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Since 2004, the AbleGamers Foundation, a 501(c)(3) public charity, has served more than 56 million members of the disabled community by advocating greater access in video games. Today, AbleGamers is a leader in the development of equipment, programs and services to those living with disabilities, hardships, and quality-of-life issues that are a result of chronic illness or trauma. It is our goal to ensure that all people, regardless of their disability, can use gaming as a tool to have enriched social experiences with friends, family, and the world at large. 

 
Game Reviews PC Sanctum (PC)
 
Sanctum (PC)

Sanctum (PC) Hot

Editor rating
 
6.8
User rating
 
7.5 (1)


Accessibility At A Glance Sanctum (PC)

6.8

   
Percision > Yes You will need precision to play
One-Handed > Maybe Take a look at the detailed review before you buy
Deaf Gamers > Yes You should have no issues with this game
Subtitles > Yes This Game is Perfect in this department
Colorblind > Yes Colorblind gamers should be okay

About the Game

Class
Indie
Maker
Coffee Stain Studios
Release Date
May 03, 2011
Official Website

sanctum-PC-game-Review

Sanctum is the worlds first first-person shooter tower defense game and is set in a beautiful science fiction world. You take the role of Skye, an elite soldier sent out to protect her hometown, Elysion One, from hordes of mysterious alien creatures. To facilitate your success you construct defensive structures and upgrade handheld weapons. Jump right into the fray and wreak havoc with your own weapons, and unlike regular tower defenses you are a key part of the defense. Sanctum has taken the best features of first person shooters and tower defense games to create something totally unique.

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Sanctum (PC)
Sanctum (PC)
Sanctum (PC)

Editor review

Sanctum (PC) 2011-05-13 00:57:06 Marco Pasqua
Overall rating 
 
6.8
Mobility 
 
4.0
Visual 
 
9.0
Hearing 
 
10.0
Marco Pasqua Reviewed by Marco Pasqua    May 13, 2011
Last updated: May 14, 2011
Top 10 Reviewer  -   View all my reviews

Sanctum Game Accessibility Review

It’s not every day that the game industry has a group of University students come along and not only create something new and innovative for the tower defence genre, but also, become so successful that they’re able to start their own development studio...until now. Based out of Skövde, Sweden, Coffee Stain Studios was founded in 2010 after its creators placed among the top in the categories of best “educational”, "Best FPS-game mod", and "Best game mod" in the 'Make Something Unreal Contest' by Epic Games in 2009. Their latest creation “Sanctum” puts players in the role of Skye, a soldier who has been selected to protect her hometown, Elysion One, from a plethora of invading alien creatures.


The gameplay is pretty straight forward, protect the “core” while attempting to have the least amount of enemies slip by and deplete some of its non-rechargeable health. If enough enemies are able to survive the various blockades, which include: Gatling guns, lightning rods, and scattering lasers, the cores health will be diminished to zero and explode. This is not to say that players cannot have any fun killing enemies as Skye has been issued an assault rifle, sniper rifle and freeze ray that all have secondary firing modes and can be upgraded. What makes Sanctum different from most tower defence games is that it offers a unique experience allowing players to toggle from an overhead view to a first person shooter view in order to get the job done. The game comes stock with three maps: Mine, Bridge and Arc, each with a varying number of waves that need to be stopped before the level is considered complete. After each wave has successfully been stopped from reaching the core, players are given a preset amount of currency that they can use to upgrade their weapons and towers in order to be prepared for the next wave of alien monsters.

Each Alien has certain strengths and weaknesses, some travel by ground and others by air, so consulting the games “Encyclopaedia” is vital for understanding the best way to kill each breed before they’re spawned into the map. There is plenty of strategy involved in where blocks and weapons are placed in the build phase, as this determines the path that the enemies will be forced to follow.

In Single Player mode, the games difficulty settings can be adjusted to Easy, Medium, Hard and Insane. By default the game starts out at Medium difficulty, so if you want to gauge the kind of experience you’re in for, I’d suggest attempting your first few waves on Easy and increase the difficulty from there as desired. The Online Game mode currently allows for 2-player co-op where each user is given their own set of resources in which to build and upgrade weapons with. So if you want to double team some alien scum with a friend, you can do that. A 4-player mode is set to come out in the coming patches, so I’ll be interested to see how that all plays out.

The game has 54 Achievements that can be unlocked through Steam and the Leaderboards are broken down by Map and difficulty setting, so that players are being compared to other users at their skill level. Users are also able to customize their gameplay controls to allow for the keyboard layout they are most comfortable with.

Accessibility Issues/Concerns:
Sanctum requires quite a lot of precision as players are constantly being bombarded with wave after wave of enemy attacks. A number of the aliens move faster than others so some of these precision issues can be curbed by using the maps teleporting bases to place yourself in the ideal location in order to shoot them before they reach the core.
There are several options that make this game extremely accessible for Deaf and color blind gamers. The game has a text to speech feature which can be used in both Offline and Online game modes so that every user involved is able to communicate. The visual indicators that pop up after each wave has been defeated are clearly legible, and this is accompanied with text captions that are included in the tutorial. Individuals with motor impairments would be able to play this game easier by adjusting the ‘keybindings’ under ‘options’ in the main menu to a more comfortable positioning. There is also the ability to increase or decrease mouse sensitivity as desired. One handed players may have difficulty using the games default keyboard layout as well, but again, if the controls are adjusted or if they have a PC controller, it may be possible to make this a more enjoyable experience.

At a Glance
Mobility: As mentioned, Precision seems to be at the forefront of the gameplay mechanics. Players are able to adjust the button layout of the default controls, so this may offer a more comfortable experience for some users, but not for all.
Recommended score: 4/10

Hearing: Coffee Stained Studios have done a great job of using the Unreal 3 engines capabilities of displaying great visual indicators and text-to-speech options to make the game extremely accessible to this demographic of gamers. Recommended score: 10/10

Vision: Clear Text pop-ups coupled with the standard ability to increase the amount of graphic detail and resolution in the options, players can tailor their visual experience as they sit fit. Differentiating colors is also not required to complete each level. Recommended score: 9/10

Overall: Sanctum is a great game to try out. If you’re a fan of other strategy, tower defence, or FPS titles, I’d recommend giving it a shot. It offers hours of strategic planning and shoot’em up fun. With the promise of additional maps in the future, the replay value is there for the $14.99 price tag.

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User reviews

Average user rating from: 1 user(s)

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Overall rating 
 
7.5
Mobility 
 
6.0  (1)
Visual 
 
10.0  (1)
Hearing 
 
8.0  (1)
 
Sanctum (PC) 2011-05-13 01:40:49 Patrick Hancock
Overall rating 
 
7.5
Mobility 
 
6.0
Visual 
 
10.0
Hearing 
 
8.0
Patrick Hancock Reviewed by Patrick Hancock    May 13, 2011
Last updated: May 13, 2011
Top 10 Reviewer  -   View all my reviews

Another Sanctum Game Accessibility Review

Sanctum is Coffee Stain Studios' first big game, and it's quite an ambitious title. It blends the tower defense formula that many of us have grown accustomed to and added a first-person shooter element into the mix. It does a good job of blending these two genres, though the FPS aspect may prove to be difficult to play for some.

The object of the game is to stop the enemies before they get to the Core. They will automatically take the fastest route, so it's your job to make it as difficult as possible for them to get there. You don't have any health, but the Core does. Every enemy that enters the Core takes a certain percentage away from its life, depending on the enemy. If you get touched by an enemy, you get flung back and your view gets very shaky for a brief moment. Even if you fall off the map, you can come back immediately.

Many enemies have weakpoints, which are highlighted in red and shown in the encyclopedia. If you hit them there, they take extra damage. Some enemies are also immune in certain areas, so it is good to check the encyclopedia for such facts. The encyclopedia also has important information about towers and your weapons.

There's no story to be seen here, just you defending against waves and waves of alien monsters. The game consists of three levels that can be played in either singleplayer or multiplayer, as well as an endless mode in multiplayer. Every round is split into two types of gameplay: the first part is you setting up your defense, and the second is when the aliens come and you can use your weapons like a first-person shooter. During the Tower Defense phase, you have unlimited time to complete your setup, but limited resources. You get more resources by doing well when the aliens come. In order to build a tower you must first build a "Block" on the square. Blocks act as walls and blockades for the monsters, but their main purpose is to play host to a tower. There are plenty of towers to choose from, but you're limited in your selection until the last level, when you're finally given the full pool of turrets to pick from.

You can also choose to sell any towers you wish, though you will get less resources than you spent on them, except for the starting Block (from which you get all the resources back). Once the enemies start coming, you have three weapons at your disposal to fend them off, each with a secondary fire. The Assault gun is your standard rapid-fire weapon and its secondary is an explosive grenade.

This will probably be your weapon of choice when the enemies get nearby. The Sniper Rifle works just like you'd expect, with a zoom and high damage output, and is the only weapon that can reach the enemies before they actually get to your towers. The third weapon is a Freeze Gun and its primary fire slows enemies while its secondary fire freezes them dead in their tracks. They both last for a short period of time initially. You can, however, upgrade your weapons using the resources you gather.

This has various effects depending on the weapon: the Assault gets higher damage, the Sniper gets more bullets per reload, and the Freeze gets longer freeze times. This idea creates a very interesting dilemma as to whether or not to upgrade your weapons or your towers, since they both draw from the same resources.

The game has four difficulty levels: Easy, Medium, Hard, and Insane. Changing the difficulty results in the monster HP changing, and at the higher levels they add more monsters per wave. Multiplayer shares the same three levels, but has two difficulties: Casual and Hardcore. As of now, you can only team up with one other person, but they plan to add four-player co-op sometime in the near future. In fact, while browsing the Steam forums for Sanctum, the developers seem to really be taking the community feedback to heart, so be sure to go there and voice any issues that you may have with the game and they will definitely see it.

Accessibility Issues/Concerns

Colorblind and hearing-impaired gamers will have no problems getting through the game. The only colors used to differentiate are surrounding the towers themselves. They begin as white, and get slightly more yellow and then red as they get upgraded, but this is not the only, or even preferred, way to tell what level a tower is. You can simply look at the tower and it will show you what level it is in a big, bold number. There is even a Text-to-Speech function that translates anything typed out in multiplayer into speech for those with low vision.

There are no subtitles in the game because there is no crucial dialogue and no cut-scenes. Occasionally your character will let out a "Wooo! Yeah!" or something, but that's about it. There's also a robotic announcer that comes in at the beginning and end of each round, saying "Round ended. Begin tower building" or something along those lines. Again, nothing critical.

There are some issues when it comes to precision and mobility. First of all, the controls are completely remappable. Moving around the map is easy enough, since you can build "Tele-Vators" that you can instantly teleport to whenever you please. You also have unlimited time to build your defenses, so you don't need to work fast. Once the first-person shooter round happens though, you may encounter some problems. As I mentioned, many enemies are invulnerable in certain areas of their body. The "Bobble Head" in particular will pose a large threat to anyone who doesn't have great FPS capabilities. He is only able to take damage on his small, bobbling head as he goes through the maze. The towers are not smart enough to aim specifically for the weakpoint, so most of the time they do no damage.

This means it is up to you to dispatch them by hitting their small, moving heads. If you aren't very adept at FPS precision, it will likely be almost impossible to complete the third level (the only level with these enemies). There are also "Hoverers" that are immune in the front and weak in the back. Once they turn a corner though, the towers are pretty good at getting them. They also introduce quick air units later in the game, but the towers are pretty adept at handling them with the right combination. Again, note that many of these enemies are introduced in the third level only, as well as multiplayer.

One-handed gamers should be able to handle the tower building phase with ease, but the FPS section is still an FPS section. Luckily you have your towers to help you out, with the few exceptions as noted above.

The game saves automatically at certain checkpoints (after waves). You cannot save at any time you want.

At a Glance

Vision: Text-to-Speech is included in the game for multiplayer chatting. No crucial color indicators involved.
Overall score: 10/10

Hearing: There are no audio cues or important spoken dialogue throughout the game. In multiplayer, every time someone does something (builds/sells/upgrades), it is presented at the top of the screen in somewhat easy-to-read text, depending on the background behind it. No subtitles for ambient or monster noises.
Overall score: 8/10

Mobility: Keys are completely remappable. As mentioned, a few enemies will be very hard for those who are precision-impaired. No auto-aim, and you can't rely completely on turrets in the third level.
Overall score: 6/10

Overall: It's important to mention that this game is still being patched, and more updates are on the way. Though the game may not be immediately accessible to some, there is always the option of a future patch addressing an issue. If you struggle with FPS games, you might still be able to get through this game, but you should still approach with some caution.
Overall score: 8/10

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