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Since 2004, the AbleGamers Foundation, a 501(c)(3) public charity, has served more than 56 million members of the disabled community by advocating greater access in video games. Today, AbleGamers is a leader in the development of equipment, programs and services to those living with disabilities, hardships, and quality-of-life issues that are a result of chronic illness or trauma. It is our goal to ensure that all people, regardless of their disability, can use gaming as a tool to have enriched social experiences with friends, family, and the world at large. 

 
 
Fable III

Fable III Hot

Editor rating
 
3.0
User rating
 
0.0 (0)


Accessibility At A Glance Fable III

3.0

   
Percision > Yes You will need precision to play
One-Handed > No Avoid this game
Deaf Gamers > Yes You should have no issues with this game
Subtitles > Yes Character text is present but not ambiant
Colorblind > No Not so sure this is the game for you

About the Game

Class
Commercial
Genre
Maker
Lionshead Studios
Release Date
October 26, 2010
Official Website
Multi-player
Yes
Licence Category
commercial

“Fable III” is the latest installment to the action packedand critically acclaimed Xbox 360 exclusive franchise that has sold more than six million copies. Fans new and returning will now embark on an epic adventure, where the race for the crown is only the beginning of your spectacular journey. Five decades have passed since the events of “Fable II,” and Albion has matured into an industrial revolution, but the fate of the kingdom is at peril. In “Fable III,” you will be called upon to rally and fight alongside your people, ascend to the seat of power, and experience the true meaning of love and loss. The choices and sacrifices you make while fanning the flames of revolution, and then as you rule as King or Queen or Albion, will lead to an ever evolving world of consequences that will be felt across your entire land. This sets the stage for unparalleled action and adventure that offers even more ways to fight and engage than ever before.
Throughout your journey, you will encounter a colorful cast of characters that fans have come to expect from the off-beat style and humor in the “Fable” games. After determining whether these characters are your friends or foes, you will either join them or fight against them in explosive combat, alone or with a friend on Xbox LIVE®* . In your quest to plant the seeds of revolution, seize power and rule over your kingdom, the choices you make will change the world around you, for the greater good or your own personal gain. Who will you become? A rebel without a cause, the tyrant you rebelled against, or the greatest ruler to ever live?

Image Gallery

Fable III
Fable III
Fable III

Editor review

Fable III 2010-11-01 12:16:33 Scott Puckett
Overall rating 
 
3.0
Mobility 
 
1.0
Visual 
 
5.0
Hearing 
 
5.0
Scott Puckett Reviewed by Scott Puckett    November 01, 2010
Last updated: November 01, 2010
Top 10 Reviewer  -   View all my reviews

Game Accessibility Review for Fable III

Accessibility Issues / Concerns
Quite frankly, I could have simply copied and pasted the accessibility write-up for Fable II here. While Fable III shows some minor changes in gameplay and mechanics, they are nearly identical to Fable II in accessibility concerns, except in precision and color blindness, which are now more problematic than they were in Fable II.

Deaf gamers and gamers who use subtitles will generally find the game acceptable; while subtitles are not letterboxed, players can turn them on before the game starts, they are usually present for quest and mission-related dialogue and they identify the speaker. The font used is a decorative typeface representative of the period, not a sans serif font, and may be difficult for some people to read. Ambient chatter is not subtitled, so once a player receives a quest or mission, subtitles aren’t really a concern.

Gamers with a form of color blindness will likely find the game more difficult than Fable II – while low-level jobs involve mini-games which require the player to press the A or X button (green and blue), higher levels add in the Y button which is yellow, presenting a challenge for those with blue / yellow color blindness. It appears that the B button (red) is now used only to exit a job, but I was unable to fully upgrade all of the jobs before having my play experience cut short, so it is possible that the B button is used in the mini-games as well.

Unlike Fable II, expressions no longer require pressing certain buttons at certain times for better results; the expression system is vastly simplified and consists of holding a button down until the game tells you to release it.

These mini-games now involve pushing more buttons in sequences which increase in speed and the number of buttons involved as players progress. At the first level, only blue and green buttons are used, but as a player completes the button sequences, each succeeding sequence must be entered more quickly, presenting substantial obstacles for players with precision concerns or players with use of only one hand.

Just as in Fable II, these mini-games don’t offer any mitigation for players who may have difficulties with timing. The floating orb puzzles, called flit switches, return – again, due to the bug, I was unable to assess anything beyond their existence in the game. Fable II included a number of complex and problematic puzzles using those flit switches – that complexity may or may not be present in Fable III. However, they are still color sensitive, using red for magic spells, blue for melee weapons and yellow for ranged attacks with firearms.

As in Fable II, all combat is in real-time, although players can purchase potions to slow time down temporarily. When a large number of enemies are attacking, players with precision concerns or with use of only one hand may encounter difficulties.

Gamers with use of only one hand may find this game somewhat accessible using basic attacks in combat; motion is controlled by the left stick, the camera is controlled by the right, and combat is controlled using the X button for melee attacks, the Y button for ranged attacks and the B button for magical attacks. Generally, “Fable II” will automatically target enemies, allowing the player to press the desired button rapidly.

Furthermore, it’s possible to back off from combat a bit to obtain a better strategic position, or to simply turn to face other enemies. Using a magical attack without targeting will trigger an area effect spell, attacking enemies in a radius around the player. However, unlike many games, there is only one controller layout – it cannot be remapped and players cannot deviate from the single defined scheme.

Like Fable II, Fable III comes with significant accessibility concerns – concerns which, in some cases, may prevent players from completing the game, even if they are able to avoid the game breaking bugs present in the game’s current form.



At A Glance

Precision: Mini-games require varying amounts of precision. While most mini-games involve pressing buttons in series, the player has less time to complete the next puzzle, requiring faster finger movements and twitch reflexes. Recommend rating of 0 out of 10.

Deaf Gamers: Subtitles are not letterboxed and are not in a sans serif font, instead using a stylized font seemingly intended to represent the time period which may be difficult to read. Speakers are identified and quest and mission-related narration is subtitled. Ambient chatter is not. Recommend rating of 5 out of 10.

One-handed: Controllers cannot be remapped and the game only provides one controller layout. Combat is less fast-paced than first-person shooters and combat is controlled through the X, Y and B buttons for basic attacks. However, the puzzles that are likely to present challenges for gamers with precision concerns and color blindness are also likely to be frustrating for gamers with use of only one hand and may prevent them from finishing the game since there is no bypass mechanism. Recommend rating of 0 out of 10.

Subtitled: Subtitles are not letterboxed and are not in a sans serif font, instead using a stylized font seemingly intended to represent the time period which may be difficult to read. Speakers are identified and quest and mission-related narration is subtitled. Ambient chatter is not. Recommend rating of 5 out of 10.

Color Blind: Mini-games use blue and yellow for meaning at the same time. Due to a gamebreaking bug, I was unable to determine whether red and green are used for meaning at the same time. Recommend rating of 0 out of 10.

Checkpoint / Save System: The save system in Fable III can become a liability for players, as it can autosave and leave them trapped in bugged quests from which there is no way to escape. Furthermore, the game only uses one save slot and, while players can manually save, there is no practical way to revert to a previous save without using a USB memory device and the Xbox Dashboard to back up a save file outside the game. Recommend rating of 0 out of 10.

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0 #4 COMMENT_TITLE_R E Fable IIIpuckett101 2011-08-28 03:50
Hi Marc,

Thanks for your comment. My goal is to make sure that people are aware of problems they may face in a game. While it's great that you're able to play Fable III, I have to look at the broader picture (and please keep in mind that this review is 10 months old or so and I wound up returning the game due to critical bugs).

Fable III contains a lot of game elements which are very challenging for twitch reflexes and often require using both hands. While most gamers with use of only one hand have figured out workarounds so they can play (pressing triggers against books, etc.), the game itself doesn't offer any accommodations for this.

There are no alternate controller layouts, no options to slow down gameplay without in-game items, etc. In short, while I'm happy to hear that you were able to play it, that doesn't change the fact that the studio didn't include any accommodations.

One of the challenges in assessing accessibility is that some people - like yourself - may find the score too low because your personal experience was less difficult than the review indicated it might be. I'm not sure whether that's because you're a skilled game player and have figured out workarounds, or perhaps the game hit your sweet spot, etc.

However, my goal is making sure that people don't buy a game that they may not be able to play without fair warning. I have both hands and experienced challenges with some of the game mechanics; when I played using only my right hand and when I played using only my left (and I do these things to see how well the game plays), it was vastly more difficult.

Again, I'm happy to hear that your experience was better - I like it when people enjoy games - but I stand by the score due to the problematic mechanics and lack of accommodations.

Thanks for commenting!
 
 
0 #3 COMMENT_TITLE_R E Fable IIImarc1916 2011-08-28 01:14
i cant give a rating for anything on this game exept for one handed play.
i think it a bit unfair to give it 0 score, it is one of the games i can play the hole way through. (without dying:P )
there is some problems with the likes of the shooting range and it would be easeir if you could map your own buttons. but over all it ok. (im a right handed gamer) i think it should be 4-5 score for one handed gameing.
 
 
0 #2 COMMENT_TITLE_R E Fable IIIpuckett101 2010-11-07 22:55
Not in the Xbox version.
 
 
0 #1 COMMENT_TITLE_R E Fable IIIteirem1 2010-11-07 12:19
Is there anyway to increase text size in this game (for the visually impaired)?