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    Shepherd University invited the AbleGamers Foundation to come on campus and do one of our Accessibility Arcades for the students and local disabled community. The event was a roaring success with hundreds of children and adults coming out to see the technology and in some cases experience gaming the first time. Read More
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About the AbleGamers Foundation

Since 2004, the AbleGamers Foundation, a 501(c)(3) public charity, has served more than 56 million members of the disabled community by advocating greater access in video games. Today, AbleGamers is a leader in the development of equipment, programs and services to those living with disabilities, hardships, and quality-of-life issues that are a result of chronic illness or trauma. It is our goal to ensure that all people, regardless of their disability, can use gaming as a tool to have enriched social experiences with friends, family, and the world at large. 

 
Game Reviews XBox 360 Fallout: New Vegas (XBox)
 
Fallout: New Vegas (XBox)

Fallout: New Vegas (XBox) Hot

Editor rating
 
10.0
User rating
 
0.0 (0)


Accessibility At A Glance Fallout: New Vegas (XBox)

10.0

   
Percision > No You will need precision to play
One-Handed > Yes One-Handed gamers shoud be okay
Deaf Gamers > Yes You should have no issues with this game
Subtitles > Yes This Game is Perfect in this department
Colorblind > Yes Colorblind gamers should be okay

About the Game

Class
Commercial
Maker
Bethesda Softworks
Release Date
November 02, 2010
Official Website
Multi-player
Yes

fallout_vegas


Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry as you make a name for yourself on a thrilling new journey across the Mojave wasteland.


Welcome to Vegas. New Vegas.
It’s the kind of town where you dig your own grave prior to being shot in the head and left for dead…and that’s before things really get ugly. It’s a town of dreamers and desperados being torn apart by warring factions vying for complete control of this desert oasis. It’s a place where the right kind of person with the right kind of weaponry can really make a name for themselves, and make more than an enemy or two along the way.

As you battle your way across the heat-blasted Mojave Wasteland, the colossal Hoover Dam, and the neon drenched Vegas Strip, you’ll be introduced to a colorful cast of characters, power-hungry factions, special weapons, mutated creatures and much more. Choose sides in the upcoming war or declare “winner takes all” and crown yourself the King of New Vegas in this follow-up to the 2008 videogame of the year, Fallout 3.


Enjoy your stay.

Image Gallery

Fallout: New Vegas (XBox)
Fallout: New Vegas (XBox)
Fallout: New Vegas (XBox)

Editor review

Fallout: New Vegas (XBox) 2011-02-08 23:45:59 Scott Puckett
Overall rating 
 
10.0
Mobility 
 
10.0
Visual 
 
10.0
Hearing 
 
10.0
Scott Puckett Reviewed by Scott Puckett    February 08, 2011
Last updated: February 08, 2011
Top 10 Reviewer  -   View all my reviews

Fallout: New Vegas Game Accessibility Review

Fallout: New Vegas is the latest offering in the Fallout series of games, and, like Fallout 3, combines elements of a first-person and third-person shooter (depending on which perspective the player chooses) with a more traditional role-playing game structure of skill development and quests. New Vegas returns the series to its roots, focusing on the wasteland of the American southwest. The New California Republic makes its return after skipping Fallout 3, and the Brotherhood Of Steel makes an appearance, as the organization has in every game to date. In this iteration, the player assumes the role of a courier who was shot and left for dead, only to be rescued by a mysterious robot with unknown motives. As the courier recovers and begins to explore this world, various groups maneuver to secure the courier’s help in their rise to power.

However, New Vegas is an abject failure of a game due to poor programming and testing. Since Bethesda released New Vegas on October 19, identifying and documenting bugs in the game has been a form of blood sport for the Internet. There are dozens, if not hundreds, of videos on YouTube detailing spawning problems, graphics errors, programming concerns and the like. The Fallout wiki, The Vault, provides separate pages for each quest and most of those pages have a section documenting and describing a variety of bugs which can occur. Not just one bug – these pages often feature bullet point lists identifying all the different ways a quest can break.

Some of these bugs are innocuous, like speech challenges which can be repeated for infinite experience and rapid leveling. Others break quests, such as the wide variety of issues listed for the quest “Oh My Papa,” ranging from dialogue options which can create bugs to characters being completely inaccessible in the game, not because a player killed them, but due to completing a different and unrelated quest first.

These bugs are significant enough that The Vault often lists command codes for the PC version of the game to respawn quest-critical NPCs. Unfortunately, that option does not exist for the Xbox 360 version.

Simply put, when a player has to access a command console in a game to restore game elements that despawned simply to finish quests, that game is fundamentally broken. If a game essentially requires players to use what amount to cheat codes just to make the game work, that game should not have been released without being fixed. Using the example of “Oh My Papa,” a crucial NPC in that quest despawns if the player completes another quest involving that NPC first. It’s not a matter of the player killing that NPC or making a game choice that chases that NPC away, the NPC simply isn’t there, even though “Oh My Papa” requires the player to speak to that NPC.

There is quite literally no end to problems like that in Fallout: New Vegas. Some quests can’t be completed, some quests count as completed without the player actually resolving them, and players will occasionally see quest failure notices, even without doing anything.

Having played the game through to completion, I am specifically excluding quest failures resulting from choosing allies or a player selecting a path through the game. Players, by design, cannot ally with every faction in the game and must make choices which prohibit any further progress with a faction and can actively turn a faction hostile to the player. Those choices are necessarily part of the game. However, that does not excuse Obsidian, Bethesda and ZeniMax from releasing what seems to be a pre-beta testing version of the game to the public.

In addition to the countless problems with quests and spawns, fundamental parts of the game break quite easily. I stopped counting how many times I had to restart my console because trying to buy an item from a traveling or stationary trader crashed the game and caused my console to lock up. Zone changes (i.e. moving from one game area to another) would often cause my console to lock up and, on numerous occasions, corrupted my autosave file. Trying to play mini-games, shockingly enough, often caused my console to lock up. Even random dialogue caused my console to lock up. If that list suggests that doing virtually anything in the game can cause a player’s console to lock up, then I’ve done my job as a reviewer because that was my experience with the game.

But there are still more problems. Certain items are considered quest items, regardless of where or how they were obtained or whether they actually are quest items, and cannot be removed from inventory by any means. The inventory system will often show an item or two in a player’s inventory, only to suddenly reveal more of the same item if a player sells that weapon or armor or trades it to an NPC companion. At one point, I had several revolvers in my character’s inventory and sold them, only to suddenly see a dozen more of the same item appear and encumber my character. The same glitch can occur in a trader’s inventory. NPC companions can permanently disappear for no reason, as I experienced during the last part of the game when one of my two companions vanished.

And then there are the larger lessons that could have been learned from Fallout 3 which were either ignored or intentionally left out. Like Fallout 3 prior to the Broken Steel DLC, Fallout: New Vegas has a hard ending which does not allow the player to continue exploring the wasteland with that character. Considering that two major selling points of Broken Steel were adding 10 more levels and allowing the player to continue, that’s a lesson that should have been applied to Fallout: New Vegas. However, it’s equally likely that a DLC may address that for Fallout: New Vegas … provided anyone actually has interest in throwing good money after bad.

When Fallout: New Vegas was released, I read comments on forums complaining that it was nothing more than a $60 Fallout 3 expansion pack, that it didn’t do anything new, that it didn’t change anything. At the time, I asked people why developers should bother trying to see if they could make a wheel into a square. Fallout 3 was, and still is, a fantastic game, especially the Game Of The Year edition.

Now, I’m able to see the frustration. Entirely apart from the bugs and glitches that make New Vegas such a maddening experience, the latest addition to the Fallout series is little more than a skin, an overlay, using the framework of a superior game that actually worked. The quests are substantially similar. The references to previous games don’t seem to expand the history of the world, but rather seem intended to beat players over the head with the notion that this is a Fallout game – not because of the world, not because of how the game plays, but because these references are in it.

Ultimately, my task as a reviewer for this site is assessing whether a game is accessible for the disabled. However, I also hold the opinion that it doesn’t matter whether a game is accessible if the game isn’t worth playing in the first place.

In this case, I would suggest that players save their money and skip this game entirely, regardless of patches or DLCs or Game Of The Year editions (and if such a thing ever exists for this title, it will provide all the proof necessary that GOTY editions are utterly meaningless). The patches to fix critical bugs are too few and far between and the DLCs, if they’re made by Obsidian, aren’t likely to make this game world any more compelling or even functional.

While this may be a Fallout game in name, it also seems that the only fallout relevant to this game will result from the atrocious programming, lack of testing and countless other mistakes that were made along the way, both before and after release.

Accessibility Issues / Concerns

While Fallout: New Vegas is an exceptionally frustrating game due to the vast number of game-breaking bugs and technical issues, the most frustrating part is that the game is exceptionally accessible and includes most, if not all, of the accommodations that disabled gamers commonly require and want.

Game controls on the Xbox 360 are completely remappable. Not partially, not selecting from a handful of default controller schemes, but completely. Players can place any command on any button, bumper or trigger, and the game will automatically reassign the other command to an unused button.

Instead of real-time combat (which is also available in New Vegas), the game provides VATS, a mechanism for turn-based combat which is usually sufficient to finish a fight, particularly if the player has obtained companions. There are also in-game items available from merchants and as loot drops which temporarily boost a player’s abilities, including extending turn-based combat. Furthermore, in VATS, targeting is automatic – the player does not have to aim. The player simply selects a body part from a range of options, each of which displays the chance to hit as a percentage of success (i.e. 95% chance to hit, etc.).

Players with a form of color blindness shouldn’t experience any issues. There are no mini-games which use color, nor does the game use a mechanic which requires the player to distinguish between colors. New Vegas allows players to customize the interface by selecting from a range of colors including white. The targeting reticle also matches the interface color unless the player targets a hostile; then, the reticle turns red.

There are no time-based puzzles, nor do puzzles require a significant amount of dexterity. Even puzzles like lockpicking, which do require a bit of dexterity, only require a player to move the stick slightly in one direction or another. Furthermore, players don’t have to hold the sticks to keep the lockpick in place – moving the stick moves the lockpick and it stays in that position indefinitely.

Players can manually save anywhere, at any time, and resume the game later, even if enemies are near. The game’s default autosave feature is set to save whenever a player changes zones, waits or sleeps.

New Vegas is extensively subtitled, and even though it does provide audio logs in the PipBoy which are not subtitled, exiting from the PipBoy interface displays subtitles for those logs on screen. The subtitles are in a sans serif font and the player can choose from a variety of display colors for ease of reading.

In other words, gamers with use of only one hand, or who have precision or motor function concerns, can play New Vegas using VATS and by customizing the controller layout. The game is significantly subtitled and shouldn’t present any concerns for deaf gamers, nor should it present problems for gamers with a form of color blindness.

In short, Fallout: New Vegas, despite being riddled with game-breaking bugs which almost make the game unplayable, is one of the single most accessible titles for disabled gamers currently available on the Xbox 360 platform.

My original purchase price: $59.99
Recommended purchase price: If you must buy this game, wait until it is collected with all DLCs and the price has been reduced to no more than $39.99. In theory, Obsidian will have fixed the bugs by that point. In the meantime, try the Fallout 3 Game Of The Year collection, currently available from Amazon for $36.99. It’s a far better game with far fewer problems.

At A Glance

Precision: Recommend rating of 10 out of 10.
Players can choose to engage in real-time combat or turn-based combat. Turn-based combat includes automatic targeting with the player’s chance to hit displayed as a percentage. Players can extend turn-based combat using in-game items that are readily available as loot drops. Mini-games allow unlimited time to pick locks and hack computers.

Deaf Gamers: Recommend rating of 10 out of 10.
New Vegas is extensively subtitled in a sans serif font for maximum legibility. Players can choose one of several colors to display text. Audio logs stored in the PipBoy are also titled, but the player must close the PipBoy interface to see the subtitles.

One-handed: Recommend rating of 10 out of 10.
A fully remappable controller and turn-based combat should address all major and most minor concerns for gamers with use of only one hand.

Subtitled: Recommend rating of 10 out of 10.
Subtitles are displayed in a sans serif font. Players can choose one of several colors to display text.

Color Blind: Recommend rating of 10 out of 10.
Mini-games and puzzles do not use colors for meaning. The targeting reticle turns red when the player moves the reticle onto an enemy, but the player can select the interface color from one of several choices, ensuring that players do not have to distinguish between red and green.

Checkpoint / Save System: Recommend rating of 10 out of 10.
Although the save system can be buggy at times, the game autosaves when a player changes zones, waits or rests. Furthermore, the player can manually save at any time.

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0 #22 COMMENT_TITLE_R E Fallout: New Vegas (XBox)georgli 2011-04-14 22:58
I have played [and finished] the PC version utilizing a freeware headmouse, a voice recognition software for games and a standard mouse. this allows playing one-handed and with reduced mobility and you get rid of the need to press keys.
 
 
0 #21 COMMENT_TITLE_R E Fallout: New Vegas (XBox)Steve 2011-02-27 01:42
We do have a forum, guys.
 
 
0 #20 COMMENT_TITLE_R E Fallout: New Vegas (XBox)puckett101 2011-02-27 01:19
To clarify, I tend to ignore anything from OBSIDIAN, NOT Joystiq. :-)
 
 
0 #19 COMMENT_TITLE_R E Fallout: New Vegas (XBox)puckett101 2011-02-27 00:12
Yeah, I stumbled across that article the other day. I tend to ignore anything from them now.

And BTW, which engine are they talking about? The engine they used for Alpha Protocol, which feels like a number of games, all of which were better? ;-)

After the FONV debacle, I wrote Bethesda a letter explaining that I will never buy another Obsidian game regardless of the game world. I no longer trust Obsidian as a developer to get even the basic, simple things right.
 
 
0 #18 COMMENT_TITLE_R E Fallout: New Vegas (XBox)RenderB 2011-02-26 22:40
This article annoyed me: http://www.joystiq.com/2011/02/25/obsidian-entertainment-playing-in-other-peoples-worlds/ The general feeling you get is that they are doing a great job. Not one mention about their bloody awful track record with support for example.

In a previous interview obsidian blamed FO:NV's state on not using their own engine. Considering at least half the devs out there use licensed engines that argument holds little water.

Imho that is their problem: They never feel responsible, so they never believe they should fix things.
 
 
0 #17 COMMENT_TITLE_R E Fallout: New Vegas (XBox)puckett101 2011-02-26 05:25
If I didn't, I'd be doing everyone a disservice and wasting their time. I stopped counting the number of lockups. I was able to figure out roughly when and where they were likely to happen which made it slightly easier, even if I did save after every hand of Caravan, even if the Caravan cards I bought never showed up in my inventory, even if I did save before zone changes and interacting with merchants, etc. Yes, it required saving obsessively. I loved F3 as well and I had been enjoying FONV until the bugs kicked in. I waited for a patch before the review and waited even longer, hoping for another. As it is, the game is a shoddy mess.

Frankly, I won't distinguish between who should be blamed - if your name is on there, you're at fault. You allowed it to be released in that state or pushed for it to be released regardless of condition. You didn't test the bugs sufficiently or didn't patch them quickly enough. If you're listed on there as a company or individual, it's your fault. End of discussion, in my opinion.
 
 
0 #16 COMMENT_TITLE_R E Fallout: New Vegas (XBox)crunchyfrog555 2011-02-26 01:44
First off, excellent review Puckett. You certainly tell it exactly like it is.

I'm currently playing the PS3 version (and only because I got it cheap - I would otherwise have waited). I've been reasonably lucky with most of the bugs, although I have seen the occasional "Quest failed" pop up for no good reason, forcing a reload.

Thankfully, constant saving to the point of obsessiveness has alleviated this somewhat. The lockups though really annoy me though. So many lockups at so many different times renders any kind of fault reporting nigh on impossible. Played a total of 15 (real) days thus far, and had over 40 lockups. Not good.

I am enjoying it, but as you quite rightly say, this is because I thoroughly loved F3 - more of the same does it for me in this case.

Got to thank you for that notice about the "hard" end game situation. I keep a leisurely eye on such feeback (hence finding out the likely bugs before purchase), but I don't look too deeply. Anyway, I wasn't aware of that, so BIG thanks!

Interestingly, I was speaking to someone recently who had - until fairly recently - worked at Obsidian. He got somewhat fedup with the attitude there. While he said, there are indeed some great talents, and lovely people there, there is also a BIG problem with this silly attitude of always blaming everybody else for their shortcomings (ergo, it's Bethesda's fault, blah blah). One of the major reasons he got out of the place.

A very sad situation. If only they employed a decent director who could deal with personnel and marketing issues, it'd help this company immensely.

A real shame, as to all intents and purposes, the proof will be in the pudding as they say, and they will only go down as being remembered for the bad, rather than the good.
 
 
0 #15 COMMENT_TITLE_R E Fallout: New Vegas (XBox)puckett101 2011-02-11 00:23
You'll note in the review that I don't recommend buying the game until it comes with all DLCs and the price is under US$40. By that point, MAYBE the bugs will have been fixed.
 
 
0 #14 COMMENT_TITLE_R E Fallout: New Vegas (XBox)Fobok 2011-02-10 09:54
I'd love to play this game, but I've never bought it, because it was Obsidian. I'll buy it when it's cheap, like $10, but Obsidian have a knack for not finishing their games and rushing them to market.

Back when they were Black Isle they put out some amazing stuff, some of my favourite games of all time. And, their games when patched up can be very good. Unfortunately, they usually take a while to get there. Every game they've done has been super buggy on release, and some (KOTOR 2) never finished their content.
 
 
0 #13 COMMENT_TITLE_R E Fallout: New Vegas (XBox)puckett101 2011-02-10 04:03
Well, people looking for the review may not make their way to the forum thread about it, so I'm entirely okay with this chatter about bugs and such being here.

For people who also want to read the forum thread, here's the URL:

http://www.ablegamers.com/1-general-game-discussion/3694-fallout-new-vegas-notes-comments.html

Y'know Render, I just read over the thread and while I started off loving it and you seem to have been ambivalent about it at best, I got to a point where I'm pretty livid about how the publisher and developer treated their customers and how terrible the end product was, while you seem to have maintained roughly the same level of annoyance about it.

Honestly, looking back at my preliminary comments, I'm glad the game was so buggy that I held off on writing the review because I'm not saddled with having written a positive review for a game that I really dislike now.
 
 
0 #12 COMMENT_TITLE_R E Fallout: New Vegas (XBox)RenderB 2011-02-10 03:49
I could in fact live with that situation. Provided you could then "conclude" said quest by say telling the quest giver that said person is dead. Working under that logic getting a big "quest failed' msg while walking down a street before ever taking that quest should also not happen.
This is probably getting a bit OT though, and best kept for the forum thread on this game.
 
 
0 #11 COMMENT_TITLE_R E Fallout: New Vegas (XBox)puckett101 2011-02-09 18:15
@Render: Assuming it was intentional, I think the theory behind it was making the world more realistic, making the game different every time you played, etc.

With that said, I'm not inclined, given the sheer volume, diversity and varying impacts of bugs in the game, to assume it was a design decision.
 
 
0 #10 COMMENT_TITLE_R E Fallout: New Vegas (XBox)RenderB 2011-02-09 13:38
Fallout nexus is your friend on pc.
@P-Dude: Don't worry, you will run into bugs sooner or later. It's also down to luck. Certain quests only go kaboom with a specific outcome.

Whoever thought key npcs should run off on their own and get themselves killed is not making friends.
 
 
0 #9 COMMENT_TITLE_R E Fallout: New Vegas (XBox)puckett101 2011-02-09 11:11
Save OFTEN. Don't rely on autosaves - if the game crashes, the autosave file can easily be corrupted. I wound up manually saving any time that I expected an autosave, and after anything significant occurred, like winning a big pot at Caravan or buying useful weapon mods, getting a quest from an NPC, finding a new area, etc.
 
 
0 #8 COMMENT_TITLE_R E Fallout: New Vegas (XBox)P-Dude 2011-02-09 09:35
I've been playing the PC version (video coming eventually!), and the only bugs I've encountered are the game crashing. I've never been stuck anywhere or anything like that though.

Basically -- quicksave is your friend :-)

Excellent review, Scott!
 
 
0 #7 COMMENT_TITLE_R E Fallout: New Vegas (XBox)puckett101 2011-02-09 09:31
You're entirely welcome. :-)
 
 
0 #6 COMMENT_TITLE_R E Fallout: New Vegas (XBox)HeadbanGER 2011-02-09 09:07
thx for the info & link :-)
 
 
0 #5 COMMENT_TITLE_R E Fallout: New Vegas (XBox)puckett101 2011-02-09 08:55
BTW, since I realized it isn't clear in my previous post, the Fallout wiki will usually list quests, note what bugs can appear in those quests, and also note whether any workarounds exist and, if they do, what they are. It's a valuable resource in general, but especially for people playing New Vegas on the PC.
 
 
0 #4 COMMENT_TITLE_R E Fallout: New Vegas (XBox)puckett101 2011-02-09 08:53
My understanding is that PC version has a similar number of bugs, but that players can use codes to remedy at least some of these bugs (i.e. forcing the game to respawn an NPC that disappeared before a quest was completed in the "Oh My Papa" example).

Here's a link to the Fallout wiki:

http://fallout.wikia.com/wiki/Fallout_Wiki

The PC version appears to have more workarounds for bugs than consoles do.

Some patches have been released, but as of the last time I played the game a month or so ago, I was still experiencing problems on the Xbox version.
 
 
0 #3 COMMENT_TITLE_R E Fallout: New Vegas (XBox)HeadbanGER 2011-02-09 08:37
Do you know if the PC version has as many bugs as the Xbox version and/or if there have been released patches which solve at least part of the described problems?