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Game Reviews PC Batman: Arkham Asylum
 
Batman: Arkham Asylum

Batman: Arkham Asylum Hot

Editor rating
 
5.8
User rating
 
0.0 (0)
Accessibility At A Glance Batman: Arkham Asylum

5.8

   
Precision > Yes You will need precision to play
One-Handed > No Avoid this game
Deaf Gamers > Yes You should have no issues with this game
Subtitles > Yes Character text is present but not ambiant
Colorblind > No Not so sure this is the game for you

About the Game

Class
Commercial
Genre
Maker
Warner Bros. Interactive, Eidos Interactive
Release Date
August 25, 2009
Official Website
Multi-player
Yes
Licence Category
commercial

Batman: Arkham Asylum exposes players to a unique, dark and atmospheric adventure that takes them to the depths of Arkham Asylum - Gotham's psychiatric hospital for the criminally insane. Gamers will move in the shadows, instigate fear amongst their enemies and confront The Joker and Gotham City's most notorious villains who have taken over the asylum.

Using a wide range of Batman's gadgets and abilities, players will become the invisible predator and attempt to foil The Joker's demented scheme.

Batman: Arkham Asylum features an original story penned exclusively for the game by famous Batman author and five-time Emmy award winner Paul Dini, whose credits include Lost season one and Batman: The Animated Series.

Image Gallery

Batman: Arkham Asylum
Batman: Arkham Asylum
Batman: Arkham Asylum

Editor review

Batman: Arkham Asylum 2009-10-05 15:38:30 Corey Krull
Overall rating 
 
5.8
Mobility 
 
3.0
Visual 
 
7.0
Hearing 
 
10.0
Corey Krull Reviewed by Corey Krull    October 05, 2009
Last updated: October 05, 2009
Top 50 Reviewer  -   View all my reviews

Batman leaves out most accessibility

If you have played any Batman games in the past then you know that these games have a long history of disappointing fans. It looks as though the disappointment has finally ended with Batman: Arkham Asylum from Rocksteady Studios. I suggest that you throw out any bad notions that you may have about superhero games where the Dark Knight is concerned.

At first glance you can see that this game was a labor of love and time was spent to get it as close to perfection as possible in just about every aspect.

The writing is superb; the game opens with Batman racing towards Gotham’s Arkham Asylum, home for the criminally insane, with his prisoner, The Joker. The super villain called “Joker” broke out of prison a few weeks before the story begins but Batman was able to apprehend him as usual.

After getting the Joker back into Arkham, it seems as though he has set a trap. He is able to break free with the help of Harley Quinn, his twisted love interest. The evil two-some take control of the prison and set all of the inmates free.

Ok, that does sound like your typical Batman story but the game has a more adult theme. The story takes you on a fun and interesting ride with some dark and morbid twists and turns. Adding to the great storyline is excellent voiceover work done by some of the same people from Batman: The Animated Series, including Mark Hamill as the Joker and Kevin Conroy as Batman. By using the voice actors from the hit cartoon series, the game manages to hold certain continuity for those fans that are religious followers of the Batman saga.
Gameplay
As for the gameplay, all I can say is that it is downright entertaining.

Batman: Arkham Asylum is a third-person action game where the player assumes the role of the Dark Knight himself. You will feel a connection while playing as Batman and the action is so intense that sometimes you feel like you are actually are the superhero.

Being able to use all of his gadgets from the long-running series is definitely a one of the top reasons to play this game. Items such as the “Batarang,” grappling hook, explosive gel, zip-line and other memorable Batman gadgets, add to the immersion of the game in a delightful way. Throughout the game, you gain XP during combat, which can be used to purchase power-ups for your suit and gadgets that make them even cooler. In addition, you will be able to get special moves that make the screen when unique combat better and better.

Hand to hand combat is one of the best parts of the game and you may find it the easiest. All you have to do is point Batman towards an enemy with the mouse or joypad then press a button to attack. You are then able to do counter attacks to help block bad guys from hitting you. If you are surrounded by enemies, you can attack more than one at once. You are able to punch, kick, grab, dropkick and more.
Putting these moves together to create combos grants increased XP that enables you to perform special attacks, which are the some of the eye candy in the game. Another enjoyable move is the silent attacks; when you are crouching and sneaking up behind an enemy Batman chokes them out for a takedown. The other is where you can drop down from a gargoyle, grab an enemy, pull them up, loop a rope around their neck, let them go and watch them hang, all of which is done with one move.

Although, I wouldn’t hang around there for too long because once you do this other enemies are alerted to the area by collars that go off when they are dying, so just swing away to another gargoyle to avoid detection and then go after another victim.

Another fun attack is a gliding kick, where you fly down and end with a kick, which is great for making an enemy with a gun, drop their weapon. There are so many attack types to choose from and so many ways to plan your attacks, it really adds to the replayability of the game.

Accessibility

This is the part of the review that I really do not want to write but… it must be done. It is such a great game with so much potential but the accessibility issues in this game may keep many disabled gamers locked in the Asylum.

The main issue is with the controls, on the PC side there are too many keyboard commands, which makes it difficult to do almost anything for most disabled gamers with motor impairments and one-handed gamers.

It personally took me at least thirty minutes to remap the controls to where I felt comfortable; this was odd for me because the majority of the time it only takes approximately five minutes for the first time setup. I suggest that you try out the demo before you decide to buy the game just to see what you can and cannot do. One promising thing to remember is that I play with a mouth-controlled mouse, I type with two fingers using Morse code and I found a way to play.

On the console side, the controls can be somewhat clumsy and of course, they cannot be remapped. There are quite a few buttons combinations and both analog sticks must be used. Meaning once again, one-handed gamers in particular are going to have extreme difficulty.

For our deaf gamer friends, the closed captioning is good as hardly any dialogue is without close captioning or text input. In addition, for those that are color-blind I really found one major problem. When you are in detective mode and there is an enemy with a weapon he will be red, which makes it difficult to distinguish from those that do not have weapons. You may be able to find a workaround if you can slightly distinguish red tones. However, this is not a game stopping issue but it will make the game more difficult for you.

Batman leaves out most accessibility

Batman: Arkham Asylum will most likely be a contender for game of the year but not for the AbleGamers game of the year. The game has it all and surprisingly has a great deal of replay value; you can approach missions any way you please with no limitations.

Just as the movies have improved rapidly so has the Batman videogame franchise. Although, it does fall short in the most important area for our readers and that is accessibility. It would be great to give the game very high marks in all categories but that would only be hurting you. I say give it a try but if you don’t think that you can even play it because of the poor accessibility option then ultimately I suggest staying away from this title.

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About the Author
Corey Krull
Author: Corey Krull
I am a Writer/Content Expert at AbleGamers.com, A Community For Disabled Gamers. Also I am the owner of D-Gamer.com, otherwise known as DGAMER. I am an avid gamer, web designer, tech junkie and all-around geek. I am an old school gamer and have many years of gaming experience. I was born with Duchenne Muscular Dystrophy and after losing the ability to use a conventional controller, I had to find other ways to play the games that I loves. I have been researching different types of accessible devices to make gaming easier for me (Also, to help me stay competitive). Along the way I began to notice that there was a need for accessible gaming. Ever since then, I have devoted my time spreading the word about this very important issue. My life revolves in and around games. My favorite type of game genres are First-Person Shooters, RPG’s and Racing but will try any game once. I enjoy playing mostly on the PC.

People in this conversation

  • Guest (Sean Goggin)

    I'm curious if a specialized controller like Ben Heck's Access Controller ([url]http://www.edimensional.com/product_info.php?cPath=24&products_id=143[/url]) could mitigate some of the control issues.

  • Hi Sean,<br /><br />Yes, if you are able to use Ben Heck's Access Controller or any other accessible device then most likely it would mitigate some of the control issues. If you use it with the PC I'm pretty sure that you can remap controls to any way you see fit.

  • Controllers can help mitigate the inaccessibility of some video games. However, our reviews assume that the individual has nothing except the default set of software. One default keyboard, one basic mouse, the default on-screen keyboard ([url]http://www.ablegamers.com/hardware-news/630-on-screen-keyboard-review-we-break-them-down.html[/url]) provided by Windows, and the default voice-recognition program in Windows.<br /><br />Purchasing additional equipment is a requirement for some disabled gamers but a luxury for others. Our assumption is the individual either has the most equipment they can afford and know of, or needs assistance in finding the right technology.<br /><br />Either way, yes, in that particular controller as well as others would help for some things. The Access Controller ([url]http://www.ablegamers.com/hardware-news/679-ablegamers-chats-with-benjamin-heckendorn.html[/url]) is only one of the marvelous technological improvements that have been made. Unfortunately, not everyone can afford them and even if they can some issues such as remap-ability are still problems.

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