The latest AbleGamers Foundation Project Posted.
Posted by: Mark
on Apr 26, 2010
Tagged in: AbleGamers Foundation
Greetings all, I wanted to share with you the latest post from the AbleGamers Foundation (the nonprofit that runs this site). We put this YouTube out for the game industry.
Transcript for vision impaired readers
- What is the lack of accessibility in your game costing you?
- Has the thought even crossed your mind?
- Mobility Impaired Gamers
- Hearing Impaired Gamers
- Vision Impaired Gamers
- Cognitively Impaired Gamers
- [Image: Color Blind Test] Heck, 1 in 7 men are colorblind
- Let’s do the math
- NEW SLIDE [Image: $100 bill][Image: Mario One-up Mushroom] In the United States…
- About: the video game industry
- The Video Game Industry was worth
- $9.7 Billion in 2009
- Down 8% from 2008's $11.5 Billion
- NEW SLIDE [Image: Handicap parking sign][Image: Map of the US] 41,300,000 Americans are disabled...
- 4.3% of all Americans reported a sensory disability
- 25 million people reported a physical disability
- That is almost one in ten Americans
- 5.8 percent reported a mental disability
- NEW SLIDE [Image: Earth] In the whole world there are 98 million disabled people
- 10.6 million in the UK
- 8.6 million in Germany
- 5.1 million in Japan
- Let's put this in perspective....
- NEW SLIDE [Image: Monster from World of Warcraft] Like it or not, World of Warcraft is a very popular game...
- It has 10 to 12 million subscribers.
- That means in the United States alone, the number of people with disabilities is...
- NEW SLIDE [Image: More WOW Monsters] 5 times the subscriber base of World of Warcraft
- I am hard-pressed to think of anyone who would not want to have 5x the subscriber base of WOW as potential customers...
- Not a fan of World of Warcraft?
- NEW SLIDE [Image: Halo 3 fighter] There are 7 times more disabled people in the US than the number of copies of Halo 3 sold last year..
- [ZOOM IN ON IMAGE] that's a lot of people to help with the Covenant
- NEW SLIDE [Image: dollar bills] If the target audience for video games is the 5 - 64 year olds
- and 6.4% of 5 to 15 year olds are disabled...
- not thinking about accessibility could be leaving...
- $1,122,900,000 in potential revenue on the table
- and the number really gets big when you look at the 16 to 64 year olds...
- $2,482,200,000 in potential lost revenue
- for a total of...
- NEW SLIDE Over $3 Billon in unrealized sales in the US alone...
- Don't think you can afford to worry about Game Accessibility?
- How can you afford not to?
- NEW SLIDE For More Information...
- Visit http://www.AbleGamersFoundation.org http://GameAccessibility.org
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