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About the AbleGamers Foundation

Since 2004, the AbleGamers Foundation, a 501(c)(3) public charity, has served more than 56 million members of the disabled community by advocating greater access in video games. Today, AbleGamers is a leader in the development of equipment, programs and services to those living with disabilities, hardships, and quality-of-life issues that are a result of chronic illness or trauma. It is our goal to ensure that all people, regardless of their disability, can use gaming as a tool to have enriched social experiences with friends, family, and the world at large. 

 
Game Reviews XBox 360 Fallout 3 (XBox)
 
Fallout 3 (XBox)

Fallout 3 (XBox) Hot

Editor rating
 
10.0
User rating
 
0.0 (0)


Accessibility At A Glance Fallout 3 (XBox)

10.0

   
Percision > Yes You will need precision to play
One-Handed > Yes One-Handed gamers shoud be okay
Deaf Gamers > Yes You should have no issues with this game
Subtitles > Yes This Game is Perfect in this department
Colorblind > Yes Colorblind gamers should be okay

About the Game

Class
Commercial
Genre
Maker
Bethesda
Release Date
October 07, 2008

fallout-3-banner

The third game in the Fallout series, Fallout 3 is a singleplayer action role-playing game (RPG) set in a post-apocalyptic Washington DC. Combining the horrific insanity of the Cold War era theory of mutually assured destruction gone terribly wrong, with the kitschy naivety of American 1950s nuclear propaganda, Fallout 3 will satisfy both players familiar with the popular first two games in its series as well as those coming to the franchise for the first time.

The Story: Vault 101 – Jewel of the Wastes
For 200 years, Vault 101 , a fallout shelter, has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you've ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.

Image Gallery

Fallout 3 (XBox)
Fallout 3 (XBox)
Fallout 3 (XBox)

Editor review

Fallout 3 (XBox) 2011-01-20 14:11:25 Scott Puckett
Overall rating 
 
10.0
Mobility 
 
10.0
Visual 
 
10.0
Hearing 
 
10.0
Scott Puckett Reviewed by Scott Puckett    January 20, 2011
Last updated: January 20, 2011
Top 10 Reviewer  -   View all my reviews

Fallout 3 a.k.a Pucket scores his first perfect game

The Fallout series is, for the most part, legendary in gaming circles and justly so. Fallout and Fallout 2 were games that offered an unprecedented amount of freedom for their time. Players could, if they so chose, kill everyone in a town – merchants, quest-givers, potential traveling companions and so on. In providing real consequences which actually changed the game, the Fallout series also paved the way for open world games such as Grand Theft Auto which would later become wildly successful.

However, Black Isle Studios, despite working on Fallout 3 (and creating enough of it for a semi-playable world which would later be unofficially distributed as the Van Buren demo), did not finish the game and the franchise languished for a full decade before Bethesda released Fallout 3.

Initially, the game’s core fans were cautious about the game due to a number of gameplay changes, including the ability to play Fallout 3 as a first-person shooter instead of the third-person isometric perspective used in Fallout and Fallout 2. However, after Bethesda released Fallout 3, most fans explored the game world and the game earned near universal acclaim and recognition (including perfect scores on Metacritic from Yahoo! Games, G4 TV, GameSpy, The Onion A.V. Club and 1UP), as well as significant DLC support.

Simply put, Fallout 3 is an extraordinarily deep and broad game which allows for playing the complete storyline in as little as 40 to 50 hours, but provides enough side missions, non-storyline quests, unique locations and Easter eggs to keep players busy for as much time as they want to spend in the Capitol Wasteland. (As a side note, PC gamers get even more value due to the G.E.C.K., a Fallout 3 level creator and editor which allows players to make and distribute their own content.) Fallout 3 maintained almost all of the key elements of the Fallout series to date (open world exploration and choices with actual consequences foremost among them) and improved on its predecessors with vastly improved graphics.

It is an essential part of any video game collection and frequently mentioned as one of the best games of the decade by critics, developers and gamers. All of which is great … but is it accessible?



Accessibility Issues / Concerns

Fallout 3 offers a wide range of accessibility options for disabled gamers, and is easily one of the most accessible titles released for consoles to date.

First and foremost, Fallout 3 features a fully remappable controller. Players can place any command on any button, bumper or trigger, and the game will automatically reassign the previous command to an unused button.

Second, and equally significant, Fallout 3 features a turn-based combat mode called VATS. While players can also choose to engage in real-time combat at any time, VATS gives players a certain number of action points which are then used to attack enemies and allows players to take as much as they need to finish a fight. It is possible to enter VATS mode and walk away from the console; as long as the console remains on, players can resume the fight where they left it.

Fallout 3 also includes in-game items available both as loot and from some merchants which can temporarily provide players with more action points. As players advance, they can choose abilities which reduce action costs or provide more action points. Furthermore, in VATS, targeting is automatic – the player does not have to aim. The player simply selects a body part from a range of options, each of which displays the chance to hit as a percentage of success (i.e. 95% chance to hit, etc.).

Mini-games also give players what seems to be an unlimited amount of time. The two most common mini-games are picking locks and hacking computers. Computer hacking is a logic puzzle which requires players to identify a password from a range of options. Incorrect choices provide the number of correct letters in the correct position in the word to eliminate other choices. Lock picking requires moving one stick to control the position of a bobby pin in a lock, and the other stick to rotate the lock with a screwdriver. Players do not have to hold the sticks to maintain positions, meaning that gamers with use of one hand can position the bobby pin and then move the screwdriver without worrying about the bobby pin returning to a default or neutral position.

Players with a form of color blindness shouldn’t have any problem with Fallout 3. The default display color appears to be green, but players can change it to blue, amber or white for better visibility. The targeting reticle turns red when it moves over an enemy, which may create an issue for players who do not change the display color. Mini-games don’t use colors and Fallout 3 doesn’t use any mechanics which require players to distinguish between colors.

Fallout 3 features excellent subtitling and uses a sans serif font to improve legibility and readability. Subtitles appear to be enabled by default. Ambient chatter is frequently subtitled, and although audio logs accessed through the PipBoy do not seem to be subtitled, closing the PipBoy interface will reveal those subtitles as well.

Players can manually save the game at any time. In addition, Fallout 3 autosaves when a player waits, rests, uses the fast travel feature to go to a previously visited location, or changes zones (i.e. entering a house or building).

In Fallout 3, Bethesda Softworks has created an amazing game that every gamer should experience as well as an exceptionally accessible game which provides nearly every accommodation that disabled gamers need to enjoy this expansive world.

Original purchase price: $59.99
Recommended purchase price: Any. Current pricing for Fallout 3 GOTY edition with all five DLCs is roughly $36.99. DO NOT buy Fallout 3 unless it is the GOTY edition.

At A Glance

Precision: Recommend rating of 10 out of 10.
Players can choose to engage in real-time combat or turn-based combat. Turn-based combat includes automatic targeting with the player’s chance to hit displayed as a percentage. Players can extend turn-based combat using in-game items that are readily available from merchants and as loot drops. Mini-games allow unlimited time to pick locks and hack computers.

Deaf Gamers: Recommend rating of 10 out of 10.
Fallout 3 is extensively subtitled in a sans serif font for maximum legibility. Players can choose one of several colors to display text. Audio logs stored in the PipBoy are also subtitled, but the player must close the PipBoy interface to see the subtitles. Ambient chatter is usually subtitled.

One-handed: Recommend rating of 10 out of 10.
A fully remappable controller and turn-based combat should address all major and most minor concerns for gamers with use of only one hand.

Subtitled: Recommend rating of 10 out of 10.
Subtitles are displayed in a sans serif font. Players can choose one of four colors to display text.

Color Blind: Recommend rating of 10 out of 10.
Mini-games do not use colors for meaning. The targeting reticle turns red when the player moves the reticle onto an enemy, but the player can select the interface color from one of several choices, ensuring that players do not have to distinguish between red and green.

Checkpoint / Save System: Recommend rating of 10 out of 10.
Fallout 3 autosaves when a player waits, rests, changes zones or uses fast travel. Players can manually save at any time.

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0 #16 COMMENT_TITLE_R E Fallout 3 (XBox)georgli 2011-04-14 22:55
I have played [and finished] the PC version utilizing a freeware headmouse, a voice recognition software for games and a standard mouse. this allows playing one-handed and with reduced mobility and you get rid of the need to press keys.
 
 
0 #15 COMMENT_TITLE_R E Fallout 3 (XBox)puckett101 2011-01-22 15:38
@dtphillips: If you review the comments before yours, you'll note that Fallout 3 is currently being played by someone who is legally blind and was played by a gamer who had to use Morse code to control the game. Considering the complexity and scope of the game, it's astonishing that it is accessible to such a diverse range of disabilities.

To respond directly to your comments, there are two key points.

1. All games require players to adapt to them in some respect, no matter how large or small. As an example, I'm trying to play Killzone 2 and the controls simply don't make any sense to me. It's not that they're slightly different from Call Of Duty or Battlefield, it's that they're WILDLY different - it's like comparing oysters and quarks. Switching controller schemes doesn't help - the layouts simply get more confusing and less standard.

2. Disability is an inherently personal thing and everyone is different. In the case of my particular disabilities, I can't play games on a Wii at all, and certain SIXAXIS controls on a PlayStation 3 are incredibly painful for me (I'm currently struggling through Heavy Rain and it's difficult). However, that does not mean that the Wii console is inaccessible for others, nor does it mean that the PlayStation 3 is wholly inaccessible to me, nor does that mean that Heavy Rain is fundamentally inaccessible.

As noted above, you can choose to become a member of this site and add your own review. Also as noted above, more perspectives give people more information to make a more informed choice, and provide that much more assistance to disabled gamers.
 
 
0 #14 COMMENT_TITLE_R E Fallout 3 (XBox)dtphillips 2011-01-22 00:32
I'm amazed you gave this game 10 for accessibility. For one thing, I can't play the game because the 'fully button mapped' controller you talk about doesn't even feature southpaw sticks.

Never mind having a disability, you can't even play it properly if you're left handed!
 
 
0 #13 COMMENT_TITLE_R E Fallout 3 (XBox)puckett101 2011-01-21 23:58
@Wacky Lisa: When you're crouched, The HIDDEN / CAUTION / DANGER message should appear on-screen when near land mines and traps. Mines are difficult to see in the wasteland regardless of vision, but inside, they're much easier to spot. As your Explosives skill improves, you'll have more time to see them and disarm them. Furthermore, it is possible to have 100+ on every skill in Fallout 3 due to skill books, perks, etc. Get Comprehension at your next level up to add +1 to skills for reading skill books.
 
 
0 #12 COMMENT_TITLE_R E Fallout 3 (XBox)Wacky Lisa 2011-01-21 19:40
I'm only at level 5. I'm legally blind.
I've found that if I change the HUD color based on my environment then it is fairly easy to use. However, the you'd be doing something wrong like stealing items are always labeled in red.
One problem is landmines. I personally can't always find them especially during the day. The blinking red light can be hard to see and once you hear the sound cue you hardly have any time to visually locate the mine.
All this said, I can play the game. I found the review accurate overall.
Thanks so much :-)
 
 
0 #11 COMMENT_TITLE_R E Fallout 3 (XBox)HeadbanGER 2011-01-20 05:45
@puckett: thanks for mentioning. I think think with my head mouse and VAC it shouldn't be a problem.
 
 
0 #10 COMMENT_TITLE_R E Fallout 3 (XBox)Ladie Au Pair 2011-01-20 05:11
To be honest, I'd have to double check to see if I could do reviews anymore. I've started working at a studio, and some studios have rules against doing reviews and other forms of journalism while you work for them. I'm not sure what this ones rules are.

But I'm glad we've got such a group of fantastic people here working for such a good cause. AbleGamers is really there for people who just wanna play. :-)
 
 
0 #9 COMMENT_TITLE_R E Fallout 3 (XBox)puckett101 2011-01-20 04:34
Tara,

Clearly, we have a difference of opinion here. As Mark noted above, the AG system allows users to submit their own reviews that are listed with the editors' review. In fact, I think you and I both reviewed Alan Wake, as one example of this.

As we all know, disabilities are inherently personal and affect different people in different ways, so I hope you'll write a review because it will give disabled gamers more information about this game and another person's perspective, allowing them to make a more informed decision. In the end, that's fantastic for all the people that we are both clearly interested in helping.
 
 
0 #8 COMMENT_TITLE_R E Fallout 3 (XBox)Ladie Au Pair 2011-01-20 03:40
Hearing: 9.5
Visuals: 8
 
 
0 #7 COMMENT_TITLE_R E Fallout 3 (XBox)Ladie Au Pair 2011-01-20 03:39
For some clarification- I wasn't saying that it *wasn't* accessible, or wasn't good for people with low mobility - just that I don't think it deserves a perfect 10. Overall I see it being closer to a 9 or 8.5 - I think.

And I guess a difference in how we review something is in our review style. I think I tend to think more about how the developer intended the player to experience the game, versus if the player can just play the game. I think they both have their place, but I feel I likely ignore the second more, while you focus on it. For me I think that I would really loose something from the game if I had to focus all of my skill points and such on making sure I had enough action points to keep playing. I know when I was playing I didn't do much to boost/refill my skill points. For me playing to where I could constantly use VATS requires me giving up how I want to play the game, and if I can't play it how I want or how it seems natural, I'm not sure it should get a 10. Further more, I feel like when they made the game they were intended for people to completely use VATS. But that's just my opinion.

And I guess we just have different views on what qualifies for a 10 on visuals. It is color blind friendly, and that's great. However, turning the brightness up doesn't adjust the contrast, so it doesn't really address the problem of what I think low visuals is. I know that allowing for high contrast is something that other accessible gaming advocates have pushed for, so it was something I always considered.

I think I would have scored it as follows:
Mobility: 9
 
 
0 #6 COMMENT_TITLE_R E Fallout 3 (XBox)puckett101 2011-01-20 03:27
@HeadbanGER: Keep in mind that this is the Xbox version. Steve has played the PC version and noted that the PC version requires a bit more mobility due to mousing.
 
 
0 #5 COMMENT_TITLE_R E Fallout 3 (XBox)HeadbanGER 2011-01-20 02:56
thx for the review, good work!

Fallout 3 is my next game after I'll have finished Mass Effect.
 
 
0 #4 COMMENT_TITLE_R E Fallout 3 (XBox)puckett101 2011-01-20 01:16
Tara,

Just to make sure I didn't overlook anything, I went back in and played another hour of Fallout 3, in addition to the significant amount of time I've put into it since it was released, just to double-check.

I could not find any non-verbal audio cues in Fallout 3 which indicated something was about to happen like, for example, Valve's subtitling in Left 4 Dead which notes hunter growls, boomer burps, etc., even when those enemies are not preparing for attack. While non-humanoid mobs do make sound, those sounds do not indicate an imminent attack like a hunter's scream in Left 4 Dead does. Humanoid mobs are usually subtitled, but their speech also does not necessarily indicate that an attack is imminent.

In fact, the easiest and best way to tell if an attack is imminent is when a player is crouched and hidden. When a player is crouched, a status message at the top of the screen indicates whether a player is HIDDEN in the default HUD color (no danger), whether to exercise CAUTION (which is displayed in red), or whether a player is in DANGER (flashing red). The use of red is a problem, but in allowing players to change the default HUD color, color-blind players only need to look for a color change.

Furthermore, as you noted, the game is fully playable for deaf gamers as is. In essence, you're criticizing the review for not criticizing the game for not having something that you admit is unnecessary.

To address your VATS concerns, by the time players reach high-level mobs that require more action points, they have gained levels, meaning their weapons skills should be higher, their weapons should be better and they should be better armored, all of which factor into combat success. This is the point of introductory missions. While Fallout 3 is an open world RPG and players can go almost anywhere and do almost anything at any time, the old rule of doing something else to level up if an area is too difficult still applies. Between the buffs and leveling up, as well as the perks which grant additional action points, reduce action point costs and completely restore action points after killing an enemy while the player is still in combat, VATS makes this game accessible.

Finally, at any time, a player can exit VATS and kite an enemy while their action points return, or exit VATS to access their inventory and activate buffs, then re-enter VATS to resume combat. Having played the entire game using VATS (with the exception here and there of sniping from range using real-time combat), I can assure you that the game can be played this way with minimal kiting.

As one extreme example, I stood in a single location and used nothing but VATS to fight off two Enclave Hellfire troops, two Sentrybots, and another Enclave soldier in power armor. In this example, due to having the perk which completely restores APs after killing an enemy in VATS, I didn't even use buffs, but my character is near maximum level.

To address your final concern, I assess potential issues for forms of color blindness. There are no red/green or blue/yellow problems. While the game can be somewhat monotone, adjusting the brightness helps.
 
 
0 #3 COMMENT_TITLE_R E Fallout 3 (XBox)Steve 2011-01-20 01:06
Tara, I will say this. Corey Krull was able to play fallout three and he used some amazingly difficult assistive technology. If he (and I for that matter) are able to play it, I think just about anyone can. There are not many FPSRPG available to low mobility but this one is.
 
 
0 #2 COMMENT_TITLE_R E Fallout 3 (XBox)Mark 2011-01-19 23:17
All members of the site are able to put in their own review of a game, and I recommend that you do. Give it a shot.

The button is right there called "Add User Review"
 
 
0 #1 COMMENT_TITLE_R E Fallout 3 (XBox)Ladie Au Pair 2011-01-19 23:02
I feel like this game scored too high.

Firstly, I wouldn't have given the score for Deaf gamers a 10. If I'm right, it only has subtitles- and not full closed captioning. I think for anything to qualify as a ten for deaf gamers it should have closed captions- like in most Valve titles. This game is completely playable as is for deaf gamers, yes, but still not sure I would have given it a 10.

Additionally, I think you're putting too much emphasis on the VATS system. As someone who played it, I was very frequently out of action points before killing high level or multiple enemies. And then when you are out of action points you have to resume the normal speed playing, where you have to actually aim- not have it auto select. If you need to rely on the VATS to play this game I think you're in trouble. I don't think it can be used as you described it until you've leveled up... meaning you have to play it normal first.

And lastly I wouldn't have given the visuals a 10 either. Although the game is colorblind friendly, the game is also extremely monotone. This could cause problems for people with low vision since there isn't a way to make things high contrast.

So, yeah. I guess I would have scored this much lower.