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About the AbleGamers Foundation

Since 2004, the AbleGamers Foundation, a 501(c)(3) public charity, has served more than 56 million members of the disabled community by advocating greater access in video games. Today, AbleGamers is a leader in the development of equipment, programs and services to those living with disabilities, hardships, and quality-of-life issues that are a result of chronic illness or trauma. It is our goal to ensure that all people, regardless of their disability, can use gaming as a tool to have enriched social experiences with friends, family, and the world at large. 

Facebook Games Will Die - Cows Will Go Unmilked

farmville Facebook games are dead

{sidebar id=11}Just don't look for the glorious last day of Farmville anytime soon.  Jason Kapalka, chief creative officer at PopCap, told gameindustry that “social gaming is at the end of a golden era.”  He goes on to explain how mobile and casual gaming both went through periods where there were many developers popping up and “bandwagon jumping” to get in on the popular gaming trend for some easy money.

Fortunately, these fly-by-night companies dry-up and disappear almost as quickly as they rear their money grubbing games.  In all of the past situations, unknown developers suddenly springing up and creating poor quality doppelgängers to already famous titles predictably over saturate the market.  In the end, only the real companies like PopCap stick around beyond the initial burst of games.

People go crazy for Facebook and its assortment of games like Farmville.  The problem starts when over eager, money hungry, cheap developers try to replicate the success of the original smash hit.  But you end up getting watered down wanna-bes such as Farmtown, Farmisland, Farmcity, Farmmafia, Farmfrontier, and Farmwars.

farmville_splash_4One could only hope Kopalka’s prediction of the beginning of the end is true.  Now with that said, we've done our fair share of Facebook articles, mostly written by Rebecca.  But even she would attest to the lack of quality of the recent social games.  Coupled with a rough economy and shrinking bottom lines, poor quality copycats don't stand a chance in the increasingly crowded social game market.

Nevertheless, Facebook still decrees it has yet to “find it’s Mario,” in essence saying that it has yet to find its defining social game such as Nintendo is defined by Super Mario Brothers.  Yet, Kopalka argues, “Facebook can't go that much faster.”  And it's true, consoles can upgrade with the newest processor or video interface but web-based games are limited by the abilities of flash.

Will Facebook games die out?  Yes, but only in the same way that the NES, Saga, and Gameboy died when they were replaced by the next latest and greatest invention and/or advancement in technology.  Truly, this writer does not fancy Farmville, Frimfram, or any other game on Facebook involving vegetables.

Still, we all have our vices and favorite games to burn our time.  Texas Hold ‘em is a personal favorite but everyone has different tastes.  It forces one to wonder, “Is Farmville anymore of a waste than non-Facebook games?”

I guess the answer is in the eye of the beholder.  What do you think?

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0 #1 COMMENT_TITLE_R E Facebook Games Will Die - Cows Will Go UnmilkedThe3 2010-09-10 00:19
"nevertheless, Facebook still decrees it has yet to "find it's Mario," in essence saying that it has yet to find its defining social game [...]"

I totally understand why Facebook makes this claim from a business perspective; they need to keep interest piqued, so they dangle the ubiquitous promise of "the best is yet to come" in front of customers and investors. However, I think Facebook really HAS found their Mario -- for better or for worse.

There is a strong dividing line, but one that often goes blurred or overlooked, between social gaming and casual gaming. Companies like Popcap are the juggernauts of casual, which are defined as small (and typically free or cheap) games that you can play in a browser or on a mobile device for a few minutes at a time. For the most part, these games have no strong multiplayer component, and that defines their separation from the Facebook-style social genre. Casual gaming is something that is unquestionably still on the rise, and this isn't going to change until its market's driving platform, mobile devices, ceases to be steadily increasing. Social gaming is a totally different story, and as this article suggests, it has plateaued.

That's because, just as the casual genre was and still is driven by handhelds, the social game genre is driven by social networking services. So, the inevitable stagnation of social networking sites means that the games driven forward by the networks' explosions will never reach their previous peak.

So it's somewhat dubious for Facebook to claim that they still haven't launched a game that defines the social genre, because I think that's *exactly* what Farmville is. The game has a larger and more dedicated player base than any other in the history of social games (over 10% of all Facebook users), it has the highest microtransactio n-driven revenue of any social game, and it has incredible name recognition even amongst non-players (albeit typically with a negative connotation). What is the game, then, if not an icon that defines the genre? Mario wasn't necessarily the best team ever released for the NES. It was just the most high profile title.

Even when Civ rolls out for Facebook down the road, it's going to be an entirely different beast. It won't be the "hip new social gaming phenomena" that came out of nowhere and took the Facebook user base by storm. It will be a web-based port of an already established and famous franchise. Will it succeed? Maybe -- I'll certainly give it a try. But with the diversity of the Facebook audience in mind, I think it would be a Herculean achievement to approach the 10%+ market penetration high water mark.