
Brink is an immersive first-person shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character whether playing alone, with your friends, or against others online. You decide the combat role you want to assume in the world of Brink as you fight to save yourself and mankind’s last refuge. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more.
STORY:
Brink takes place on the Ark, a man-made floating city that is on the brink of all-out civil war. Originally built as an experimental, self-sufficient and 100% “green” habitat, the reported rapid rise of the Earth’s oceans has forced the Ark to become home to not only the original founders and their descendants but also to thousands of refugees. With tensions between the two groups growing, Security and Resistance forces are locked in a heated battle for control of the Ark. Which side will you choose?


















Comments
In case it wasn't obvious, I was really excited about Brink before I played it. I think it could have been a much better game if the single-player campaign had more variety, if multiplayer had more maps, if there were more objective types, if the classes weren't so woefully imbalanced, rendering pretty much anything but Engineer and Medic irrelevant for a majority of the match.
Who knows? Maybe patches will address the flaws in the Operative and Soldier classes, maybe Splash Damage will give away several map packs to get the total map count up to an acceptable level. Maybe more objective types will be added.
Brink looked awesome, until I actually got my hands on it. And when I did, I wondered what Splash Damage had been doing all those months, because I didn't see that time in front of me.
Thanks for your contribution to the discussion. I always appreciate respectful disagreement.
I want to say that as an individual who actually likes Brink, despite it's agreed upon overall failures, thank you for providing me with a different perspective. It's hard to accuse someone of 'misunderstandi ng' a game or 'not giving It a chance' when their concerns run deeper than privileges I take for granted. With all the people I've argued with about how fun Brink actually can be, I have to agree with your assessment and any argument I would attempt to bring forth would hold no validity here.
Your review was eye-opening, very constructive and necessarily critical. I hope in the future that if Splash Damage & Bethesda ever want to work together on a future title promising a genre breaking game, that they'll take your concerns into consideration, for all of our benefit, and not release another epic failure as they clearly did with Brink.
Regards
Justice Pie - HFOGTFO
Member - Current Angry Midget TDG
Read the comments on this thread.
Are we behaving in a way that welcomes people to the community and site, and encourages them to visit?
I'm a big boy and I've been called much worse than an idiot in my many years roaming this planet. That isn't even the worst thing I've been called today and I've only been awake for a few hours.
Regardless of that, I have always tried, in everything I do, to be inclusive as opposed to exclusive, whether that was talking to people about the larger philosophies at work in punk rock in my pre-disabled days, or inviting random people to share a table when a restaurant is really crowded.
Even here, non-disabled gamers are welcome to participate in Game Night, as long as they understand that Game Night is a safe space for disabled gamers to play games and find community among like-minded people and get their minds off it for a bit with people who understand. Sure, we're snarky, but it isn't snark that brings disabilities into play or makes them an issue.
As disabled gamers, we need and want accommodations that will make games accessible to us. We want to be included, and all too frequently, we have to fight for it. More than average gamers, we know what exclusion feels like because when we're excluded, we can't play the game. We are, at that point, on the outside looking in. As such, it is incumbent upon us to NOT behave in that way. All of us know all too well how it feels, and we should know better than to take actions that can make someone else feel that way.
So. Read the comments again. While I understand the desire to protect a community against what seems like flaming, I can take being called an idiot (and worse), and the best response to trolling - not that the original poster is a troll - is logic and reason.
And with all that in mind, I ask again - are WE behaving in a way that welcomes people to the community and site, and encourages them to visit?
If not, what does that say about us?
1. No one asserted that you don't have a disability. Read carefully. Several people have suggested that you overlooked aspects of the article and I asked you to consider how disabled people might play the game, but no one has said you aren't disabled. When you make claims that are not supported by the evidence at hand, you actively weaken your argument.
2. I don’t think your post is offensive. I think you feel that you’re empirically right and that you also feel you can somehow prove that Brink is not the steaming pile of crap that most gamers and critics have agreed it is. I specifically avoided ALL coverage of Brink until my review was done because I wanted it to be free of influence from other outlets; astonishingly enough, my assessment of the game was quite similar to most gamers and most critics.
3. A review is an opinion and, unless the subject is an empirical truth (math, facts, revenue, etc.), cannot be wrong. Games and other forms of creative expression cannot be proven to be empirically good or bad, and therefore reviews of them cannot be proven right or wrong. There is simply a consensus or a debate that develops. My opinion is that Brink is a $60 map pack with absolutely nothing in it to justify the cost. There are no vital positives – instead, the game is a collection of ideas ripped off from other, BETTER games and poorly implemented. Assembling a collection of ideas that other people had is not innovation or noteworthy for any reason; typically, we think of that as theft. There is NOTHING good about this game – if you want team-based objective gameplay (which you seem to since you keep referring to it), play Bad Company 2, Modern Warfare Domination matches or Team Fortress. All of those games feature the idea, Bad Company 2 implements it vastly better, and Brink took the concept from all three titles. All of which, for the record, pre-dated Brink. And took longer to play and complete. And Bad Company 2 and Modern Warfare both offer significantly more maps.
4. There is no real story in Brink. It’s barely a plot to explain why two groups are fighting, and I’m pretty sure I could have written the plot on a cocktail napkin in a bar and had room left over for a drink. The critical problem here is not that deaf gamers miss whatever plot exists, but that gameplay instructions and tutorials are provided in voice-over. In short, the information people need to play the game is provided in voice-over, including how to mantle, climb, slide, access the objective wheel, why to access the objective wheel and so on. There’s no story in Brink to subtitle, but when a game provides critical information about how to play it using non-subtitled dialogue, that is a fatal flaw for deaf gamers.
I appreciate you coming back to the discussion. If you are disabled, please tell us a bit about your disability - as a reviewer, I always want to provide better information about accessibility accommodations for specific disability types and learning about people's specific disabilities helps me better examine accessibility in games, particularly since the subject matter here is so specific and individual.
Also, if you speak a different language than English, please let us know that as well. I wonder if, based on Georgli's comment, some of what we are reading as insults are simply a matter of miscommunicatio n.
Backtrack fail.
No, you are a fanboy, and you are sad your game has been panned by most of the industry. You came to this site, to spew your frustration.
I think we are going to leave your post up, Mr. G, Forever will your lack of reading comprehension be memorialized on our pages. Your diatribe flaming gamers with disabilities for their review for gamers with disabilities saved for the world to see.
I will end with a word of advice, "Better to keep your mouth closed and be thought a fool than to open it and remove all doubt."
Rest assured Im not flaming you because of a disability! And I came to this site for a reason, It wasn't to flame!
delete my post if you think its offensive, but Im simply pointing out that your review is wrong/biased. It missed vital positives which make this game good (didn't give the game credit regarding the team based objective gameplay!) and people are going to miss out on the experiance.
while I appreciate subs are going to help with the story, its not going to make an ounce of difference in the core "shooting" component of the game.
So I'm going to do something completely unexpected - I'm going to be reasonable. Instead of the response that I know at least two people are expecting, I'm simply going to say this:
As a gamer, instead of coming to a Web site for disabled gamers and trying to pick a fight with the cripples because someone disagrees with you, perhaps you could look at what we assess in terms of accessibility, consider why we do that and who we do it for, and begin to look at games differently.
You listed a lot of letters after your nickname – for the sake of this point, I’ll assume they’re meaningful and not just to you and people you know. Instead of trying to argue with cripples who merely want games that are accessible, good and not a waste of our money, why not leverage your position – whatever it may be – to advocate along with us for games that we can all enjoy? I’m writing for people who live on fixed incomes, who – in some cases - can afford perhaps one game a month, if that, and who need games as a means of escape. Not escape from a dead-end job or a soul-crushing relationship, but from the pain and frustration that we deal with on a daily basis just to do something as simple as getting out of bed.
Surely you can appreciate the relief that we can get from immersing ourselves in a different reality than the one we wake up to, and why it’s especially disappointing for us – moreso than other gamers who don’t share our physical problems – when we wind up with a game that’s so unfinished, so short, so devoid of meaningful content. In some cases, that’s the only game we get for a long time and so I try to make sure people know when a game offers so little value since we’re all on significantly tighter budgets than many other gamers and can’t spend our way out of a disappointing game and buy something else to replace it.
We may disagree on Brink and it seems clear that we do, but surely we can agree on the importance of advocating for those of us who are disabled and experience some relief from our symptoms by playing games. Instead of focusing on the tree of a game that you know has problems, how about looking at the overall forest by contacting someone here and getting more information and starting to spread the word about the importance of something like subtitles, which seems simple enough to do but completely prevents deaf people from playing the game at all, whether they think it's good or not?
Good job dumbass, you win!
1) A fanboi accusing someone else of being a fanboi
2) Ignoring the site hes on.
Hey buddy, Subtitles ARE what we care about lol
Don't worry about the subtitles, cause you are blind. Its obvious that you're a "COD" fanboi given the number of comparisons, and while I agree with you that the game is short, you DO NOT give respect to a developer who has push out an edgy game that is different rather then "chocolate man number 6" COD rework!
You failed to completely mention the underlying reason WHY this game excels past COD replicas!
TEAM BASED OBJECTIVE BASED GAME PLAY. It's not about rewarding solo camp style nor the medic whore mentality. It uses its classes for specific roles... not just token "here's a med-pack" gameplay! This calls on tactics and team mates!
You've been playing with BOTS, and no one is ever going to stand up and claim BOTS will be a better preference over Human Players... but having said that, you obviously played the game on "easy" which I find absolutely hilarious when you state you couldn't complete the challenges!? There are three different types with three variations on difficulty... An objective based, a movement based, and a defending based. if you completed the game within 6 hours, why couldn't you complete the objectives? None really require the even the "twitch reflexes" which are quoted. It appears the only thing which is outside of you ability is the ability to undertake complex, objective based game play!
Your complaints about container city support this, which is probably with out a doubt the best map in the game!
This game does have some bugs, ALL DO, Even those exceptional games you mention! But with DLC, Developer tools and customisations your claim that the issues it does have are unfounded!
Its obvious that you didn't give this game the time it deserves, and dropped out due to your inability to cope with complexities which are outside your comfort zone (if you DID actually play the game) OR you just jumped on the COD "I hate it" bandwagon!
Happy to continue this discussion
http://teamipx.net
Regards
Sha8doW - IPX
Founder & BoD Member
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