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Thursday, September 02, 2010
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Opinion: The Right to Game

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My name is Aaron Baker. I would like to express my concerns to you regarding game accessibility as well as to offer some solutions. I am 29 & I was born with Duchenne Muscular Dystrophy. My condition is greatly weakened by having had pneumonia & a seizure about two years ago.

My only way to operate a computer is with a trackball. I use an On-Screen Keyboard to type with the point & click method. While I am greatly thankful to be able to operate my computer at all, a coat of extreme frustration over lays this thankfulness.

Video games need to be made more accessible to physically disabled gamers for several reasons.  Am I bias?  Yes!  Nevertheless, there are hundreds of thousands of other disabled gamers who feel this way.

Obviously, games offer us an escape from our disability. Yet, when our disability interferes with our enjoyment, this enjoyment is dampened or worse, extinguished altogether!

It is hard to enjoy a game when one is frustrated by their disability. Sure, sometimes work-a-rounds exist, but even when one exists; it is often too pricey and/or too complicated to be worthwhile to implement!

Even when an idea for a solution exists, the solution needs to be thoroughly tested before it can be determined if the idea would be viable as well as effective. This is obviously frustrating. At the same time, rudimentary solutions have to survive in at least prototype form for a solution to be tested as well as fine-tuned and finalized.

Losing Focus

The issue of game accessibility can be extremely touchy because some are too self-conscious and/or they can have a sense of entitlement and conceded values. I can understand why some companies would be leery of dealing with gaming accessibility issues because some people approach the issue as wanting to cure every disease. When in reality, we need to focus on getting as many accessibility options in future games as possible without diluting the game itself.

How can companies and/or organizations adapt to a disabled person's unique requirements when having a disability gives some folks an overly inflated sense of entitlement!

Only some sources truly understand the issues Ablegamers and other similar originations are trying to combat.  Others seem to be in it for the wrong reasons; money, power, or influence.  A select few actually care about improving the quality of games.

How about holding a "round table discussion" of sorts between disabled folks and video game developers? This would be helpful to both parties & hopefully avoid confusion and misunderstandings.

In closing, it takes cooperation from both sides to create & implement viable solutions, but justified anger, resentment & frustration can get in the way!  Cooler heads and the right voices must prevail.

Aaron Baker is a member of the AbleGamers Community. If you have an opinion you would like to share with others, submit it to opinion -@- Ablegamers.com
Comments (6)Add Comment
0
Sheryl Flynn PT, PhD
May 17, 2009
Votes: +1
...

Hi Aaron,
I am so thankful that you wrote this opinion! I am a physical therapist/neuroscientist/entrepreneur who is now in the business of making and consulting on the development or modification of games for "ablegamers". I have held many focus groups and am currently beta testing a survey to learn more about the needs and wants of ablegamers. I am interested in both games for leisure and fun with the appropriate assistive (not frustration inducing) interface or controller, and games for the rehabilitation setting. I would really appreciate an opportunity to have a conversation with you to discuss ways of moving forward with this "cooperation from both sides" with cool heads! Kind regards! Sheryl

0
Raiic
May 22, 2009
Votes: +1
...

hi Aaron
i would like to give you some hope. i happen to know that there is a prototype game console being made. it was not mentioned that it was designed for the disabled but it could certainly do so. this is because they have design a system with controler comprised of 16 nodes that you place on your head (kind of like a hat). from there you contol most of the games functions through the use of Thought (brain waves). i have seen them use it a little bit and it seems to be a pretty solid prototype. However, they did not say how complex of a thought it could handle. all they showed was a virtual face that could express a mood when you thought about it (such as anger or sadness) and then a little part where they where asked to lift a boulder on the screen by thinking about it and it actually worked. bad part is, they say don't expect to see in stores for purchase for another 5-6 years. i saw this prototype on a miniseries on the discovery channel call Next Generation (i think, it has been a while since i last saw it)

0
Raiic
May 22, 2009
Votes: +1
...

this is just an error correction. the shows name was NextWorld and it showed on discovery channel.

0
Duck
May 29, 2009
Votes: +0
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Hi Aaron,

Even though I feel the same way you do and in fact I wrote Nintendo an email about a year ago about how sad I was because they clearly over looked the disabled community I've not heard anything from them which just tells me they could careless about how we feel.

I'm a paraplegic that has such bad muscle spasms I'm unable to use the Wii mote unless I'm strapped to the chair like a race car driver in his car. I watched my nephew play Marvel alliance 2 and he was sweating and looked like he was about to pop himself in the head with the controller, so there was no way I could do that. The main thing that really makes me mad is that they didn't make an alternative to it for instance, if you couldn't use the Wii mote you could use a standard controller, no it was either you use this or not at all and that really gets under my skin.

I've bought every Nintendo console to date except the Wii and it was for that reason only, that I was unable to use it safely.

The sad part about all this is people are blinded by money and rising to the top, and unfortunately they don't care who they step on to get there.

grandgrump
Chuck Bimer
May 30, 2009
Votes: +0
...

Hi Aaron

I just found something interesting in New Egg under game controlers called "OCZMSNIA
Neural Impulse Actuator" sounds like a ray gun and almost is.In shortVery fast and accurate reading of muscle jerks in the face
*eye muscle tracking
*alpha and beta channels are usable, but take a lot of practice and settings tweaking. Thats a quote from the page by the way I have Parkinsons and typing is realy hard.

Pros: I guess I am a bit of a nerd but the idea of controlling things, even a computer, with my mind has always appealed to me and this device allows me to do just that.
Cons: Hard to get used to. But, it's like any radically new experience, takes some time to get good at it.
Other Thoughts: Even if I couldn't play games with this, the bio feedback potential is simply amazing.{Quote from NE}

Im new to this web site so maby this is old hat but I was blown away by the concept Im thinking about trying one. Any input?

Steve
Steve Spohn
May 30, 2009
Votes: +0
...

I wrote about the NIA as one of my first articles for this site, http://www.ablegamers.com/hard...uture.html

I was very upbeat about it and I couldn't wait for the product to be finalized. However, after having the product for over a year, I would caution anyone against buying it. There are so many flaws including, having no grounding directly to the units. This means that you'll have to make your own homemade grounding. One person even started putting the unit in their pants because their belt is rubber! The product only works as advertised in a clean and sterile environment with absolutely no other electrical appliances.

Please, please, please read the reviews online if you are absolutely dead set on buying this item. As a staff member of AbleGamers, I would not put the site name behind it.

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