The latest AbleGamers Foundation Project Posted.

Posted by: Mark

Mark

Greetings all, I wanted to share with you the latest post from the AbleGamers Foundation (the nonprofit that runs this site). We put this YouTube out for the game industry. 

Transcript for vision impaired readers

  • What is the lack of accessibility in your game costing you?
  • Has the thought even crossed your mind?
    • Mobility Impaired Gamers
    • Hearing Impaired Gamers
    • Vision Impaired Gamers
    • Cognitively Impaired Gamers
  • [Image: Color Blind Test] Heck, 1 in 7 men are colorblind
  • Let’s do the math
  • NEW SLIDE [Image: $100 bill][Image: Mario One-up Mushroom] In the United States…
  • About: the video game industry
  • The Video Game Industry was worth
    • $9.7 Billion in 2009
  • Down 8% from 2008's $11.5 Billion
  • NEW SLIDE [Image: Handicap parking sign][Image: Map of the US] 41,300,000 Americans are disabled...
    • 4.3% of all Americans reported a sensory disability
    • 25 million people reported a physical disability
      • That is almost one in ten Americans
    • 5.8 percent reported a mental disability
  • NEW SLIDE [Image: Earth] In the whole world there are 98 million disabled people
    • 10.6 million in the UK
    • 8.6 million in Germany
    • 5.1 million in Japan
  • Let's put this in perspective....
  • NEW SLIDE [Image: Monster from World of Warcraft] Like it or not, World of Warcraft is a very popular game...
    • It has 10 to 12 million subscribers.
    • That means in the United States alone, the number of people with disabilities is...
  • NEW SLIDE [Image: More WOW Monsters] 5 times the subscriber base of World of Warcraft
    • I am hard-pressed to think of anyone who would not want to have 5x the subscriber base of WOW as potential customers...
  • Not a fan of World of Warcraft?
  • NEW SLIDE [Image: Halo 3 fighter] There are 7 times more disabled people in the US than the number of copies of Halo 3 sold last year..
  • [ZOOM IN ON IMAGE] that's a lot of people to help with the Covenant
  • NEW SLIDE [Image: dollar bills] If the target audience for video games is the 5 - 64 year olds
    • and 6.4% of 5 to 15 year olds are disabled...
    • not thinking about accessibility could be leaving...
    • $1,122,900,000 in potential  revenue on the table
  • and the number really gets big when you look at the 16 to 64 year olds...
    • $2,482,200,000 in potential  lost revenue
  • for a total of...
  • NEW SLIDE Over $3 Billon in unrealized sales in the US alone...                   
    • Don't think you can afford to worry about Game Accessibility?
    • How can you afford not to?
  • NEW SLIDE For More Information...
    • Visit  http://www.AbleGamersFoundation.org http://GameAccessibility.org
Comments (6)Add Comment
Yinepuhotep
William G Hartwell
April 28, 2010
Votes: +0
...

Now for the fun ... what are the odds anyone in the game industry is paying attention?

Steve
Steve Spohn
April 28, 2010
Votes: +1
...

Not enough but more then last year

jbannick
John Bannick
August 04, 2010
Votes: +1
...

But if they do pay attention, it will be because of sites like Ablegamers and the work you guys do.

LadyRpger
LadyRpger
September 20, 2010
Votes: +0
...

Very well done presentation. Thanks for giving a voice to many of those who game!

Blindthingz
Blindthingz
July 16, 2011
Votes: +0
...

Thanks for the transcript a friend linked me to that Vid somewhere else with no transcript and I was like ooo Evenesence not heard that for a while but um... rest of the video nada!

Now I no how fab it really is well done guys!

Int00blivion
Int00blivion
November 07, 2011
Votes: +0
...

Nice presentation, our industry needs to understand that all of us are getting older too! Accessibility in games is a key social responsibility, and ultimately make games more fun for everyone. Keep up the great work!

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