
Using this, they configured the sensors to control Mario. When the player looks right, Mario moves right. When the player looks up, Mario jumps. It seems like the simplest control scheme for a game I’ve ever seen. In the video there seemed to be a tiny bit of lag, although the player was doing very well.
While it might be a while until this becomes available at retail, there is a large tutorial online. It’s over my head, but it’s worth taking a look at. Who knows, maybe you’ll have some luck making your own.
Waterloo Labs will be showing off the tech at the National Instruments' NIWeek 2010 conference in Austin, Texas. In the past, Waterloo Labs has played a FPS with real guns and driven a car with an iPhone. Eye Mario and the rest of their amazing contraptions along with tutorials can be found on the Waterloo Labs website. Good luck creating them!

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