• No Barriers to Fun!

    We met our friend Giddeon at the AbleGamers Accessibility Arcade in Atlantic City, New Jersey. When he first sat down with the AbleGamers crew, Giddeon didn't want to play any games. He told us that with his disability gaming was difficult. Giddeon has a rare disease that caused the growth of his arms .. Read More
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    Shepherd University invited the AbleGamers Foundation to come on campus and do one of our Accessibility Arcades for the students and local disabled community. The event was a roaring success with hundreds of children and adults coming out to see the technology and in some cases experience gaming the first time. Read More
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About the AbleGamers Foundation

Since 2004, the AbleGamers Foundation, a 501(c)(3) public charity, has served more than 56 million members of the disabled community by advocating greater access in video games. Today, AbleGamers is a leader in the development of equipment, programs and services to those living with disabilities, hardships, and quality-of-life issues that are a result of chronic illness or trauma. It is our goal to ensure that all people, regardless of their disability, can use gaming as a tool to have enriched social experiences with friends, family, and the world at large. 

 
Game Reviews PC The Binding of Isaac (PC)
 
The Binding of Isaac (PC)

The Binding of Isaac (PC) Hot

Editor rating
 
6.0
User rating
 
0.0 (0)


Accessibility At A Glance The Binding of Isaac (PC)

6.0

   
Percision > No You will need precision to play
One-Handed > No Avoid this game
Deaf Gamers > Yes You should have no issues with this game
Subtitles > Mostly Character text is present but not ambiant
Colorblind > Maybe Some challanges, but playable

About the Game

Class
Indie
Genre
Maker
Indie
Release Date
September 28, 2011
Multi-player
No
Licence Category
commercial

The-Binding-of-Isaac


Edmund McMillen, half of the development team behind Super Meat Boy, is at it again with the PC roguelike The Binding of Isaac. Roguelikes are random dungeon crawls where death is permanent and The Binding of Isaac follows these guidelines. Each time you play the game the dungeons' layout will be different and the powerups you get will be different. As a result of this, you should expect to have awful runs through the game as well as amazing runs; it's all based on luck.

Image Gallery

The Binding of Isaac (PC)
The Binding of Isaac (PC)
The Binding of Isaac (PC)

Editor review

The Binding of Isaac (PC) 2012-01-14 15:54:56 Patrick Hancock
Overall rating 
 
6.0
Mobility 
 
3.0
Visual 
 
10.0
Hearing 
 
8.0
Patrick Hancock Reviewed by Patrick Hancock    January 14, 2012
Last updated: January 14, 2012
Top 10 Reviewer  -   View all my reviews

The Binding of Isaac

Edmund McMillen, half of the development team behind Super Meat Boy, is at it again with the PC roguelike The Binding of Isaac. Roguelikes are random dungeon crawls where death is permanent and The Binding of Isaac follows these guidelines. Each time you play the game the dungeons' layout will be different and the powerups you get will be different. As a result of this, you should expect to have awful runs through the game as well as amazing runs; it's all based on luck.

They keyboard controls of the game are not remappable, though you can change them to match the AZERTY keyboard layout. The game supports gamepads, but you need to use JoyToKey to utilize them(the game itself tells you to). One-handed gamers won't be able to play the game with a keyboard as movement is handled with WASD and shooting with either the mouse or arrow keys (reversed if lefty flip is turned on). Hearing impaired gamers will be able to play the game just fine, but the opening and ending cutscenes are not subtitled so it will be impossible to understand the story. Colorblind gamers will have an easy time with the game since the art used is distinct and no colors blend into each other easily. Mobility and precision impaired gamers will definitely encounter issues not only with the controls, but because The Binding of Isaac is a very difficult game. Very often, even early on, you are required to move and shoot quickly in order to stay alive. The game actually gets more and more difficult each time you "beat" the game. Since death is permanent and you need to restart every time, this will be a big issue for many.

At a Glance

Mobility: Quick reflexes and movement are required. Keyboard controls are not remappable, but controllers are supported with some help from JoyToKey. Lefty mode supported. One-handed gamers will not be able to play.
Score: 3/10

Hearing: The game itself can be played just fine without sound. However, opening and closing cutscenes (story elements) are not subtitled.
Score: 8/10

Vision: Colorblind gamers as well as low-vision gamers should encounter no issues as the art is distinctly outlined and colors don't blend.
Score: 10/10

Overall: The difficulty and roguelike nature of The Binding of Isaac really hurt its accessibility for many. It would be great for some extra options along the lines of what VVVVVV had, like the ability to slow the game speed down. The game has an incredibly complex and wonderful story around it so it's a bit disappointing to see the game lock out gamers.

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