• No Barriers to Fun!

    We met our friend Giddeon at the AbleGamers Accessibility Arcade in Atlantic City, New Jersey. When he first sat down with the AbleGamers crew, Giddeon didn't want to play any games. He told us that with his disability gaming was difficult. Giddeon has a rare disease that caused the growth of his arms .. Read More
  • A Window to the World

    Shepherd University invited the AbleGamers Foundation to come on campus and do one of our Accessibility Arcades for the students and local disabled community. The event was a roaring success with hundreds of children and adults coming out to see the technology and in some cases experience gaming the first time. Read More
  • 1
  • 2

About the AbleGamers Foundation

Since 2004, the AbleGamers Foundation, a 501(c)(3) public charity, has served more than 56 million members of the disabled community by advocating greater access in video games. Today, AbleGamers is a leader in the development of equipment, programs and services to those living with disabilities, hardships, and quality-of-life issues that are a result of chronic illness or trauma. It is our goal to ensure that all people, regardless of their disability, can use gaming as a tool to have enriched social experiences with friends, family, and the world at large. 

 
Game Reviews XBox 360 Brink (XBox)
 
Brink (XBox)

Brink (XBox) Hot

Editor rating
 
3.0
User rating
 
0.0 (0)


Accessibility At A Glance Brink (XBox)

3.0

   
Percision > Yes You will need precision to play
One-Handed > No Avoid this game
Deaf Gamers > No Avoid this game Game
Subtitles > No You may want to move past this game
Colorblind > Maybe Some challanges, but playable

About the Game

Class
Commercial
Genre
Maker
Bethesda
Release Date
May 09, 2011

brink_banner

Brink is an immersive first-person shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character whether playing alone, with your friends, or against others online. You decide the combat role you want to assume in the world of Brink as you fight to save yourself and mankind’s last refuge. Brink offers a compelling mix of dynamic battlefields, extensive customization options, and an innovative control system that will keep you coming back for more.

STORY:

Brink takes place on the Ark, a man-made floating city that is on the brink of all-out civil war. Originally built as an experimental, self-sufficient and 100% “green” habitat, the reported rapid rise of the Earth’s oceans has forced the Ark to become home to not only the original founders and their descendants but also to thousands of refugees. With tensions between the two groups growing, Security and Resistance forces are locked in a heated battle for control of the Ark. Which side will you choose?

Image Gallery

Brink (XBox)
Brink (XBox)
Brink (XBox)

Editor review

Brink (XBox) 2011-05-19 13:22:05 Scott Puckett
Overall rating 
 
3.0
Mobility 
 
3.0
Visual 
 
5.0
Hearing 
 
1.0
Scott Puckett Reviewed by Scott Puckett    May 19, 2011
Last updated: May 19, 2011
Top 10 Reviewer  -   View all my reviews

Brink Accessibility Review

Over the past few months, people who pre-order games to have them on release day have consistently been disappointed with the overall quality of the games they’ve received. The list of complaints is endless – unacceptably short single-player campaigns, poorly-designed multiplayer, game-breaking bugs … the list just keeps going.

Sadly, the only way Brink is different is in the degree of disappointment, which exceeds every other poorly received title to date this year.

Brink is set in a self-sufficient floating city called The Ark, which was built to showcase sustainable development. Sea levels started to rise and The Ark was forced to move to a new location – however, refugees found it anyway, and suddenly the sustainable practices weren’t enough to meet the needs of this expanded population. That strain on resources resulted in two factions forming – one of which wants to protect The Ark, while the other wants to leave to find dry land and other survivors.

As I type this, it occurs to me that the incredibly limited plot in Brink (it’s too thin to call it a story) has a fair bit in common with the plot of “Waterworld,” and frankly, I think I’d rather watch Kevin Costner filter more of his own urine and drink it than devote much more time to this game because it’s difficult to determine where to begin in describing Brink’s many shortcomings.

Which is most problematic? The wildly unbalanced multiplayer in which the Engineer class can hold off multiple soldiers due to automated gun turrets and landmines? The limited number of maps? The single-player campaign using the same maps for its missions? The ridiculously short single-player campaign which can be beaten in about six hours? The dumbest AI system in recent memory? All of these issues are critical problems, especially in a game in which the AI spawns lemming-like teammates who will run directly into suppressive fire repeatedly, and rewards that behavior in multiplayer since it’s often easier to respawn with full ammo and supplies than wait for a medic.

While it’s normal for games to borrow from other titles to make sales and marketing easier, Brink is less a game than a collection of borrowed ideas. To wit:

• It borrows its setting from games like Borderlands and Mirror’s Edge
• It borrows its visual design from Team Fortress 2
• It borrows its parkour (free running) from Mirror’s Edge
• It borrows its leveling system from Bad Company 2 multiplayer
• It borrows its match communications from Call Of Duty

However, this is not praise – it is not good when a game feels like so many other, better games because that generally means it has no identity of its own and can't stand on its own two feet and relies on that familiarity to carry it to modest sales. While Brink looked like an innovative game which offered players nearly endless choices before release, the game that players received more closely resembles a flaming brown bag on a doorstep.

With that disappointment firmly in mind, let’s get this out of the way so I can play Portal 2, which seems to be the early contender for game of the year and is fantastically fun, while Brink is the early contender for 2011’s most rapidly discounted game in the clearance bin and is already a front-runner for worst game of 2011.

Brink’s failings are many – the developers somehow managed to create a character generation system which allows players to generate 100 quadrillion character appearances, not one of which is a woman. Keep in mind, 100 quadrillion appearances is significantly more than the total population of everyone who has ever lived on this planet combined.

Most of Brink’s missions can be completed in 15-20 minutes – given that there are 16 missions total (8 Resistance and 8 Security), that suggests an average playing time for the single-player campaign of roughly 6 hours. That play time is only extended by failing missions repeatedly, which is easy to do in solo play since AI-controlled team members seem slightly less useful in a firefight and for completing tasks than broccoli, or perhaps an especially astute carrot.

Moreover, once you’ve completed the single-player campaign, you’ll be seeing those maps again in online multiplayer. The same small number of maps, over and over and over. In just a couple of hours of versus matches, I had played every single map again. While it’s easy to blame the AI for poor tactics in offline solo play, the developers bear responsibility for creating slaughterhouse maps like Container City, which has one of the single worst chokepoints ever found in online multiplayer, despite offering two methods to flank. Those flaws, given the ridiculously limited number of maps in Brink, are magnified far more than they otherwise might be because players simply can’t get away from them – those maps appear very frequently because Brink only offers a handful of maps to play.

There are additional game modes – challenges which grant weapons and weapon attachments, the ability to create public and private games with set rules and so forth, but these modes generally seem as thin as the rest of the game, and just as frustrating.

The challenges are similar to the Special Ops campaigns in Modern Warfare 2 – they present the player with a challenge and a win condition (accomplishing a goal within a time limit, most commonly) and provide rewards based on how well a player did. However, while Modern Warfare 2 based rewards on performance, Brink requires the player to play a level three times to earn all reward tiers, regardless of how well the player performs – in short, a player could perform well enough on the first attempt to earn the rewards available on the second attempt, but the game requires players to successfully complete the challenge again to earn those items.

Fundamentally, Brink feels like a set of features taken from other games and bolted together to try to form a coherent whole. When players gain a level, they select a new ability from a list, much as players do in Bad Company 2 multiplayer. Players gain experience from performing tasks assigned to a character type, much as players do in Bad Company 2 multiplayer. Players move and jump around and over and under various obstacles, much as players did in Mirror’s Edge (which, like Brink, also felt more like a demonstration of what a game engine could do and less like an actual game). The environment feels like Borderlands and Mirror’s Edge, depending on where the player is. The game provides a set of win conditions and a time limit, then yells at team members to accomplish the objective and notes the remaining time, much like Modern Warfare 2. The list goes on. And Brink winds up feeling much less like a coherent whole and far more like a mish-mash of ideas taken from other, vastly superior games as a direct result.

It’s now two full days after I purchased Brink. I finished playing every single campaign mission and I’ve played every map in multiplayer. I’ve completed a number of the challenges, except the ones that require twitch reflexes that are beyond my abilities. In short, I’ve completed just about everything there is to do in the game in less than two days with the exception of achievement hunting.

When compared to Brink, Homefront (the other early disappointment of 2011) looks like a masterpiece of game design and storytelling, with sterling, world-class multiplayer. Compared to a game that’s good, Homefront still fails to impress, but that illustrates how poorly-conceived and executed Brink is. It is, at this point, an absolute mess of a game which no amount of patching or DLC seems likely to fix.



Accessibility Issues / Concerns

The most basic, fundamental accessibility issue with Brink is the lack of subtitles. There is no readily visible way to turn them on, and I’ve checked with other people to make sure I’m not missing anything. It seems that Brink simply doesn’t have subtitles of any sort. Considering that the game provides instructions and tutorials in voice-overs, handles in-game communications with bot players using voice-overs and so on, deaf gamers should avoid it entirely.

However, there is a story behind Brink’s lack of subtitles which is far messier. Steve Spohn, Editor-in-Chief of AbleGamers.com, spoke with representatives of Splash Damage at PAX East about the lack of subtitles and those representatives told him they would be adding subtitles before launch. Apparently, they failed to do so. It’s not clear why – there really isn’t enough content in Brink for the developers to claim that it was something they couldn’t squeeze in before the release date. It appears that a Splash Damage representative simply lied to Steve.

Brink partially succeeds in one area of accessibility in providing a number of controller layout schemes, as well as limited controller remapping. Brink provides layouts consistent with Halo, Gears Of War, Call Of Duty, Killzone and other well-known first-person shooters. Furthermore, players can remap almost anything but the commands on the d-pad, including which stick controls movement and looking. While limited remapping is nice, it effectively requires players with use of only their left hand to buy a specialized controller since the d-pad buttons cannot be reassigned to common game functions. To summarize, players with use of their right hand can reassign the A / B / X / Y and other buttons on the right side of the controller to meet their needs. Players with use of only their left hand cannot reassign the d-pad buttons and will have a significantly more difficult time playing Brink.

Players with precision concerns will experience typical issues with Brink – aiming is manual and the parkour requires holding down and pressing buttons. Targets move quickly and can be difficult to shoot. However, this is offset somewhat by the roles a player can assume. Using a nearly identical skill system as Bad Company 2, players can gain experience by performing tasks within their role. Medics buff health and revive players, engineers build and repair things, and buff players weapons, soldiers are a traditional fighting class which can resupply players with ammunition and so on. Brink grants more experience for buffing and completing tasks than it does for combat, meaning that it is possible for a player to stay in the rear with the gear and still help.

Players with a form of color blindness may experience difficulties. Brink uses red and green for meaning, although not usually at the same time. Players holding an object who need to be escorted are outlined in yellow. Enemies identified by an operative ability are outlined in red. When holding the X button down to achieve an objective, a green circle will gradually fill up. As players are wounded, the screen turns grey.

In short, Brink has the same accessibility problems that every first-person shooter seems to, but overachieves and leaves out subtitles to really distinguish itself from the pack of accessibility failures.

Frankly, there are likely more problems with Brink, but it’s such a failure in terms of both game design and accessibility that I simply can’t be bothered to put more time into it when I can be playing and enjoying Portal 2 while I wait for L.A. Noire.

My original purchase price: $59.99
Recommended purchase price: If you simply must play it, rent

Mobility: 3
Visual: 5
Hearing: 0

At A Glance

Precision: Brink is a typical first-person shooter requiring precision and twitch reflexes. This is offset somewhat by including support roles which can gain experience by buffing other players, build and repair defenses, revive downed players, etc. Recommend rating of 3 out of 10.

Deaf Gamers: No subtitles appear to be present. Recommend rating of 0 out of 10.

One-handed: Limited controller remapping is possible, but the d-pad buttons cannot be reassigned, meaning that players who only have use of their left hand will experience greater difficulties than players who only have use of their right hand. Recommend rating of 3 out of 10.

Subtitled: No subtitles appear to be present. Recommend rating of 0 out of 10.

Color Blind: Red and green are used for meaning, but not at the same time. Recommend rating of 5 out of 10.

Was this review helpful to you? 
01
Report this review
 

User reviews

There are no user reviews for this listing.

To write a review please register or log in.
 
Powered by JReviews

Add comment

Security code
Refresh

Comments   

 
0 #14 COMMENT_TITLE_R E Brink (XBox)puckett101 2011-05-24 10:48
@Justice: Thanks for your comments.

In case it wasn't obvious, I was really excited about Brink before I played it. I think it could have been a much better game if the single-player campaign had more variety, if multiplayer had more maps, if there were more objective types, if the classes weren't so woefully imbalanced, rendering pretty much anything but Engineer and Medic irrelevant for a majority of the match.

Who knows? Maybe patches will address the flaws in the Operative and Soldier classes, maybe Splash Damage will give away several map packs to get the total map count up to an acceptable level. Maybe more objective types will be added.

Brink looked awesome, until I actually got my hands on it. And when I did, I wondered what Splash Damage had been doing all those months, because I didn't see that time in front of me.

Thanks for your contribution to the discussion. I always appreciate respectful disagreement. :-)
 
 
0 #13 COMMENT_TITLE_R E Brink (XBox)Justice Pie 2011-05-23 04:03
Puckett,

I want to say that as an individual who actually likes Brink, despite it's agreed upon overall failures, thank you for providing me with a different perspective. It's hard to accuse someone of 'misunderstandi ng' a game or 'not giving It a chance' when their concerns run deeper than privileges I take for granted. With all the people I've argued with about how fun Brink actually can be, I have to agree with your assessment and any argument I would attempt to bring forth would hold no validity here.

Your review was eye-opening, very constructive and necessarily critical. I hope in the future that if Splash Damage & Bethesda ever want to work together on a future title promising a genre breaking game, that they'll take your concerns into consideration, for all of our benefit, and not release another epic failure as they clearly did with Brink.

Regards
Justice Pie - HFOGTFO
Member - Current Angry Midget TDG
 
 
0 #12 COMMENT_TITLE_R E Brink (XBox)Steve 2011-05-22 07:04
TLDR
 
 
0 #11 COMMENT_TITLE_R E Brink (XBox)puckett101 2011-05-22 06:56
As my final comment on the subject until the original poster returns, if he does, I have a question for everyone.

Read the comments on this thread.

Are we behaving in a way that welcomes people to the community and site, and encourages them to visit?

I'm a big boy and I've been called much worse than an idiot in my many years roaming this planet. That isn't even the worst thing I've been called today and I've only been awake for a few hours.

Regardless of that, I have always tried, in everything I do, to be inclusive as opposed to exclusive, whether that was talking to people about the larger philosophies at work in punk rock in my pre-disabled days, or inviting random people to share a table when a restaurant is really crowded.

Even here, non-disabled gamers are welcome to participate in Game Night, as long as they understand that Game Night is a safe space for disabled gamers to play games and find community among like-minded people and get their minds off it for a bit with people who understand. Sure, we're snarky, but it isn't snark that brings disabilities into play or makes them an issue.

As disabled gamers, we need and want accommodations that will make games accessible to us. We want to be included, and all too frequently, we have to fight for it. More than average gamers, we know what exclusion feels like because when we're excluded, we can't play the game. We are, at that point, on the outside looking in. As such, it is incumbent upon us to NOT behave in that way. All of us know all too well how it feels, and we should know better than to take actions that can make someone else feel that way.

So. Read the comments again. While I understand the desire to protect a community against what seems like flaming, I can take being called an idiot (and worse), and the best response to trolling - not that the original poster is a troll - is logic and reason.

And with all that in mind, I ask again - are WE behaving in a way that welcomes people to the community and site, and encourages them to visit?

If not, what does that say about us?
 
 
0 #10 COMMENT_TITLE_R E Brink (XBox)Tatterr 2011-05-22 03:00
Sha8Dow Puckett just shat all over your kitchen bro. Tip your hat to the man and accept the defeat. Im a Puckett FANBOI!!!!!!!!! !!!!
 
 
0 #9 COMMENT_TITLE_R E Brink (XBox)Mark 2011-05-21 05:17
Puckett His site is an English based site, his posts on his site are English, and thet site is based in the land down under. Melborne is I recall.
 
 
0 #8 COMMENT_TITLE_R E Brink (XBox)puckett101 2011-05-21 04:56
@Sha8dow

1. No one asserted that you don't have a disability. Read carefully. Several people have suggested that you overlooked aspects of the article and I asked you to consider how disabled people might play the game, but no one has said you aren't disabled. When you make claims that are not supported by the evidence at hand, you actively weaken your argument.

2. I don’t think your post is offensive. I think you feel that you’re empirically right and that you also feel you can somehow prove that Brink is not the steaming pile of crap that most gamers and critics have agreed it is. I specifically avoided ALL coverage of Brink until my review was done because I wanted it to be free of influence from other outlets; astonishingly enough, my assessment of the game was quite similar to most gamers and most critics.

3. A review is an opinion and, unless the subject is an empirical truth (math, facts, revenue, etc.), cannot be wrong. Games and other forms of creative expression cannot be proven to be empirically good or bad, and therefore reviews of them cannot be proven right or wrong. There is simply a consensus or a debate that develops. My opinion is that Brink is a $60 map pack with absolutely nothing in it to justify the cost. There are no vital positives – instead, the game is a collection of ideas ripped off from other, BETTER games and poorly implemented. Assembling a collection of ideas that other people had is not innovation or noteworthy for any reason; typically, we think of that as theft. There is NOTHING good about this game – if you want team-based objective gameplay (which you seem to since you keep referring to it), play Bad Company 2, Modern Warfare Domination matches or Team Fortress. All of those games feature the idea, Bad Company 2 implements it vastly better, and Brink took the concept from all three titles. All of which, for the record, pre-dated Brink. And took longer to play and complete. And Bad Company 2 and Modern Warfare both offer significantly more maps.

4. There is no real story in Brink. It’s barely a plot to explain why two groups are fighting, and I’m pretty sure I could have written the plot on a cocktail napkin in a bar and had room left over for a drink. The critical problem here is not that deaf gamers miss whatever plot exists, but that gameplay instructions and tutorials are provided in voice-over. In short, the information people need to play the game is provided in voice-over, including how to mantle, climb, slide, access the objective wheel, why to access the objective wheel and so on. There’s no story in Brink to subtitle, but when a game provides critical information about how to play it using non-subtitled dialogue, that is a fatal flaw for deaf gamers.

I appreciate you coming back to the discussion. If you are disabled, please tell us a bit about your disability - as a reviewer, I always want to provide better information about accessibility accommodations for specific disability types and learning about people's specific disabilities helps me better examine accessibility in games, particularly since the subject matter here is so specific and individual.

Also, if you speak a different language than English, please let us know that as well. I wonder if, based on Georgli's comment, some of what we are reading as insults are simply a matter of miscommunicatio n.
 
 
0 #7 COMMENT_TITLE_R E Brink (XBox)georgli 2011-05-21 02:51
he seems to be a founding member of a gaming group in Norway.
 
 
0 #6 COMMENT_TITLE_R E Brink (XBox)Mark 2011-05-20 23:47
You did not come to this site "for a reason" other than to flame. If you had you would have challenged the accessibility of this game, the point of the review, but you did not. You opened your big fat mouth without even trying to understand what you were reading, and got called out for being (i will be nice) "off track".

Backtrack fail.

No, you are a fanboy, and you are sad your game has been panned by most of the industry. You came to this site, to spew your frustration.

I think we are going to leave your post up, Mr. G, Forever will your lack of reading comprehension be memorialized on our pages. Your diatribe flaming gamers with disabilities for their review for gamers with disabilities saved for the world to see.

I will end with a word of advice, "Better to keep your mouth closed and be thought a fool than to open it and remove all doubt."
 
 
0 #5 COMMENT_TITLE_R E Brink (XBox)Sha8doW 2011-05-20 21:59
people your instant assertion that I DONT have a disability is incorrect...
Rest assured Im not flaming you because of a disability! And I came to this site for a reason, It wasn't to flame!

delete my post if you think its offensive, but Im simply pointing out that your review is wrong/biased. It missed vital positives which make this game good (didn't give the game credit regarding the team based objective gameplay!) and people are going to miss out on the experiance.

while I appreciate subs are going to help with the story, its not going to make an ounce of difference in the core "shooting" component of the game.
 
 
0 #4 COMMENT_TITLE_R E Brink (XBox)puckett101 2011-05-20 16:08
You know, I had written a page and a half response which broke down, point by point, every claim you made (whether accurate or inaccurate) and rebutted them. At the end, I threw in an afterthought, which I then realized was the most important point, and my journalism background kicked in and said put it first. And then I realized that the rest of it is just an Internet pissing contest and ultimately pointless and counterproducti ve to what we're trying to do here, which is advocacy and outreach. We aren't able to advocate or reach out by shouting "FLAME ON!!!" and going all Human Torch on someone.

So I'm going to do something completely unexpected - I'm going to be reasonable. Instead of the response that I know at least two people are expecting, I'm simply going to say this:

As a gamer, instead of coming to a Web site for disabled gamers and trying to pick a fight with the cripples because someone disagrees with you, perhaps you could look at what we assess in terms of accessibility, consider why we do that and who we do it for, and begin to look at games differently.

You listed a lot of letters after your nickname – for the sake of this point, I’ll assume they’re meaningful and not just to you and people you know. Instead of trying to argue with cripples who merely want games that are accessible, good and not a waste of our money, why not leverage your position – whatever it may be – to advocate along with us for games that we can all enjoy? I’m writing for people who live on fixed incomes, who – in some cases - can afford perhaps one game a month, if that, and who need games as a means of escape. Not escape from a dead-end job or a soul-crushing relationship, but from the pain and frustration that we deal with on a daily basis just to do something as simple as getting out of bed.

Surely you can appreciate the relief that we can get from immersing ourselves in a different reality than the one we wake up to, and why it’s especially disappointing for us – moreso than other gamers who don’t share our physical problems – when we wind up with a game that’s so unfinished, so short, so devoid of meaningful content. In some cases, that’s the only game we get for a long time and so I try to make sure people know when a game offers so little value since we’re all on significantly tighter budgets than many other gamers and can’t spend our way out of a disappointing game and buy something else to replace it.

We may disagree on Brink and it seems clear that we do, but surely we can agree on the importance of advocating for those of us who are disabled and experience some relief from our symptoms by playing games. Instead of focusing on the tree of a game that you know has problems, how about looking at the overall forest by contacting someone here and getting more information and starting to spread the word about the importance of something like subtitles, which seems simple enough to do but completely prevents deaf people from playing the game at all, whether they think it's good or not?
 
 
0 #3 COMMENT_TITLE_R E Brink (XBox)Mark 2011-05-20 12:05
Did Sha8doW - IPX Founder & BoD Member of some site just come to a site for gamers with disabilities and make fun of us for giving the game a poor Accessibility score?

Good job dumbass, you win!
 
 
0 #2 COMMENT_TITLE_R E Brink (XBox)Steve 2011-05-20 11:49
Two funny things here.

1) A fanboi accusing someone else of being a fanboi

2) Ignoring the site hes on.

Hey buddy, Subtitles ARE what we care about lol
 
 
0 #1 COMMENT_TITLE_R E Brink (XBox)Sha8doW 2011-05-20 11:22
Hate to say it buddy but... You sir, are a freaking idiot!

Don't worry about the subtitles, cause you are blind. Its obvious that you're a "COD" fanboi given the number of comparisons, and while I agree with you that the game is short, you DO NOT give respect to a developer who has push out an edgy game that is different rather then "chocolate man number 6" COD rework!

You failed to completely mention the underlying reason WHY this game excels past COD replicas!

TEAM BASED OBJECTIVE BASED GAME PLAY. It's not about rewarding solo camp style nor the medic whore mentality. It uses its classes for specific roles... not just token "here's a med-pack" gameplay! This calls on tactics and team mates!

You've been playing with BOTS, and no one is ever going to stand up and claim BOTS will be a better preference over Human Players... but having said that, you obviously played the game on "easy" which I find absolutely hilarious when you state you couldn't complete the challenges!? There are three different types with three variations on difficulty... An objective based, a movement based, and a defending based. if you completed the game within 6 hours, why couldn't you complete the objectives? None really require the even the "twitch reflexes" which are quoted. It appears the only thing which is outside of you ability is the ability to undertake complex, objective based game play!

Your complaints about container city support this, which is probably with out a doubt the best map in the game!

This game does have some bugs, ALL DO, Even those exceptional games you mention! But with DLC, Developer tools and customisations your claim that the issues it does have are unfounded!

Its obvious that you didn't give this game the time it deserves, and dropped out due to your inability to cope with complexities which are outside your comfort zone (if you DID actually play the game) OR you just jumped on the COD "I hate it" bandwagon!

Happy to continue this discussion
http://teamipx.net

Regards
Sha8doW - IPX
Founder & BoD Member