
Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry as you make a name for yourself on a thrilling new journey across the Mojave wasteland.
Welcome to Vegas. New Vegas.
It’s the kind of town where you dig your own grave prior to being shot in the head and left for dead…and that’s before things really get ugly. It’s a town of dreamers and desperados being torn apart by warring factions vying for complete control of this desert oasis. It’s a place where the right kind of person with the right kind of weaponry can really make a name for themselves, and make more than an enemy or two along the way.
As you battle your way across the heat-blasted Mojave Wasteland, the colossal Hoover Dam, and the neon drenched Vegas Strip, you’ll be introduced to a colorful cast of characters, power-hungry factions, special weapons, mutated creatures and much more. Choose sides in the upcoming war or declare “winner takes all” and crown yourself the King of New Vegas in this follow-up to the 2008 videogame of the year, Fallout 3.
Enjoy your stay.


















Comments
And BTW, which engine are they talking about? The engine they used for Alpha Protocol, which feels like a number of games, all of which were better?
After the FONV debacle, I wrote Bethesda a letter explaining that I will never buy another Obsidian game regardless of the game world. I no longer trust Obsidian as a developer to get even the basic, simple things right.
In a previous interview obsidian blamed FO:NV's state on not using their own engine. Considering at least half the devs out there use licensed engines that argument holds little water.
Imho that is their problem: They never feel responsible, so they never believe they should fix things.
Frankly, I won't distinguish between who should be blamed - if your name is on there, you're at fault. You allowed it to be released in that state or pushed for it to be released regardless of condition. You didn't test the bugs sufficiently or didn't patch them quickly enough. If you're listed on there as a company or individual, it's your fault. End of discussion, in my opinion.
I'm currently playing the PS3 version (and only because I got it cheap - I would otherwise have waited). I've been reasonably lucky with most of the bugs, although I have seen the occasional "Quest failed" pop up for no good reason, forcing a reload.
Thankfully, constant saving to the point of obsessiveness has alleviated this somewhat. The lockups though really annoy me though. So many lockups at so many different times renders any kind of fault reporting nigh on impossible. Played a total of 15 (real) days thus far, and had over 40 lockups. Not good.
I am enjoying it, but as you quite rightly say, this is because I thoroughly loved F3 - more of the same does it for me in this case.
Got to thank you for that notice about the "hard" end game situation. I keep a leisurely eye on such feeback (hence finding out the likely bugs before purchase), but I don't look too deeply. Anyway, I wasn't aware of that, so BIG thanks!
Interestingly, I was speaking to someone recently who had - until fairly recently - worked at Obsidian. He got somewhat fedup with the attitude there. While he said, there are indeed some great talents, and lovely people there, there is also a BIG problem with this silly attitude of always blaming everybody else for their shortcomings (ergo, it's Bethesda's fault, blah blah). One of the major reasons he got out of the place.
A very sad situation. If only they employed a decent director who could deal with personnel and marketing issues, it'd help this company immensely.
A real shame, as to all intents and purposes, the proof will be in the pudding as they say, and they will only go down as being remembered for the bad, rather than the good.
Back when they were Black Isle they put out some amazing stuff, some of my favourite games of all time. And, their games when patched up can be very good. Unfortunately, they usually take a while to get there. Every game they've done has been super buggy on release, and some (KOTOR 2) never finished their content.
For people who also want to read the forum thread, here's the URL:
http://www.ablegamers.com/1-general-game-discussion/3694-fallout-new-vegas-notes-comments.html
Y'know Render, I just read over the thread and while I started off loving it and you seem to have been ambivalent about it at best, I got to a point where I'm pretty livid about how the publisher and developer treated their customers and how terrible the end product was, while you seem to have maintained roughly the same level of annoyance about it.
Honestly, looking back at my preliminary comments, I'm glad the game was so buggy that I held off on writing the review because I'm not saddled with having written a positive review for a game that I really dislike now.
This is probably getting a bit OT though, and best kept for the forum thread on this game.
With that said, I'm not inclined, given the sheer volume, diversity and varying impacts of bugs in the game, to assume it was a design decision.
@P-Dude: Don't worry, you will run into bugs sooner or later. It's also down to luck. Certain quests only go kaboom with a specific outcome.
Whoever thought key npcs should run off on their own and get themselves killed is not making friends.
Basically -- quicksave is your friend
Excellent review, Scott!
Here's a link to the Fallout wiki:
http://fallout.wikia.com/wiki/Fallout_Wiki
The PC version appears to have more workarounds for bugs than consoles do.
Some patches have been released, but as of the last time I played the game a month or so ago, I was still experiencing problems on the Xbox version.
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