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Thanks for all this info.<br />Since I have to sit about 2 feet from my TV I guess I'll be passing for now. Which is sad now that I know that there would be things that I could do seated. <br /><br />Has anyone heard about the distance one has to be from the Move sensor? I've had trouble finding a good spot to stand with the Wii system and I'm starting to wonder if anything will ever work for me.
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I have to say, I love the Dodgeball graphic at the top of the page. Oh, and I really wish I wasn't such a goof with a camera.<br /><br />Sounds like we're in the same boat. I got rid of my Wii for exactly that reason. The range of the Move is probably really comperable to that of the Wii... I'd suggest just trying to find angles that work for you - just because the sensor bar wants to be above or below the TV doesn't mean it has to be. Break the rules, it'll be fun.
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The person who was in the Q&A seemed to sort of dismiss what this would be like for mobility impaired users, which is disconcerting. I really hope Microsoft takes this opportunity to make great strides in accessibility. I can't wait to talk to them about this at their pre-PAX event.
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I really don't wish to be the grumpy guts here, but I've got to say a couple of things.<br /><br />First off, a wholehearted thanks to this piece. Thank you for taking the time to share your experience with us! I find pieces such as this gold dust, and I take my hat off to you (or at least I would if I was wearing one).<br /><br />However, maybe I'm being over-sensitive, but I found the comments from the staff pretty awful, and borderline rude - but maybe that's just me. I do feel there's a real lack of understanding (or poor training) there.<br /><br />This does go to reinforce my reasons why MS and Xbox have been losing a lot of ground in the UK for some considerable time now - we'll be lucky if we get so much as TV adverts nearer the time!
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I'd like to thank everyone who has commented or will comment on this piece for taking the time to do so.<br /><br />@Johnny R: I think that it speaks less of their dismissal of accessibility and more of their acknowledgement that there might be an issue.In all fairness, though, before I asked her to repeat herself, I had the camera pointed at her and instead of recording, I had the camera paused, so I missed capturing the better rendition and ended up with what I ended up with.<br /><br />@crunchyfrog555: Wow. Thank you for your words, I wasn't really expecting that, much less on my first article that wasn't a game review... About the comments made on the ramp, which I believe is what you're talking about, they weren't made by anyone that was working the event. They were made by an older person who had brought their grandkids to the event and just generally didn't look all that happy to be there. I'll talk to someone about changing my wording to make it clear that it wasn't an employee of either the zoo or anyone working the event.
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Guest (Damon)
PermalinkThanks for the information but I have to ask if you need to be so close tot he tv cant the Kinect be farther away than the tv? Say you put your tv 6 feet away from the wall and leave the kinect near the wall maybe off to one side angled towards you. Of course then you would have to angle your body to face the Kinect and look at an angle to see your tv. Just thinkin out loud. As a paraplegic I have found that witha little thought and maybe some improvised tools a lot of things are doable that seemed impossible before. Thanks again
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Guest (Michael S. Kaplan)
PermalinkThey did backtrack a little from their earlier ability to support people in wheelchairs.<br /><br />[url]http://blogs.msdn.com/b/michkap/archive/2010/11/15/10090877.aspx[/url]
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I myself have Cerebral Palsy and use a wheelchair. I find the statement above
"When asked what’s going to be the go-to game for those in wheelchairs, the answer was Kinect Sports"
funny because this is the one game for me that it won't even recognize my arms above my head when I'm in my chair at the START SCREEN...needless to say, I'm returning this game today. I guess until Microsoft refines the technology I'll be stuck being entertained by my able-bodied girlfriend playing "Dance Central"...trust me, there's more enjoyment in watching her play then you'd initially assume
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I also tested the range of Kinect while we were there - just to see how close I could get and it still see me. The bad news is that to capture an entire body, Kinect starts losing track of your person around 4 or 5 feet. Fortunately, I have hope that since the area Kinect would need to track while the player was seated would be reasonably smaller, thus allowing the Kinect to track a closer player.

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