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About the AbleGamers Foundation

Since 2004, the AbleGamers Foundation, a 501(c)(3) public charity, has served more than 56 million members of the disabled community by advocating greater access in video games. Today, AbleGamers is a leader in the development of equipment, programs and services to those living with disabilities, hardships, and quality-of-life issues that are a result of chronic illness or trauma. It is our goal to ensure that all people, regardless of their disability, can use gaming as a tool to have enriched social experiences with friends, family, and the world at large. 

 
Game Reviews XBox 360 Prototype (XBox)
 
Prototype (XBox)

Prototype (XBox) Hot

Editor rating
 
2.8
User rating
 
0.0 (0)


Accessibility At A Glance Prototype (XBox)

2.8

   
Percision > Yes You will need precision to play
One-Handed > No Take a look at the detailed review before you buy
Deaf Gamers > Yes You should have no issues with this game
Subtitles > Mostly Character text is present but not ambiant
Colorblind > Yes Some challanges, but playable

About the Game

Class
Commercial
Genre
Maker
Activision/Blizzard
Release Date
June 09, 2009
Official Website
Multi-player
No
Licence Category
commercial

Alex Mercer was once a scientist for the prominent medical research corporation, Gentek, but one day he wakes up to find himself a shape-shifter with absolute mastery over his genetic structure, but no memory of how this came to be. Taking to the streets of New York City in search of answers, he quickly encounters a web of lies and vows to rip the truth from those who have hidden it from him and the world.

A few other things that Alex also learns quickly is that he is not alone in possessing amazing abilities, that there is a secret war brewing in New York City and he is on its front lines. A deadly infection has spilled out of control and the government has seized the media to stop the spread of information and has placed New York under quarantine as martial law is instated; igniting a firestorm of combat, carnage and death. As he roams the city, he faces an ever growing army of infected creatures warped and changed by the virus. As it spreads, the virus overwrites the genetics of those it infects, warping and changing their form into something else, something that seems to have been planned. The answers he seeks appear to be tied to the virus, so he rushes to discover the truth behind it, but standing against him and his goal is Project Blackwatch. An elite army specialist force, they are tasked with halting the spread of the virus at any cost and are eager to bring Alex in dead or alive to determine his connection to it. It would seem that they are potentially both enemy and ally to Alex's cause. Will Alex assist Blackwatch in its hunt, or join forces with the virus and subjugate humanity, pushing his powers to the limit as the genetic shackles of humanity fall by the wayside? That choice is up to the player in Prototype.

 

Image Gallery

Prototype (XBox)
Prototype (XBox)
Prototype (XBox)

Editor review

Prototype (XBox) 2010-07-11 23:54:11 Scott Puckett
Overall rating 
 
2.8
Mobility 
 
1.0
Visual 
 
3.0
Hearing 
 
6.0
Scott Puckett Reviewed by Scott Puckett    July 11, 2010
Last updated: July 11, 2010
Top 10 Reviewer  -   View all my reviews

Prototype Feels Like A Rough Outline Of Accessibility

The two most important accessibility concerns with “Prototype” are the precision and controls. Many events in this game are timed; both missions which advance the story and optional events, and quick-time events cannot usually be paused, requiring a player to return to the start of the event to try it again.

Furthermore, it is very easy to jump off of the wrong rooftop, consume the wrong target or in some other way make a very easy mistake which will either abort the mission or make it impossible to successfully complete.

Likewise, as a player levels their character, they can acquire additional abilities with increasingly complex control schemes. The controls cannot be remapped, requiring a player to remember the button sequences and press buttons quickly enough to activate that ability or attack. This concern makes the game seem very difficult for players with precision or motor function concerns, as well as for players who only have use of one hand.

While it may be possible for these gamers to play “Prototype,” it would likely be very difficult due to the number of attack commands, hijacking tanks and helicopters, and controlling adaptive parkour (free running across an environment).

Gamers with a form of color blindness may also experience problems with “Prototype.” Generally speaking, red and green are not used at the same time, although red is often used in the game on maps to indicate areas under the control of infected NPCs. Additionally, thermal vision views the world through a red hue, with infected NPCs glowing white. This may present a problem for some gamers, depending on the type of color blindness.

Deaf gamers fare somewhat better – “Prototype” letterboxes its mission-critical subtitles, some ambient character comments are subtitled and, perhaps most importantly, alarms in the game display a visual cue on screen and point in the direction of the alarm. While deaf gamers will not be able to experience all of the audio content, “Prototype” is largely accessible for the hearing impaired, and appears to be almost completely accessible for missions which advance the game.

At A Glance

Precision: Some missions have quick-time events which cannot be paused, missions are often timed. Recommend rating of 1 out of 10.

Deaf Gamers: Game-critical subtitling is letterboxed, and while ambient sounds are not subtitled, alarms do display an icon on-screen with an arrow pointing in the direction of the alarm. Recommend rating of 7 out of 10 for including a visual cue for an audio alert.

One-handed: There are a large number of controls with no option to remap the controller. Although people with use of only one hand may be able to play “Prototype,” it would likely be difficult. Recommend rating of 1 out of 10.

Subtitled: Game-critical subtitling is letterboxed, and while ambient sounds are not subtitled, alarms do display an icon on-screen with an arrow pointing in the direction of the alarm. Recommend rating of 7 out of 10 for including a visual cue for an audio alert.

Color Blind: Color is generally only used to indicate control of an area on a map. In thermal vision, the screen can be largely red with infected targets glowing a bright white. The only mission critical colors used are red and white. Recommend rating of 3 out of 10.

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0 #2 COMMENT_TITLE_R E Prototype (XBox)puckett101 2010-07-13 09:06
I don't think you're alone in that at all. It turned into a mindless, uninteresting series of virtually identical missions, most of which involved killing a LOT of people using weapons, vehicles or powers. I don't remember much about the profanity, but it was a profoundly depressing game with absolutely no redeeming qualities which made Army Of Two seem like the feel-good game of the year.
 
 
0 #1 COMMENT_TITLE_R E Prototype (XBox)RenderB 2010-07-12 01:55
This has nothing to do with being disabled, but am i alone in finding that this has an over the top profanity/sense less violence quota?
The controls do not really do it for me, and what really made me stop palying was simply not caring about the main character.