{sidebar id=1}This is one of those projects that could easily revolutionize how the disabled community participates in the world of gaming. The technology relies exclusively on electroencephalograph technology, which focuses on the brain’s activity. You can wear this device while gaming and your brain waves will determine the actions that take place in the game; making this technology perfect for most of the disabled community.
NeuroSky Inc. is the leader in Brain-Computer Interface technologies for consumer product application. NeuroSky’s Brain to Computer Interface technology promises to revolutionize the traditional gaming paradigm, enhancing interactivity and in many instances, increasing the mental benefits of game play.
NeuroSky’s BCI ThinkGear chip is most well known for its use in Mattel’s extremely successful Mindflex and Star Wars Force Trainer by Uncle Milton. But now NeuroSky is entering into the realm of gaming through brainwave integration. With applications provided by a number of NeuroSky’s partners, including PlayLab, Roll7, MindGames, Lumosity, First Hill Media, InteraXon and Acclair. These applications can be used on iPhone and mobile games, serious games, casual games, educational games and neuro-marketing applications.
With over 60 years of medical research, NeuroSky’s technology has taken proven medical EEG electroencephalograph technology, and evolved it for application to the mass market by making it more user-friendly and cost effective.
Technological innovations include significant advancements in noise reduction and Dry-sensor development rather than requiring the use of a conductive gel. These make it easier for the user the wear the sensors without irritation or discomfort, which helps for those multiple hour gaming sessions.
In addition, this product has evolved substantial, dramatically reducing the engineering costs. That saving is being passed onto the consumer making it the most affordable electroencephalograph technology available today. The products are so light and they use a dry sensor, which means it can be taken anywhere your gaming goes.
Since the product can now be used outside of the doctor’s office, it can be used in a casual environment for both occupational therapy and just for plain old fun. The product was just recently introduced into schools and has been proved to show improvements in both cognitive abilities as well the ability to focus on a task for long periods of time.
This technology is so revolution that it continues to advance by leaps and bounds, giving disabled gamers an even better gaming experience while improving mental cognition and allowing people to actually participate in the gaming experience fully without having worry about physical impairments or fatigue.
Comments
What EEG Interface you are using,Amanda??
Unless this interface is very different than mine, I'd say be wary before you celebrate. Because the one I have is grueling.
It'll be great if this thing works as advertised. It would be interesting to try to incorporate it into some of my human-robot communication research; imagine being able to teleoperate an assistant robot without lifting a finger!
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