The storyline of Modern Warfare 2 picks up where the events of Call of Duty 4: Modern Warfare left off. The ultranationalist Russian leader Zakhaev has been eliminated, but it seems that his lieutenant, Vladimir Makarov, is an even bigger danger. Having made a successful play for power, Intel indicates that he is extending the reach of his influence well beyond the borders of Mother Russia, causing a stir in the international community and prompting the involvement of Task Force 141. Task Force 141 is an elite multinational unit made up of Navy Seals, Delta Force operatives, British SAS and CIA. In the single player campaign you are Sergeant Gary "Roach" Sanderson, with the hero of Call of Duty 4, "Soap" MacTavish, promoted to Captain, making an appearance as an NPC (non-player character) and your commanding officer. The elimination of Makarov and his underlings at any cost is your number one priority, regardless where the fight occurs.


















Comments
I made those comments as a gamer with use of both hands; it seemed logical to me that many gamers who have use of only one hand would have figured out a workaround for using the other trigger - something solid that would push the trigger button in if they moved the controller forward, for example (a table, a rod, something like that). However, I still wanted to make sure that gamers were aware of it going in so they didn't hit any ugly surprises.
I think most of us liked Spec Ops and multiplayer better. I'm terrible at multiplayer, but I've been having a LOT of fun going through Spec Ops missions through Xbox Live, and I think I'm slowly getting better at PVP - in fairness, last night I was in a Deathmatch game with a friend of mine and I mentioned I had been doing so badly that it felt like I was slowly learnings how to unplays the games (little Easter Egg for you Metalocalypse fans). Still, can't get better if you don't play.
Most of all, thanks for your continued comments - it helps me better understand how gamers can figure out workarounds or apply adaptive technologies to make things more accessible, which I can then put into future reviews.
"both triggers in the "Cliffhanger" mission to climb the ice."
I don't see it being that hard for many one arm gamers.
I was just saying the better parts of the game for me are spec-ops and on-line is even better. I found story mode better in many other shooter games. I mean missions and game-play. It also felt real short.
Thing about accessibility is it can differ even with people under the same basic listing. I'm one arm gamer but still have stump left arm I do use to press one button. If it wasn't for that I couldn't do as much as I do. Most one arm people don't play like me anyways. I use my chin on left joy stick. Other one arm gamers I have seen just lay the controller down and try to reach it all.
Just sharing my thought and letting you know I did read it.
@1armbandit: I didn't address akimbo because it didn't seem to be something that would prevent people from playing the game. Yes, there's an achievement for it, but in the time I've spent in online multiplayer (not that I'm any sort of expert), I've only seen a few people using akimbo weapons. I'm not aware of any missions in Spec Ops that require it, and I completed the single-player campaign without using akimbo weapons once. With that said, clearly akimbo won't work for players who only have use of one hand without some sort of modification or aid to operate the second trigger. Again, for my own future reference and education, is that something you feel should have been mentioned? I only left it out because it seemed fairly insignificant, and felt like much less of a gamebreaking problem than requiring the use of both triggers in the "Cliffhanger" mission to climb the ice.
Thanks for your comments and patience - game accessibility is much different than the accessibility issues I'm more accustomed to, but I'm doing my best to learn about this stuff as quickly as I can
Not that it matters much, but the red dot sight and the holographic sight (which is also red) tend to get lost in a few of the online multiplayer maps. It'd be nice if we were able to change the color of the sights to something other than red. It's really not important if you don't use the sights and shoot from the hip or are able to keep in mind that the sights are always in the very center if you choose to use them. It'd just be more convenient, that's all.
I was really looking forward to using the thermal sight, too. Camoufage presents quite the obstacle to be overcome when there's no such thing as detail like a face or a gun without being within stabbing-distan ce of the opposition. I was really looking forward to being able to tell where the opposotion was by looking through the sight and being able to tell the bright white from the hazy red. Didn't work out so well as there's no distinction between the color of obstacles - for the most part, they all reflect the color of the enivrement. That presents a slight problem.
Neither problem I ran into was a game-breaker for me, which was a good thing since it was up for so many game of the year awards, and would have been a real shame to miss out on it.
There is one of the final playable missions in the game, and I won't spol it for anyone that posed a real threat of being a game-breaker, but I think MW2 did a really good job of not making it a time-limit thing. Had it been one of those deals, it would have thrown the whole game off for me, and jeopardized my ever purchasing another CoD game again. That's neither here nor there, now is it?
RSS feed for comments to this post