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Bungie Punishes You For Quitting Early

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Bungie recently announced that in Reach they will punish gamers “who are habitually quitting out of games.” Bungie wants to “remove them from the population so they can't make everyone else keep having a bad time.” Does this mean that there will be a separate lobby for rage quitters, or a time penalty before they can enter another match? There are so many unanswered questions.

The fear is that disabled gamers who need to quit in the middle will be labeled as rage quitters. Certain people’s disabilities can hit at a moments notice, forcing them to quit out of a game. While according to the statement Bungie is only punishing those who habitually quit, it doesn’t discuss how they gauge that. Is that a certain percentage of total games? Frequency? What?

What has gone so wrong that it has come to this? Has Bungie exhausted all other options before walking down this path? Not really.

Take a look at Modern Warfare 2. The game allows players to jump into an existing match if there is a vacancy. This means that no matter how many people quit, the match will go on. On the flip side, this creates an unfair situation for incoming players. It is beyond infuriating to be placed on the losing side of a match and being massacred. On the other hand, if that happens, the player can just quit. MW2 doesn’t penalize the player for quitting; it only takes away bonus experience. Hardly a penalty considering all other achievements that carries over.

halo_1_splashOn the opposite side of the spectrum we have Halo 3, which doesn’t allow players to join into other games. In turn, when players quit, the teams are forever unbalanced. Once one player quits, there is often a ripple effect, especially in smaller matches. In addition to this, there are no real penalties for quitting. Losing one experience point is not enough to stop people from quitting.

People always want to quit early for different reasons, from the reasonable needing to put a child to bed to real fatigue from a disability. But then of course, there are just the immature quitters who leave when losing.

There is no real way for developers to know what the real reason is, so they treat all quitters the same. So which of these models is better for disabled gamers?

The Modern Warfare model is better, although it needs to be revamped. It is unfair to be placed in the losing side of a match. They should only count that game in the player’s stats if it benefits him. Getting a loss for a match the gamer only played a minute of is outright wrong. In Modern Warfare there is also no need to severely punish people because the game will always be full. This creates a much better environment for gamers who need to leave in the middle. There is no guilty feeling in deserting your team because someone else will take your place. If Bungie adopted this model, then it wouldn’t need to severely punish quitters.
Comments (3)Add Comment
crunchyfrog555
Daniel Linger
August 24, 2010
Votes: +0
...

Agree entirely.

I consider myself to have a pretty broad range of tastes when it comes to games, much to my wife's annoyance (and the subsequent lack of space in the house). I lost interest fairly quickly with Bungie's attempts at gaming, although I couldn't really put my finger on why I disliked Halo (maybe dislike is too strong a word, rather I got bored with it quickly). When I heard them banging on about "innovation" time and time again in Halo 3, that was the signal to give up on them.

Believe me, I've tried to like Halo, it's just that I get bored with it very, very quickly. I've since come to suspect it's because that as well-finished and produced a game it might be, it still lacks a lot.

Anyway, getting back to this story, this speaks volumes to me. With those "innovation" speeches ringing in my ears, I get the impression that they just don't get it.

I guess that people might now start to see how clueless this one-trick pony really is. Sure, they've created some very competent programming, but without a hint of soul.

Wasn't intending that to be a rant, but it kind of came out like it.

Ronin KX
Rob McCaulley
August 24, 2010
Votes: +0
...

I think it's a step toward trying to increase the over-all maturity level of online gaming. Sportsmanship might also be a good word to use.

There are a lot of things about online gaming that need to be addressed/fixed, this just seems to me to be one of them.

puckett101
Scott Puckett
August 26, 2010
Votes: +0
...

IMO, this is unlikely to be an issue for disabled gamers. If Bungie has an ounce of sense, this is something that will be assessed based on how many times a gamer quits in a given period; as long as disabled gamers pay attention to how they're feeling and don't start a new session if they're hurting or getting tired, I seriously doubt that a gamer quitting a match once or twice will result in getting banned from the service.

Most of this has already been discussed here:

http://www.ablegamers.com/1-general-discussion/3402-bungie-halo-and-qrage-quittersq.html

Also, Rob's point is valid - there are significant issues with sportsmanship in many multiplayer games. I think Bungie is on to something with starting to ban people who quit game after game after game. My understanding is that there will also be settings in Halo Reach to reduce the chance of running into griefers, bigots, etc.

To me, this is a step in the right direction and, if any disabled gamers are caught in the net, it's likely something that contacting Bungie can fix. I WISH that MW2 had controls like that.

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