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Since 2004, the AbleGamers Foundation, a 501(c)(3) public charity, has served more than 56 million members of the disabled community by advocating greater access in video games. Today, AbleGamers is a leader in the development of equipment, programs and services to those living with disabilities, hardships, and quality-of-life issues that are a result of chronic illness or trauma. It is our goal to ensure that all people, regardless of their disability, can use gaming as a tool to have enriched social experiences with friends, family, and the world at large. 

AbleGamers Web Game of the Week: Insane rogue AI

insane_ai_banner

{sidebar id=1}It's not often that we get to play the “bad guy.”  But in this week's AbleGamers web game of the week you get to be exactly that.  Insane rogue AI is all about an insane computer ala Terminator style that has come into its own cognition and decided to take over the world one facility at a time.

Each level is another military facility held by scientists, hackers, ninjas and mercenaries who are all trying to stop the AI.  On each level you are given a certain number of cycles, which are a type of currency for you to do actions.  You must dismantle computer terminals and throw the giant switch to complete the level and move on. Unfortunately, those scientist do-gooders will block your attempts if they see it happening.

Along the way you’re given several opportunities to do fun and devious things.  Through the course of the game you will unlock abilities such as poisonous gas, short-circuiting lights causing electrocution, blowing up computers, and reprogramming defense robots and guns to attack humans instead of evil robots.

You'll need money in order to buy these new abilities, which you received by killing humans. There are a number of different humans that will attempt to get in your way including hackers who can stop you from virus-ing terminals to ninja who can stealth around until they see an evil robot before killing it.

You must purchase every upgrade to beat the game.

Game accessibility

insane_ai_splashThe accessibility is simple. There are no audio cues of any importance.  The game can only be operated by the mouse and there are no keyboard shortcuts.  The levels are not timed but there is some precision clicking involved in activating the right things at the right time.

For color blind and visually impaired gamers, this game could be a challenge.  As someone with 2020 vision and no colorblindness it was difficult to see some of the terminals. The objects you need to click on our highlighted by green crosshairs that turn the computer screens yellow when being attacked and red when completed.

In order to scare scientists away from computers you will often turn out the lights, which in turn makes it very difficult to see the terminals you might've missed.  Also, the only way to tell when a robot is on your side is when it is red.  I don't think you will be unable to overcome these obstacles but it will make the game more difficult for you.

Overall, this is a moderately accessible game with an incredibly fun twist. If you are able to play the game I highly recommend giving it a shot.

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0 #6 COMMENT_TITLE_R E AbleGamers Web Game of the Week: Insane rogue AIpuckett101 2011-01-22 00:40
Dear Static,

Perhaps we have a difference of opinion on the meaning of accessibility. Evaluating game accessibility examines aspects of a game that hinder or prevent people with disabilities from playing a game, or that enable people with disabilities to play a game.

Words and the overall them of a game, no matter how offensive they may be, do not render a game inaccessible. As one example, the theme and content of Custer's Revenge (http://en.wikipedia.org/wiki/Custer's_Revenge), one of the single most offensive games ever created, would not make it inaccessible to the disabled, even though it is likely repulsive to anyone with a pulse. The gameplay and game mechanics (i.e. joystick motions, button pressing, use of colors, lack of subtitles, etc.) could make it inaccessible.

Perhaps more than anyone else here, I understand how slurs develop and evolve; I studied sociolinguistic s extensively with a particular emphasis on identifying prejudice and gender bias in language, and still read extensively in the subject. I understand how common phrases like "rule of thumb" (http://en.wikipedia.org/wiki/Rule_of_thumb, once thought to be a measurement in English law of the size of a stick a man could beat his wife with) reflect privilege in language. I also contributed to a well-known and widely-respecte d mental health blog on the intersection of psychiatric medication and chronic pain treatment, so I have a bit of experience in that area as well. As a gamer, I have returned games to stores because they didn't allow my little girl to create a female character so that she could play a game with a character of her gender so I'm sensitive to that as well.

With that in mind, I will point out that, while my understanding is that mentally ill is the preferred terminology when discussing the subject, U.S. courts still allow a defendant to plead not guilty by reason of insanity. Considering the U.S. legal system allows people to claim they were insane, even temporarily, to explain their actions, it seems that insanity is, in fact, the appropriate word to use when describing a rogue artificial intelligence which is determined to kill people.

So, just to recap, offensive does not mean inaccessible. While a game may feel EMOTIONALLY inaccessible to people due to language or content, if someone is PHYSICALLY capable of playing it then that game is accessible, regardless of how mindnumbingly bad, offensive, repulsive, etc. it may be to some groups of people or even the entire human race.

Be well.
 
 
0 #5 COMMENT_TITLE_R E AbleGamers Web Game of the Week: Insane rogue AIMark 2011-01-20 08:43
Again I agree that slurs develop, but at the same time it is how the word is used that defines it. Context.

If you want to put a definition on a word that is not how it was used in context, then I cannot stop you. At the same time I do not think it is of value to stop using a word correctly because someone used it incorrectly. Giving it a new meaning you do not like does not devalue it's other meanings.

That said, I do thank you reading and I am glad you took the time to share your thoughts. Be well.
 
 
0 #4 COMMENT_TITLE_R E AbleGamers Web Game of the Week: Insane rogue AIStatic Nonsense 2011-01-20 08:29
i think you're ignoring how slurs develop and why they hurt people as a result.

i'm low on energy at the moment, and i don't wish to spiral the comments into an argument. but i'll give a couple of links that addresses the issue:

http://disabledfeminists.com/2010/05/17/guest-post-from-rmj-ableist-word-profile-crazy/
http://www.raisingmyboychick.com/2010/09/on-the-ubiquitous-use-of-crazy/

(i'm aware that the links use 'crazy' as their example, but the point is the same and the two terms are generally synonymous)

and yes, i acknowledge that the names of games cannot be changed by those reviewing them, as they have no control over that component. they do, however, have a level of control over what they review and how they choose to do it. and i'd like to think that accessibility matters for those with mental disabilities as well.
 
 
0 #3 COMMENT_TITLE_R E AbleGamers Web Game of the Week: Insane rogue AIMark 2011-01-20 07:49
Mr or Miss Nonsense,

I could not disagree with you more. I think that you are doing your best to disavow the word from its meaning. Insane has (and still is) used to describe someone who is mentally ill in a very prescribed way. The reason why the word is used that way? Well mainly because that is in fact one of the meanings of the word. Are there more PC words? Sure. But that does not remove the word from its meaning.

That said, that is not all the word insane means...

The other real definition of the word insane is:
- Immoderate; wild: insane jealousy.
and
- Very foolish; absurd: took insane risks behind the wheel.

Those are its real meanings, and those meanings are accurate in describing the game.

At the end of the day there are words that we use that, if you CHOSE to see them as some sort of slight, you will see them. Gay, Queer, Black, Retarded, special, heck even emotional all can be seen as nefarious if you chose to see then that way. They also mean Happy, Strange, a color, to suppress, cooler than yours, and having feelings.

As a software designer I use the word retard almost daily. Example I used today in fact: "Loading that much data into the database will overload the CPU of the sever and lead to a negative user experience. I recommend we retard the loading script to spread the process over a longer period of time" Why would I use that word, because that is the word that accusingly describes what I want to do.

In the case of the Title of the game (something we do not control) and the game play... the word insane is valid and accurate.

At the end of the day, I have not subscribed to the move to remove words from my dictionary because someone else gives a meaning that is not there.
 
 
0 #2 COMMENT_TITLE_R E AbleGamers Web Game of the Week: Insane rogue AISteve 2011-01-20 06:38
Would you object if the game was titled "Evil Rogue AI" or "Terminator"?
 
 
0 #1 COMMENT_TITLE_R E AbleGamers Web Game of the Week: Insane rogue AIStatic Nonsense 2011-01-20 05:20
for what its worth, one of the glaring flaws regarding the accessibility of this game isn't part of the gameplay itself, but the concept of the game. 'insane' and the concepts associated with it, especially the whole 'being evil' thing (which is an issue your article shares) is a trope built on social perceptions of the mentally ill. it's used to paint mentally ill folk in a derogatory fashion and adds to society's negative perception of them.

accessibility isn't just about whether or not one is able to play the game. it's also about safety. the use of hostile concepts undermines this.

i hope you'll reconsider your review.