banned from the service.
Most of this has already been discussed here:
http://www.ablegamers.com/1-general-discussion/3402-bungie-halo-and-qrage-quittersq.html
Also, Rob's point is valid - there are significant issues with sportsmanship in many multiplayer games. I think Bungie is on to something with starting to ban people who quit game after game after game. My understanding is that there will also be settings in Halo Reach to reduce the chance of running into griefers, bigots, etc.
To me, this is a step in the right direction and, if any disabled gamers are caught in the net, it's likely something that contacting Bungie can fix. I WISH that MW2 had controls like that.
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