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NeuroSky’s Brain to Computer Interface Technology- Revolutionizing how Ablegamers Play

mindset-splash{sidebar id=1}This is one of those projects that could easily revolutionize how the disabled community participates in the world of gaming.  The technology relies exclusively on electroencephalograph technology, which focuses on the brain’s activity. You can wear this device while gaming and your brain waves will determine the actions that take place in the game; making this technology perfect for most of the disabled community.

NeuroSky Inc. is the leader in Brain-Computer Interface technologies for consumer product application. NeuroSky’s Brain to Computer Interface technology promises to revolutionize the traditional gaming paradigm, enhancing interactivity and in many instances, increasing the mental benefits of game play.

NeuroSky’s BCI ThinkGear chip is most well known for its use in Mattel’s extremely successful Mindflex and Star Wars Force Trainer by Uncle Milton. But now NeuroSky is entering into the realm of gaming through brainwave integration. With applications provided by a number of NeuroSky’s partners, including PlayLab, Roll7, MindGames, Lumosity, First Hill Media, InteraXon and Acclair. These applications can be used on iPhone and mobile games, serious games, casual games, educational games and neuro-marketing applications.

With over 60 years of medical research, NeuroSky’s technology has taken proven medical EEG electroencephalograph technology, and evolved it for application to the mass market by making it more user-friendly and cost effective.

Technological innovations include significant advancements in noise reduction and Dry-sensor development rather than requiring the use of a conductive gel. These make it easier for the user the wear the sensors without irritation or discomfort, which helps for those multiple hour gaming sessions.

In addition, this product has evolved substantial, dramatically reducing the engineering costs. That saving is being passed onto the consumer making it the most affordable electroencephalograph technology available today. The products are so light and they use a dry sensor, which means it can be taken anywhere your gaming goes.

Since the product can now be used outside of the doctor’s office, it can be used in a casual environment for both occupational therapy and just for plain old fun. The product was just recently introduced into schools and has been proved to show improvements in both cognitive abilities as well the ability to focus on a task for long periods of time.

This technology is so revolution that it continues to advance by leaps and bounds, giving disabled gamers an even better gaming experience while improving mental cognition and allowing people to actually participate in the gaming experience fully without having worry about physical impairments or fatigue.

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0 #7 COMMENT_TITLE_R E NeuroSky’s Brain to Computer Interface Technology- Revolutionizing how Ablegamers Playhans 2010-04-08 19:48
I am interested in this stuff and want to use neurosky.
What EEG Interface you are using,Amanda??
 
 
0 #6 COMMENT_TITLE_R E NeuroSky’s Brain to Computer Interface Technology- Revolutionizing how Ablegamers PlayAmanda B. 2010-03-29 14:51
I have an EEG-based interface for my computer and it is one of the most fatiguing things I have ever used. It's not just controlled by your thoughts, you have to learn to generate (or stop) alpha or beta waves. I can barely play Pong with the thing and never for more than a few hits. I don't know if it's because I'm cognitively disabled and have an abnormal EEG. But even though I have a massively fatiguing physical impairment, just about any normal interface (short of the wii which is impossible for me) is easier than the brainwave interface. The brainwave thing makes me want to do nothing but sleep.

Unless this interface is very different than mine, I'd say be wary before you celebrate. Because the one I have is grueling.
 
 
0 #5 COMMENT_TITLE_R E NeuroSky’s Brain to Computer Interface Technology- Revolutionizing how Ablegamers PlayThe3 2010-03-29 13:06
That's awesome, Rebecca. I'm glad you were able to get some face-to-face time with these folks (I didn't get a chance to read your GDC posts until a few minutes ago). It's nice to know that they're more open to communication than some similar companies have been historically.

It'll be great if this thing works as advertised. It would be interesting to try to incorporate it into some of my human-robot communication research; imagine being able to teleoperate an assistant robot without lifting a finger!
 
 
0 #4 COMMENT_TITLE_R E NeuroSky’s Brain to Computer Interface Technology- Revolutionizing how Ablegamers Playrrreeefff 2010-03-29 12:44
I can assure you as the writer of this article that I did speak to a product rep and got all the info from them for the article and these are points they asked me to incorporate. I am glad you enjoyed reading the article and have taken a profound interest in the product. With Mark's help I am sure we will be able to test out the product! :-)
 
 
0 #3 COMMENT_TITLE_R E NeuroSky’s Brain to Computer Interface Technology- Revolutionizing how Ablegamers PlaySteve 2010-03-29 11:31
This is from Rebecca's time at GDC where she spent time with developers. We don't do lifts.
 
 
0 #2 COMMENT_TITLE_R E NeuroSky’s Brain to Computer Interface Technology- Revolutionizing how Ablegamers PlayMark 2010-03-29 11:11
actually, we have reached out to NeuroSky, I have meet the CEO of the company a few times. He is a nice guy and very supporting. I have sent out an email and hope he can lend us some of his wares so that we can give them a test run.
 
 
0 #1 COMMENT_TITLE_R E NeuroSky’s Brain to Computer Interface Technology- Revolutionizing how Ablegamers PlayThe3 2010-03-29 11:02
So......has AG been able to check out the NeuroSky directly?? It seems like most of the stuff here has been pulled from press releases, and it would be really nice to know if the device comes remotely close to living up to the company's lofty claims. In my experience, brain-computer interfaces are absolutely terrible right now. The principles behind them are solid, but the technology simply hasn't caught up to what people would *like* to do. Between cheap materials, insufficient signals filtering (i.e. bad signal-to-noise ratio), and various other engineering issues, these things can at their best manage emulating one or two switches.