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Since 2004, the AbleGamers Foundation, a 501(c)(3) public charity, has served more than 56 million members of the disabled community by advocating greater access in video games. Today, AbleGamers is a leader in the development of equipment, programs and services to those living with disabilities, hardships, and quality-of-life issues that are a result of chronic illness or trauma. It is our goal to ensure that all people, regardless of their disability, can use gaming as a tool to have enriched social experiences with friends, family, and the world at large. 

 
Game Reviews XBox 360 Mirror's Edge (Xbox 360)
 
Mirror's Edge (Xbox 360)

Mirror's Edge (Xbox 360) Hot

Editor rating
 
2.5
User rating
 
0.0 (0)


Accessibility At A Glance Mirror's Edge (Xbox 360)

2.5

   
Percision > Yes You will need precision to play
One-Handed > No Avoid this game
Deaf Gamers > Yes You should have no issues with this game
Subtitles > Mostly Character text is present but not ambiant
Colorblind > No Not so sure this is the game for you

About the Game

Class
Commercial
Genre
Maker
DICE
Release Date
November 11, 2008
Multi-player
No
Licence Category
commercial


mirrors-edge


Mirror’s Edge is a disappointment and feels more like a proof-of-concept demonstration than a title ready for release (although in fairness, it still feels more polished, well-designed and complete than Brink).

Image Gallery

Mirror's Edge (Xbox 360)
Mirror's Edge (Xbox 360)
Mirror's Edge (Xbox 360)

Editor review

Mirror's Edge (Xbox 360) 2011-08-04 20:46:17 Scott Puckett
Overall rating 
 
2.5
Mobility 
 
1.0
Visual 
 
1.0
Hearing 
 
7.0
Scott Puckett Reviewed by Scott Puckett    August 04, 2011
Last updated: August 04, 2011
Top 10 Reviewer  -   View all my reviews

Mirror's Edge (Xbox 360)

DICE has become quite prominent as a developer due to the Battlefield series which features console classics like Bad Company and Bad Company 2. However, Mirror’s Edge, released in 2008, has apparently also influenced a fair amount of people, especially given the implementation of free running (also known as parkour) elements and the antiseptic, sterile styling of certain maps in Brink. However, taken as a game, Mirror’s Edge is a disappointment and feels more like a proof-of-concept demonstration than a title ready for release (although in fairness, it still feels more polished, well-designed and complete than Brink).

Set in a dystopian future, Mirror’s Edge focuses on Faith, a runner who hand-carries information to evade government surveillance. After finding out that her sister has been framed for murder, Faith has to try to find out who set her up … and more importantly, why. And that’s pretty much the entirety of the story.

The rest of the game amounts to sequential button mashing to mantle, vault, climb, slide, jump and sprint around, over and under obstacles. It’s running along a wall to clear a gap between two ledges at different elevations. It’s sliding under ducts and using momentum to run up a wall and then rapidly spin around and catch a ledge to climb up to the next level. It’s leaping from pipe to catwalk to pipe. Occasionally, it involves avoiding being shot, but typically, it’s simply about motion.

Mirror’s Edge looks pretty and it’s great eye candy, but – as a game – it isn’t especially engrossing, even if players have the twitch reflexes necessary to pass increasingly difficult obstacles (which, in the interest of full disclosure, I apparently don’t – I was unable to finish Mirror’s Edge). It seems to exist largely to prove that it’s possible for it to exist, that the technology is sufficient to create a game which looks this sleek and features character movement which is this dynamic. With that out of the way, let’s get to the accessibility review.



Accessibility Issues / Concerns

Mirror’s Edge is a virtual disaster for accessibility. The most problematic aspect is clearly the significant amount of rapid button pushing which will affect gamers with precision concerns and with use of only one hand. In the absence of a specialized controller, gamers with use of only hand will likely have difficulties even getting through the tutorial which requires rapidly and repeatedly pressing the left and right bumpers in sequence. The game only gets more difficult from there. Players will often need to use sequences of slides, vaults and jumps to reach a goal while taking fire from enemies. In addition, players will need to jump to precise locations to avoid falling to their death, resulting in frustrating repetition. Furthermore, some of these challenges are timed, requiring players to reach a certain point within a given limit. Checkpoints seem somewhat frequent, but it doesn’t prevent some amount of backtracking which can be just as frustrating as failing the original challenge. Players with precision, mobility or twitch reflex concerns should strongly consider renting instead of buying, if they even do that.

Gamers with red / green color blindness will also need to exercise caution. Mirror’s Edge displays noteworthy objects in red – these can be pipes for balancing or swinging, ramps to leap off of, zip lines to slide down and so on. However, a number of levels have significant amounts of green in them, making it difficult for gamers with color blindness to see where they need to go next.

Deaf gamers fare somewhat better. Although the subtitles are in a small typeface, it is a sans serif face for maximum legibility and the subtitles are letterboxed, making it difficult for them to blend in with the background.



Mobility: 1
Visual: 1
Hearing: 7

My original purchase price: $19.99
Recommended purchase price: Rent

At A Glance

Precision: Precision is essential in Mirror’s Edge. Players will need to carefully time commands and move sticks to avoid death. The game gets significantly more difficult in this regard as it progresses. Recommend rating of 1 out of 10.

Deaf Gamers: The game is subtitled, but does not identify the speaker, nor is it closed-captioned. Recommend rating of 7 out of 10.

One-handed: Gamers with use of only one-hand will likely find Mirror’s Edge extraordinarily difficult without a specialized controller, and will likely find it very difficult even then. Recommend rating of 1 out of 10.

Subtitled: Subtitles are letterboxed and in a sans serif typeface for maximum legibility. The size of the typeface is rather small and may be difficult to read at longer distances. Recommend rating of 7 out of 10.

Color Blind: Noteworthy objects are displayed in red. Some levels require players to distinguish between red and green. Recommend rating of 1 out of 10.

Checkpoint / Save System: Checkpoints seem somewhat frequent, but aren’t always sufficient to prevent significant backtracking. Recommend rating of 5 out of 10.

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0 #5 COMMENT_TITLE_R E Mirror's Edge (Xbox 360)puckett101 2011-08-04 21:38
(But hey, I'll freely admit I liked Mirror's Edge better than Brink by AT LEAST an order of magnitude. There. We can be friends again.)
 
 
0 #4 COMMENT_TITLE_R E Mirror's Edge (Xbox 360)puckett101 2011-08-04 21:37
(And even then, it's only because Brink was such an INCREDIBLE disaster of gameplay and mechanics and ... well, Brink sucked. And it was expensive. So !@#$ that game.)
 
 
0 #3 COMMENT_TITLE_R E Mirror's Edge (Xbox 360)puckett101 2011-08-04 21:36
1. I admitted I didn't finish it. In the review. Can't ask for much more disclosure than that.

2. I explained why I couldn't finish it. Given the audience for this site, that's more relevant than any story, graphics or game mechanic concern.

3. I stand by my comments about the game. If it had been more interesting, I might have struggled harder to finish it (and it was a struggle, even on the easiest mode, and it is one of the VERY few games I've reviewed that I've been unable to finish - Beautiful Katamari is another example of a game I couldn't finish due to difficulty). However, given that you read the review and have apparently played the game, try an academic exercise - try playing the tutorial using only your left or your right hand. No cheating. Use one hand and one hand ONLY. No alternating between hands either - pick a single hand and use it to complete the tutorial. Use it for ALL stick movements, button pushing, etc. Then come back and tell us about your experience.

4. Purely for the record, it is the job of a writer to reveal their biases so that readers can effectively determine whether, based on a writer's tastes, they might like a game. Saying a writer is biased is a bit like saying you posted a comment - it isn't earth-shatterin g news, it's a simple fact that's exceedingly obvious. In your critique of my review, it seems that you identified things that were feel were omitted due to my bias and focus on accessibility - and yet you basically restated most of the review. I pointed out that it feels like a proof-of-concep t demo; in short, something that exists to show that a difficult idea is, in fact, possible, so I didn't ignore the innovative aspect of it. I mentioned the free running / parkour because most people think they're the same thing, and while Mirror's Edge is technically parkour, to me it also contained elements of tricking, not in the sense of flips and spins, but in the combination of parkour and combat. As for the story? Dude, do you LIKE reviews that spoil key plot points? I try not to write reviews that deal with plot points past the inciting incident, the moment that the rest of the game turns on. I don't like spoiling games for people or giving away plot points. Maybe that's what you expect. If it is, clearly my bias against spoilers means you probably should consider that when reading a review I do.

5. As far as immersion goes, most games strive for that. DICE generally does a great job of it; member of this site and I have talked about their sound engineering in Bad Company 2 and how it really demands to be played using a surround-sound system or good headphones because of how it uses sound.

6. Your opinion is that the review is ignorant, yet I covered every relevant point that you feel was left out and identified in your comment. You take issue with my admission that I couldn't finish the game due to twitch reflexes, despite the fact that the review is on a site for disabled gamers (it even notes that this is the #1 site for disabled gamers at the top of the page, in case you missed it), many of whom will experience similar challenges and obstacles.

I'm not writing for you, clearly. I'm not writing to be fair and even-handed. I'm writing so that gamers with disabilities know what they're getting into. I'm writing so that gamers with disabilities that will prevent them from playing a game don't waste their money on that game, especially considering many of us are on limited incomes.

You say I'm biased because I can't play it properly? Dude, that's the best compliment I've gotten because that tells me I did my job RIGHT. If that got across to you, someone who apparently completely missed the point of the site, I know I achieved my goal.

Contrary to what you seem to believe, that goal is not trashing games for fun - it's providing warnings about issues that gamers with disabilities may face before they have the same frustration I did.

And please. Everyone here knows the only game I trash for fun is Brink. It's kinda my thing.
 
 
0 #2 COMMENT_TITLE_R E Mirror's Edge (Xbox 360)Steve 2011-08-04 18:14
This review, and all reviews on AbleGamers, handles accessibility of a given game, not gameplay.
 
 
0 #1 COMMENT_TITLE_R E Mirror's Edge (Xbox 360)bigsmoke211 2011-08-04 18:10
This review is completely biased. You have given this game a low rating purely on the foundation that you simply can't play it properly. You cannot review a game that you haven't finished without giving it an honest score, that's just wrong. This game isn't flawless or perfect, no game is. But it brought something new to the table, immersion, innovation, originality and combined all that with smooth parkour gameplay NOT free running and a unique graphical art style. Again, why Faith has to clear her sister's name, perhaps you should have finished the game first >.< this review is so ignorant.