
Edmund McMillen, half of the development team behind Super Meat Boy, is at it again with the PC roguelike The Binding of Isaac. Roguelikes are random dungeon crawls where death is permanent and The Binding of Isaac follows these guidelines. Each time you play the game the dungeons' layout will be different and the powerups you get will be different. As a result of this, you should expect to have awful runs through the game as well as amazing runs; it's all based on luck.

















